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How to increase sp points for DNF street fighter?
Posture: lean back+1

This was forced when someone added it to 5. PK feels very useful, but we are talking about drawing and general routines.

Net+Crazy Overlord Boxing. Adding a backup is of little use. If you recommend it, just add a little bit, which can break a bully's body. Qigong: Nothing will do in this box. No PK, there is no need to add this thing. Berserk: crouching+1. What is needed is that don't ask me why I don't add two.

This useless skill does not need to add sand +5, plus 5 and the latter.

I suggest not to strengthen the sand throwing skills, because the sand throwing skills are relatively idle. Generally, there is no skill to combine with it. Mandatory need 50 skill points.

Needless to say, "catching moon inflammation +5". This skill is useless if it is added too much.

Forced moon-catching+1 This is for continuous recruitment. You must add one.

Claw mastery+10 needs no explanation. +attack speed. Don't play street fighter without you.

Poisoning+10 This must be added, without controversy, which is equivalent to twice the attack. If you wake up passively, the damage is quite great.

Double throw does not add this skill. Although my opinion is that of a street fighter, there is no need to add this. Only two kinds of frisbees are brought. Few people can resist two frisbees.

Poison Shadow Needle +5 is a bit controversial. Some people say that if you fill it up, you will lose 150 points. You can do many things well. We recommend efficient painting. If you hit the poison shadow needle, you will get more than 4000 damage, and you can continue to hit it several times. But which is more important to prevent 150 awakening?

Compulsory poison shadow needle+1 can be used, depending on personal hobbies, some people like this skill.

There is no doubt that bricks are full. When full, it can cause tens of thousands of injuries and dizziness.

Forced brick attack+1 passive one must be full, no doubt.

There is no doubt that Khufu Wang Ba boxing+all-out, which must be supplemented. Eight strokes can drop a tube.

There is no doubt that Crazy Overlord Boxing+Manman is a skill to be mixed, especially after changing the scope of special anomalies, it is necessary to kill monsters.

This provocative skill is questionable. This skill ACT2 has been changed. Now, even if you blame the full-scale provocation, your miss probability is good, half and half. Looking back on how awesome the BUG was before it was fixed, it was almost invincible. I don't add it now, and no one cares if I add regret.

It is this skill that men rely on to break through. Do you know what the famous saying of street fighter is? After listening to a netizen's words, it is true, not only for this reason, but also for 7 seconds, plus attack power.

The skill of "combined storm+fullness" can show that you are a street fighter. But this skill and awakening are very contradictory. I don't even know whether to add joints or awakening. Because there are many awakening crystals, the recovery time is long, the joint time is short, and dizziness. When these two skills are added up, the damage is twice that of the original skill 1. I think it's better to use joints because of the recovery time.

Detonating the poisonous mine+1 is for invincible time. Sometimes it's weird that you can't hide Finally, the poisonous thunder gave you a chance to turn defeat into victory ~

Fierce blood+fullness as a passive awakening, this skill is really practical, and it may also make you turn defeat into victory.

Death poison fog +4 The so-called plus four is to add all the remaining SP on this. For details, please see United Storm. Sanda: Forget the uppercut +5.

Compulsory uppercut+1 Needless to say this.

There is no need to add these non-PK in the next paragraph. Not even PK.

Look at the whirlwind leg without detailed information.

I don't want to add whirlwind legs because I think SP is an extra means of attack. Street fighters don't need this. Besides, street fighters have enough means, not bad for this one.

After jumping+1, force.

Forcibly jump back+1 Some people say that street fighters can't jump back. Listen, you let me catch you. Don't mislead people.

Skillful throwing+10 is the key. Wow, haha. Take a plate, a net, throw two, and you can check the money. This is the essence of street fighter painting. Who would have thought that the tight encirclement+skillful throwing+Frisbee was such an invincible move?