The long-awaited magical Thursday finally came, and Xiao 5 tried and evaluated the most interesting game this Thursday for the first time. The first little game introduced to you today is NinjaUp. I believe everyone can't wait to see it.
Click on the game and enter two numbers at will to enter the game. It can be seen that the work is vertical pixel style. In the game, a ninja with a big mouth and a long cloth is impatient (it seems that ninjas must have ribbons). According to the prompt, a rope will appear when sliding the screen under the ninja, and then the ninja will jump on the rope and be bounced high.
Don't think this is the same as beating penguins. After the ninja is ejected, we will continue to draw lines at the foothold where the ninja falls to generate a new jumping rope, so an endless jumping dance begins. Don't think the game is so simple, pay attention to the top of your head, let the ninja hit an obstacle, and the game will be over. After all, the head is not as hard as a steel plate.
It should be noted that ninjas should make predictions when they fall. If you are sliding when the ninja is about to fall to your fingertips, it will be too late, and it will take time to generate a rope. In addition, when avoiding obstacles, the angle of the rope we draw is very important, so it is very important to find the right angle and change the jumping trajectory of the ninja.
Playing this game reminds me of the trampoline I played when I was a child. The difference is that the carrier of jumping is no longer a bed but a rope, and it is also a dancing machine that is going to die. "Ninja Run" looks simple, but it's not. This game contains a lot of knowledge about mathematics and physics. Even Gao Feisheng and Xiao 5 (for me, high school is enough) can't play. Please try it.