Novice firearms recommendation
Copy gun recommendation
Charge twice, or charge once, or paddle once, or paddle once.
Cooperate with pistol and sniper lineup
Rifle Three: m4, tar and aug(ssr) are very expensive to train.
Simple version of rifle duo: m 16, f2000 (blue is conducive to promotion)
Pistol Sanxiong: usp, cz75 (seems to be the first time to give it? ), qsz92 (sign in and send) has no suggestion of reduction.
Three shotguns: xm 10 14, Remington, mag-7m 1.
(rabbit)
Jane: nova (the blue witch with good animal ears has all the elements)
Sniper invincible king: sks (one break and two more) accelerates integration in one go, and it is the strongest sniper.
Sniper duo: awm (the most damaging? Sniper Captain) 98k (highly recommended)
Jane: mk 14 (like another submachine gun ...) (even a sniper) and tac-50 (ordinary, but the damage is ok, the weakened awm) are all blue, which is easy to maintain.
Charge invincible king: ump45, the initial skill is invincible, shield is added every second, even more, and damage reduction is added (even if the bomb capacity is small, the damage will be brought down, but the charge will be like this).
Charge duo: Thompson (invincible, blue and cute), mp5 (invincible, high damage, blue and big head, like a captain).
Summary:
The submachine gun series are all very good, and their functions are basically meat. The ssr training of pp submachine gun is more expensive, and Victor's two skills are more demanding. When uzi breaks the belt, it melts through (breaks the shield), which is basically charging and shotguns breaking the shield. Pistol-assisted, but it seems that the damage is ok. At present, rifles are defective (mainly used to break two or ssr), and snipers do harm to units with shields, but they don't.