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How many levels can a monk in World of Warcraft learn, and what skills are called? Is it better for monks to fight or to prevent war?
This skill is called "god crane kicks". In the early stage of the version, the defense was good, and in the later stage, the two were similar. Monks have low fault tolerance rate and complicated operation. Relatively speaking, monk DK is suitable for spell boss, and anti-war bear T is suitable for physical boss.

God crane kicks? 40 energy instant

You kick roundly in the air, causing (360% weapon dps+ 12.85% attack strength +90% sub-weapon dps0) damage to the enemy within 8 yards in 2.25 seconds. Hit at least 3 targets and generate 1 point of HP.

Demand level: 46

The injury-free mechanism of monks is different from other T's, and the main sources of injury-free prevention in fighting and riding are measurements and armor. Dk is parry dodge and bear dodge. Although the measurements are not as good as the first two, both T's have high enough armor. Only monks, a is not high, three is not high. Most injuries can only be alleviated by the cooperation of drunken boxing and blood-activating wine. The equipment in the early version was not good, and Xiong T was a land reclamation artifact in many versions, because the armor brought no injury and stability, and the fault tolerance rate was higher. And the monk's injury depends on his ability.

The awakening effect of disillusionment kick plus 10% parry must be maintained throughout.

We must always pay attention to the number of layers and remaining time of ethereal wine.

Tiger Claw's armor-piercing effect is very good, and it has been maintained.

Drinking after drinking is an important source of debilitating. If a CD is good, you must use it.

Always pay attention to the amount of damage absorbed by drunken boxing, especially when bearing the skills of boss, and ensure that you drink Huoxue wine with true qi at least once. This thing only ensures that you won't be killed, and it can't relieve the pressure of treatment.

As for the common sense of calculating the boss skill range and reasonably distributing the non-injury skills, every T has to learn, so I won't go into details.

Generally speaking, monk T is the most needed operation among all T. Choose monks if you want to challenge yourself, bears if you want to be relaxed, DK if you want to be flexible, COSPLAY if you want to be sick in the wild, and anti-riding.