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How does ps turn photos into comics?
The "silhouette" in Japanese animation is the "post-synthesis" in Chinese.

The main work includes three aspects: picture synthesis, mirror image transmission and special effects.

Now photography is mainly computer operation, and it has nothing to do with the camera. The software used is mainly AE(After Effects), supplemented by photoshop and 3dmax.

Photography uses these softwares to do the following things:

1, according to the rule table (that is, the timetable of animation, the pictures are strung together according to the timetable on the rule table to become movable animation), the pictures will become ae key frames, so that the animation will move, because there are various kinds of one beat three, one beat two, one beat four and so on in the animation, which need to be manually added by photography.

2. Combine the background with the characters according to the layout (I don't know the layout. Look here: What's the difference between the split mirror, storyboard, dynamic split mirror and layout in an animated film? )。 Because Japanese animation (except background animation) is drawn separately from the character layer, there may be more than one character layer, several character layers, and special effects layers. Putting them together is also photography. Of course, it's not a simple overlapping of two layers. Some light and shadow effects may be added to make the characters really look like they are in the background.

3. The lens effects such as mirror transportation, lens translation, mirror shake, mirror shake and fisheye are added, which is simple and easy to understand, with little explanation.

4. Paste materials. Clothes patterns, book covers, cards, money, and screens of computers, mobile phones, and televisions are all posted by photography software one by one. The headdress of Sakura Chiyo, the heroine of Moon Girl Nozaki Jun, is pasted with materials one by one.

5. Add special effects of light, shadow and smoke. I must make it clear here that the special effects of photography are completely different from the original painting. Many people have a misunderstanding here, thinking that all kinds of photoelectricity are cheap goods that are easy to add later.

6. Wipe the ass for the painting team. Three or four hundred clips of an episode of animation, plus the total number of original paintings and animations is tens of thousands, with fewer mistakes, fewer arms and legs in the foreground, people wearing railings, forgetting to add a color and so on. , they all have to be repaired by photography (if they can't be repaired, they will be returned), and one hand and one leg will be added with ps or something.

7, 3d typesetting, this is gradually being handled by a special department. Because it lowered the threshold for the industry to expand the original paintings, it caused a number of original paintings with poor basic skills, poor perspective and poor layout.

8. Increase the color gradient of hair, eyes, etc. Because now you can only use retas for simple coloring, and you can't make a gradient effect, all by photography.