Add+1 mandatory after jumping (if you are not used to jumping after jumping, you can leave it alone).
Knee impact +5. Machine gun+1 Silver bullet +5. Ordinary Grenade+1 (both pre-skills)
BBQ+ 1 (help when surrounded by monsters)
Armor piercing rounds are full. Hard direct play (controversial. Or not. Fill it up if you want. Personally, I think it is better to brush the picture or make up the picture)
The magazine is full.
Ice bombs, firebombs, lightning, ice mines and hell are full of checkpoints, in order to achieve the maximum output and monster control effect (the later ice mines have a good monster effect on tyrants, and the damage of hell and the subsequent restrictions on monster speed have no effect).
Crossfire +5 (Pre-Awakening Skill)
Ammunition dominates enrichment
Black rose+1 (the pursuit is the injury after electricity, not the injury of the rose itself)
There are other SP points left. You can consider filling up the magical crit sum or magical backhand or ancient memory. It depends on your preference.
Personally, I don't think it is necessary to pursue gorgeous posture and gorgeous tricks. It is best to achieve the maximum attack output!
Finally, attach a sentence. Adding points that meet your own preferences is the best way to add points.
I, a 50-year-old general of Hunan Second District, offer my love.