AE cartoon bouncing jelly villain making tutorial:
Step 1: Step 2: Create a new composition. The frame rate is set to 30 frames per second, and the duration is 3 seconds 1 1 frame.
The higher the synthetic frame rate, the smoother the dynamic effect, but generally it is set to 30 to meet the demand ~
Step 3: Import AI files in AE. When importing, choose Composite-Keep Layer Size, double-click the file, and then right-click to create a shape from a vector layer.
Step 4: Create a new solid color layer, set it to any color you like, and change the name of the layer to "background" ~ Remember to lock it when animating to avoid being moved at will ~
If you are not satisfied with the color of the solid color layer later, you can click "Ctrl+Shift+Y" to modify it.
Without selecting any layer, double-click the rounded rectangle tool to create a rounded rectangle with appropriate size, fill it with your favorite color, rename it "Body" and place it between the "Eye" layer and the solid color layer. Select Fillet Rectangle Layer-Contents-Rectangle 1- Rectangle Path 1- Roundness to set the angle of fillet rectangle. The larger the value, the rounder the fillet.
Note: Do not check the Bezier curve when creating a rectangle, otherwise you will not be able to adjust the roundness.
Step 5: Click "Ctrl+R" to draw a reference line at the bottom of the small jelly (as shown above) ~
Ok, let's do the bouncing effect of the jelly figurine first. Select the "body" layer, and find the content-rectangle 1- rectangular path 1- size, at 2 1 frame, 26 frames, 1 second 23 frames and 1 second 28 frames, so that the villain's k key frames. In frame 23, in frame 1.26, adjust the body to be slightly thinner and longer than before; Adjust the body to be slimmer at the k key frames of frames 1.03 and 1. 17, and adjust the body to be short and fat at the positions of frames 1.09 and 1. 10 (= =).
After selecting the layer, click the "P" key, and adjust the position key frame where K has just passed the size key frame, so that the villain's body will stick to the bottom reference line no matter how it changes ~
Select all key frames and click F9 to add slow motion effect ~Mac users click Fn+F9 to add slow motion ~
The numerical value can be changed according to your own preferences ~ there is no need to stick to the tutorial ~ as long as the general direction is similar.
Step 6: Select the "Glasses" layer, press the "P" key to bring up the location option, key the glasses for 2 seconds at the 8th and 12 frames, pull down a little glasses at the 12 frame, copy and paste the key frame for 2 seconds at the 9th frame, pull down a little glasses at the 22nd frame, and at the/kloc-0 frame.
Press the "R" key to bring up the rotation option, and copy and paste the key frame at 16 to 1 sec 17 frame, 1 sec 27 frame and 2 sec 5 frame; Adjust the rotation angle at the k key frame of frame 22, rotate it counterclockwise by 5 degrees, and copy and paste it at 1 sec 29; In the 28th frame, the rotation angle is adjusted by the K key frame, rotated clockwise by 7 degrees, and copied and pasted into the 23rd frame 1 sec.
Pay attention to 1. It is natural to turn down the rotation value here. Rotate clockwise when the degree increases and counterclockwise when the degree decreases.
Note 2. If the eyes don't rotate along the center, click the "Y" key to adjust the position of the center point, and hold down "Ctrl" to automatically absorb the center point.
Click the "S" key to bring up the zoom option, and copy and paste the key frames of 22 frames to 1 sec, 27 frames and 2 seconds and 9 frames; Zoom in a little on the 28th frame, and copy and paste k key frames into the 65438th frame+0.23 seconds, and the 2nd frame is 2.5 seconds; Set the zoom to 0 at 1 sec 4, and copy and paste the k key frame at 1 sec 17.
Select all key frames and click F9 to add slow motion effect ~Mac users click Fn+F9 to add slow motion ~
Step 7: Select the "Eye" layer, click the "P" key to bring up the location option, and copy and paste the K key frame of the fourth frame within 2 seconds to the seventh frame within 3 seconds; 2 seconds to move down a little bit in the 7th frame, and 2 seconds to copy and paste the K key frame to the 8th frame/kloc-0; Adjust the eye position to 2 seconds and 23 frames, so that it moves to the upper right corner (not beyond the scope of glasses and body), and copy and paste the K key frame to 3 seconds.
Click the "R" key to bring up the rotation option, copy and paste the k key frame of frame 18 to frame 1 sec. 29th, rotate the eyes of frame 22nd clockwise by 8 degrees, and copy and paste the k key frame to frame 1 sec. 2 1 sec.
Click the "T" key to bring up the opacity option, and set the opacity to 1 00% at frame 0, frame 5, frame 18, frame1frame 2 and frame 14; Set the opacity to 0% in 1 frame, 4 frames, 22 frames, 1 sec 24 frames, 2 seconds 12 frames and 2 seconds 13 frames, so that you can make a blink effect ~ Of course, you can also make a blink effect by adjusting the size, as long as the effect is the same, regardless of the method.
Select all key frames and click F9 to add slow motion effect ~Mac users click Fn+F9 to add slow motion ~
Step 8: Select the "Mouth" layer, click the "P" key to bring up the location option, and copy and paste the key frames of 2 seconds and 23 frames to 3 seconds and 7 frames; Move your mouth a little to the left in 3 seconds, k key frame.
Click the "T" key to bring up the opacity option, and set the opacity to 1 1 frame and 2 seconds and 2 frames with k key frames; At frames 19 and 1.26 seconds, set the opacity to 0%.
Select all key frames and click F9 to add slow motion effect ~Mac users click Fn+F9 to add slow motion ~
Step 9: Click "Ctrl+M" and "Add Composition to Rendering Queue". After rendering avi format, import PS, select File-Export-Save as Web format, and export to gif format.
Remember to select forever in the animation loop option!
Finally, how to make the characteristics of "AE cartoon bouncing jelly figurine" Feather Rabbit will share so much about the making process of AE cartoon bouncing jelly figurine, hoping to help you ~ If you feel that you haven't enjoyed enough learning fun and want to know more about the operation skills of AE, you must not miss it. Move your hand and click on the link: