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Which cards are most suitable for the current game king?
Talk about the key cards of each mainstream.

The road of light: the dragon of judgment, the summoner of the road of light, the magician of the road of light, the angel of the road of light, and the assault of the light group.

Darkness: the dark armed dragon, the ultimate knight, the temptation of darkness (recent dark series are often paired with a series of cards with dark attributes, such as bacteria, eyes and magic)

Sword fight: sword fight beast gun fight+sword fight beast Caesar, sword fight beast Chiralius, sword fight beast chariot, slave tiger, the magic palace of God.

Homology: Zombie Vehicle, Emergency Telecontrol+Eye Chain+Mind Commander, Call Godsworn+Rescue Cat, Waste Homology, Mind Operation, D Hero Demon, Electronic Dragon, Dragon Evil, Simple Fusion (Use with Caution)

Universal Card: Death Soviet Union, Cyclone, Big Blue, Brainwashing, Divination, Magic Palace, Riptide Tomb, Naraku.

I don't agree with sun8375 that the Magic Palace must be released, and the death of the Soviet Union is the real release.

In addition, due to the proliferation of field-breaking cards, the practicality of passive protection and exit light seal is greatly reduced, and sometimes even abandoned.

Recently, the trap cards with unlimited launch time, such as threatening to roar and forcibly leaving, are very prominent, which can cheat cards, save lives and make trouble ... worthy of attention.

What's left is some restrained and targeted cards: palace bounce (embarrassing people don't lose their lives), DD crow (excellent surprise), skill extraction, injunction, light-absorbing (dark) mirror, tornado.