Current location - Health Preservation Learning Network - Healthy weight loss - Please DNF roam and add some questions.
Please DNF roam and add some questions.
It is necessary to add skills to DNF roaming.

Roaming points can be divided into two schools: body flow and jet flow. The following are the ways to add points to these two schools.

Whole body flow (PK)

Pattern blasting

★ revolver mastery:+full

★ Knee top:+full (I am roaming in body art)

★ roundhouse kick:+full

★ Mobile roundhouse kick:+full

★ Floating shovel:+full

Get up and kick:+1

★ Kick in an instant:+Do your best.

★ Quick gun drawing: +5

★ Floating bomb:+15 (although we are roaming in the body art stream, we still need shooting skills PK floating to cooperate with continuous recruitment)

★ Aerial photography:+1

★ Step shot:+1

★ Automatic counterattack:+full

Remote block:+full (not recommended)

★ Mobile Shooting: +5 (Pre-Awakening Skill)

★ Random shooting: +5 (pre-awakening skill)

machine

RX-78 pursuer:+1

bullet

★ Silver bullet:+1

★G- 14 Grenade:+full

Heavy firearms

★M- 137 green machine gun:+1

★ Barbecue: +5 efforts

Be widely used

★ Jump back:+1 Force.

★ crouching:+1

Steal skills from teachers

Sniper:+1

wake up

Death: giving up

★ Crazy massacre:+1

According to the above points, the total SP is 39 16(RX-78 chaser:+1 get up and kick round:+1 long-range block:+full).

The remaining SP is 69 1 (added according to personal preference)

Shooting stream roaming (PK)

★ Knee top: +5

★ Floating bomb:+15 (the floating height should be similar. If you feel depressed, fill it up. Hehe, it is not recommended to fill it up. )

★ Aerial photography:+1

★ Swing kick: +5

★ Mobile roundhouse kick:+full

★ Instant kick: +5 output (PK plus 1 for those unaccustomed to continuous strokes)

★ Floating shovel:+full

★ Step shot:+1

★ revolver mastery:+full

★ Automatic counterattack:+full

Remote block:+full (not recommended)

★ Head shot:+Full effort (since we are roaming in the shooting stream, let's fill it up)

★ Quick gun drawing: +5

Death revolver:+full

★ Mobile Shooting: +5 (Pre-Awakening Skill)

Turning and moving shooting:+1

★ Random shooting: +5 (pre-awakening skill)

machine

RX-78 pursuer:+1

bullet

★ Silver bullet:+1

★ Grenade:+1 (or a large range)

Heavy firearms

★M- 137 green machine gun:+1

★ Barbecue: +5 efforts

Be widely used

★ Jump back:+1 Force.

★ crouching:+1

Physical Crit:+Full

Steal skills from teachers

★ Sniper rifle:+1

wake up

Death: giving up

★ Crazy massacre:+1

The total SP is 39 16. The remaining SP is 2 1(RX-78 Chaser: Give up Grenade:+Full Range Block: Give up Physical Crit:+Full Dead Revolver:+Full Floating Bomb:+15) according to the above points.

Finally, talk about the roaming bonus method with both PK and PK.

★ Knee top: +5

★ Floating bomb:+15

★ Quick gun drawing: +5

★ Floating shovel:+full

★ Aerial photography:+1 (too high is useless)

★ Step shot:+1

★ Swing kick: +5

★ Mobile roundhouse kick:+full

Get up and kick roundhouse: according to personal hobbies (only 50 SP is recommended).

★ Kick in an instant:+Do your best.

★ revolver mastery:+full

★ Automatic Counterattack:+Full (Roaming Magic Skill)

Remote gear: (It is recommended to give up because the roaming SP is tight enough to match the drawing skills)

★ Head shot: +5 force.

★ Mobile shooting: +2

★ Moving shooting and turning:+1

★ Random shooting:+1

Fatal: Give up (Awakening gives 1 level)

★ Crazy massacre:+1

★ Silver bullet:+1

★ Grenade:+full

★ Green machine gun:+1

★ Barbecue: +5 efforts

★ Jump back:+1 Force.

★ crouching:+1

Note: According to the above points, the total SP is 39 16 (floating bomb+15) and the remaining SP is 560 according to personal preference).

The above views are purely personal. If you have any objections, you can solve them yourself.

Ok, finally, how to allocate the last 500 points SP (Drawing Assistant).

Death revolver:+full

Physical crit:+increase crit rate 10% (some people say that this is a waste wood skill, so I won't talk about it here, for example, your height 170, plus 5CM is the perfect height, which shows how important this 5CM is).

Let's talk about roaming itself. Control the wallet: Critical Hit Rate +20%

A set of surprise attacks: critical strike rate+15%

So the total crit rate of roaming is 45% (the attack speed of roaming is as fast as death). The additional effect of death revolver is only the additional damage of crit.

Critic damage is about 170% of your own attack damage. The effect of hanging the death wheel is about 170% of its own. The last round of roaming was about 270% of its own attacks.

Then the additional damage of death revolver is 270% x 170%.

If roaming attacks 600, the killing speed is faster than the attack 1 100 (personal feeling).

Finally, discuss whether the roaming "death" skill should be supplemented.

PK: Generally, the HP upper limit of gamers above level 40 is about 4W, and the starting probability of death (+full) is when the opponent's HP is below HP8400.

The final launching probability of a roaming common attack is 1.6% and then X20%, which means that the launching probability of a common attack is 0.32% (the lowest and most hateful thing is that the HP lower limit of the opponent is below 8400) X20% = 0.06% (the launching probability of the opponent's common attack), so death at PK is completely a waste skill.

When drawing: The HP of ordinary monsters in Dark City is also around 9000, so it is difficult to kill the main monsters if you want to kill the small soldiers with lethality (the killing probability for the small soldiers is 0.29%). Besides, Northumbria's blood volume is generally around 14000, so the probability of starting is around 0. 19%).

The rate of cardiac bleeding is 2% (the probability of death can be judged by comparing the rate of cardiac bleeding).

To sum up: roaming "death" gives up