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DNF mounted police
First of all, I entered it by hand, roaming depends on how you play, PK or upgrade the map.

Say PK first. Roaming is a very powerful role in PK field. All kinds of drifting techniques can be far and near. I am a roaming based on body art, supplemented by shooting. Why do you say that? Body skills are mostly hands-on skills, and you can continue to combo. Remember, roaming is gorgeous, keeping the opponent floating continuously is our unique skill, and the body technique is mostly hands-on (except ST), so shooting is of course output.

Fancy shooting:

Knee bump, some people say that five is enough, in order to keep the duration of the bully, but I think it should be full, because it is too difficult to master the skills of resisting the other party's drift, and the best defense is attack. If you are quick, you can naturally take the lead.

Blank ammunition 15, blank ammunition is the only long-range floating skill except grenades in roaming, and it is a very good floating skill with a long distance and fair power. The level of 15 can make any profession float to an ideal height, and the most important thing is that it is one of the continuous recruitment skills in roaming.

Fill in 1 quickly, without explanation.

This revolver is completely proficient. As the king of revolvers, you must add skills to increase the speed and penetration of sweeping the floor. Suggest adding revolvers to fashion.

To tell you the truth, I seldom use stepping and shooting when I PK, and some people like to finish with this, which is also possible.

Swing kick is full of skills of getting up and starting at close range. At the beginning, there was no way to start, and there were great flaws. In the later stage, with the improvement of the level, the roundhouse kick is accelerated and its role is greatly increased. It can meet the combo of barbecue and knee bump, and self-defense is also necessary.

Some people suggest adding 5 to the floating shovel, but I strongly recommend adding 10, which is a skill with long floating duration, and it is easy to start roaming in 50 seconds. After shoveling, you can pick up combo skills such as XXX+BBQ, paying special attention to the distance of shoveling.

Kicking along the edge is full of compulsion, which does great harm to posture, can repel the enemy and has a dizzy effect. Can be used for self-defense and conscription.

When the mobile loop kick is full, it depends on him to start roaming loop kick, and the later moving speed reaches 500%, which is a very obscene skill.

Automatic counterattack is full, needless to say, roaming PK is a magic weapon.

Remote lockdown is full. Let's stop here. Most people don't fill this in, because considering the futility of melee and blue-paid SP-what I want to say here is that those people think that is wrong. Although it is impossible to be invincible in the world, it is the real king to be able to kill every profession. Moreover, the launch probability of this machine is extremely high, and the CD is extremely short, which is very effective in dealing with remote. Although the automatic counterattack also has abnormal music.

Quick draw 5. Roaming and sweeping the floor, five is enough. This skill is used to sweep the floor.

Mobile shooting 1, roaming signboard skill, in my opinion, this skill is gorgeous. I often use this company, without weapons, others can't fall to the ground, and it is also a good choice for dying enemies.

Random beat 1, roaming is a very powerful skill. PK plus 1 is enough. I usually use a set of high-scoring PK combo methods, that is, moving TMS to start, knee hitting, Green backhand hitting the opponent into the sky, shooting at will when falling (at this time, the opponent should be on the head), and then XXX+BBQ+ blank bomb+Grenade +XXX+XXX head shot.

12 for headshoters is required, and the sweeping skill with great power and violence is not full because of the lack of SP. If your SP is rich, you can consider making it up. By the way, I added it to 12 on purpose. 12 level damage 700%, crit rate 65438.

These are the aspects of fancy shooting. Let's talk about other points.

Play:

Silver bullet 1, nothing, just increase damage, you can do it without adding it.

Grenade 10, roaming the second long-range drifting skill, can be used for self-defense and hands, very rogue skill.

Heavy weapons:

Green machine gun 1, this skill is very important to me, if nothing else, it is green carriage return, and another function is barbecue pre-skill.

BBQ5 is forced, there is nothing to say, without it, it is not called continuous recruitment.

Sniper rifle 1 (stealing skill) is also a very powerful skill, which can be used for remote harassment. The biggest feature is that it can be issued without coercion.

Robots are really useless without the machine itself. For our full-court roaming, the robot is the biggest obstacle for us to run, and it needs 25 points SP. Although it has a certain effect on fighting combo (such as counterpoint), it is still too uneconomical. What matters is speed.

General skills:

After jumping out of coercion, the necessary skills are needless to say.

Slimming and crouching, needless to say.

Physical crit is full, here I want to continue what I just said in the headshot. Why did I add the big photo to 12? Because after the physical crit+is full, the crit rate of headshots is the same as that of full-scale headshots. Although the damage is reduced, it is more cost-effective to use a single physical crit for all skills (after my repeated calculations-! )。

Wake up without adding.

These are my views on PK. Let's talk about the upgrade plan.

If you upgrade, those skills can be appropriately reduced or even forced. I don't recommend the death revolver when I'm in PK, but it should be full in drawing, head shot, volley, awakening, and revolver proficiency, which can reduce knee bump and empty space, and full pressure in stepping and shooting. All these should be ok, but I recommend LZ to use my PK scheme, because the upgrade can't be without PK (SP's task-

The above is my view on roaming. LZ can't give me points, but I really hope these can help you. I typed every word myself. I am tired. . .

Finally, please remember that martial arts are invincible in the world, and only fast and unbreakable, roaming has these conditions.

North China 3 qu

Nice shot ~! (Zun n)