I. Formation of particles
Trapcode released a grid-based plug-in form of 3D particles, which can be used to animate liquids, complex organic patterns, geometric structures and vortex lines. Using other layers as maps and different parameters can make endless unique designs. In addition, you can use FORM to create audio visual effects and add amazing visual effects to your audio. The Trapcode form can be used to create ripples, in which words dissolve into the sand, light smoke "flows", indicating a fire, and water drops are attached to the guitar. It is amazing that this plug-in software produces such a realistic 3D appearance. You will be attracted by this effect, and the effect is really amazing.
Second, stardust particles
Stardust is a new generation of nodal 3D particle plug-in for AE software (also known as Star/Stardust particle plug-in). With independent control interface, powerful functions and various presets, you can easily produce exquisite and complex effects. Have: emitter, particle, copy, force field, auxiliary emitter, 3D model, text, Max and other controls, and there are many modes. Its breakthrough interface allows 3D models, particles, special effects, etc. to be combined in a * * * enjoyment space, thus achieving unparalleled integration among powerful tools, thus achieving unprecedented creative expression in later effects.
Third, particles.
Special effects system is a third-party plug-in of special effects software, which is very powerful and can simulate various natural scenes very realistically. It can produce various natural effects, such as smoke, fire and flash. It can also produce organic and high-tech graphic effects, which is very useful for graphic design of sports. Taking other layers as maps and using different parameters, you can make endless unique designs.
Fourthly, clump particles.
Cluster plug-in is a 3D particle plug-in specially designed for AfterEffects software. Its main function is to help users make 3D particle special effects. Users can create and manipulate visual data in AE software, and make various interesting particle special effects by using straight lines and triangles according to the data. You can also save the 3D model as an OBJ format with high compatibility, and import AE as a particle emitter. The most important things are emitters, effectors and renderers. If you understand the relationship, you can make dazzling works well.