Angel stone
Angel stone, want to know more about the raiders of angel stone and related information? The following small series will bring you the sharing of angel stones!

How to choose the equipment of angel stone mage; Angel Stone Master recommended equipment; What good equipment does Angel Stone Master have?

The ideal combat equipment helmet is hero orange, and the attribute is skill reduction CD, long-range damage reduction, 1 resistance. Shoulder pads don't matter. Choose 15% to explode the demon, which is stronger than the other two categories. Attributes are also skill reduction CD, ranged damage reduction, 1 resistance. Clothing is skill minus CD, two kinds of resistance. The priority of the three attributes is to reduce CD by 6.2%.

Please choose an angel for the necklace. Forging attributes are circumvented. The ideal attribute is to reduce metamorphosis, evasion and 1 resistance. Bracelet I recommend Angel Orange, remote yellow-reducing character, attribute selection abnormal state, evasion, 1 resistance. The ring is made of devil orange, with abnormal properties and 2 resistance.

The ideal attribute mentioned above has eight resistances. Why? Because the highest cost performance of the resistors is 50%, each of the eight resistors is above 200, which is just about 500(50%) among the four resistors. As you can see, after 500, the regression of resistance is decreasing. If you double 1062, it will only increase by 18%, and the initial 400 points will increase by about 35%. So 50% of the maximum antagonistic income is enough.

Regardless of whether the weapon is an angel, the attack speed in forging can reach 15%. For the other two attributes, I recommend that gloves must be hero orange, all equipment can be blue, and only gloves must be orange hero, because those 6% are negative CDs. When the attribute attack speed reaches 1 1%, they all reach the full attack speed, and the limit that can be reached is 14 1%, plus the potion is 15 1%. Gloves choose attack speed to reduce energy and consumption, and finally shoes are the hardest to find. You must use 19%+ move and 6%+ CD to subtract, and the remaining 1 attribute to choose avoidance or abnormal relief to see the individual. If you hit too many cows, you will avoid them, and if you hit too many cows, you will be abnormal. These are the ideal equipment attributes of the battlefield.

Fight cattle melee, exchange resistance for leaders to reduce injuries. The rest makes no difference.

Beating cattle or black death group spear double buff, poisonous blood and fire mysticism, devil so far I only hit 3 s, the second picture is even worse, 5, 6 I don't see the possibility of hitting S at present. One picture I brought with me is the frozen black double buff, so is the third picture, and the fourth picture is the frozen crescent double buff. The secret of the shelter is blood and fire passive 2, 5, 6, which is still under study.

Why is the upper limit and consumption of weapons and gloves reduced now? For a mage who triggers passive attribute damage with a flat A, crit and bonus are completely useless. A little more crit or a little more white gain can't make up for the attribute output of those seconds. In particular, the battlefield brought the blue consumption of 150. Buff was finished, the roots were not blue, and the gunman ran away, so I pulled a big grass. It doesn't matter if I push the map to hit S, but the energy is more than enough.

Both sides of the airship passed 60, and the mass brought the Black Death, the new moon, the ice and the gravity brought by any mass. The mystery of passive fire and blood poison is not difficult. Many people are stuck in the single column, but I only brought three skills, namely, harvesting punishment and flashing, passive blood oath, polar, mysticism and shelter. Let's not say that we can't turn around without kung fu and A-level three single blue. The punishment here embodies the advantages of seamless continuous curse and ultra-low blue consumption. Coupled with the harvest double-line output, you can easily pass the customs and flash a time to reduce the consumption of hidden skills. In this way, I am still challenging the current content, except for the demon latitude of 2, 5 and 6, the rest have been completed.