Tian Li Palace: The most expensive route, the main reinforcement, can assist sensitization or other things. Personally, I don't recommend it, not only because of the high cost, but also because the attack skill is only lightning, the chopping spirit is indispensable (with auxiliary flavor) and there are many defenses.
Magic Hall: 5 magic or 4 magic 1 Min. Because of the thunder, this route is added, but players should know that the magic hall with soaring money has no basic value. What is unknown is that the thunder hall also missed in the MW miss, but it was not affected because there were too few people. And with the existence of LG and MW, it is difficult for the magic hall to stand on its feet.
Zhong Yong Tiangong/Xuenai Tiangong: 2 blood, 2 resistance 1 sensitivity. Similar to the increase of PT. This heavenly palace belongs to all Song Tong #83', except PK, which should be regarded as a competitive harvest. I am relatively safe during the activity, and the investment is not too big, as long as my skills are full. It's good to make money in the future.
Minutes/Seal the Heavenly Palace: 2 for 3 minutes or 3 for 2 minutes. Among the five sealing systems, TG is the only one without double sealing, but there are very few in PK that really need double sealing, such as DT and SL, and we can totally cope with it. [How much the attack system hates chaos ...] I'll go this way. Personally, I prefer it, and I feel more fulfilled when sealing others, although FC and NE are faster, and WZ is three.
The Heavenly Palace has been changed beyond recognition, and your skill of pushing blood #24 can become a dream all-around, so how to position it when adding points is quite critical.