I took the test.
In a scene, there are 100 spheres, 100 scattered spheres and 100 combined spheres.
The file sizes are different.
The complexity of fixed-point distribution of a single object will seriously affect the file size.
Objects with the same number of vertices should not be the same size. For example, if the original object frame is small, the file will be large when converted to polygons.
The forms of records are different. One records the equation, and the other records the array of spatial points.
I don't think it's good to have too many objects, and it's not good to have too complicated vertices of a single object. The best thing is balance.
I don't know much about it either. Please refer to what I said and think for yourself.