Later, after the automatic table bought Maya, Maya was in trouble Compared with Max, he absorbed more and more advantages of Maya. And adhering to the max's own consistent characteristics of many plug-ins and high efficiency. On the other hand, Maya became more and more stuck except adding some innocuous elements, but I didn't see anything. The human ik added from 1 1 is an interesting thing in the animation module, but the motion capture is just a little bit. Real animators don't always need to create actions.
Although several new tools have been added to modeling, it's nothing. Anyway, the next generation trend is now that everyone uses zb mb as a model.
I saw xsi a few days ago. I didn't know much about it before, but I really felt more friendly than maya when I saw its own control system and animation editor. The control system is somewhat similar to max's cs (I don't know, I dare not talk nonsense), which can be directly used by animators without complicated skeleton and controller building process. But Maya's own control system is much simpler. This was later revised and supplemented. I used to want to build everything manually except plug-ins.
Maya is like a sophisticated musical instrument, which can produce good results, but it is difficult for you to play with it. Max is like a modern device, a button, which can handle a lot. Xsi, it seems a bit like this.
Fortunately, many Japanese projects were xsi later, and I have seen them use Hexagon Devil and Metasequoia, which was developed by China before. That feeling is shit.
To sum up, maya and xsi are suitable for animation, and max is a game.
Comparing two softwares xsi, namely 1, convenience 2 and team integration 3, the software implementation effect may make them feel better.
Throw a brick to attract jade. .