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Will 202 1 be the year when Cyberpunk culture broke out?
Maybe. Cyberpunk is really trendy, but it is more than just a "trend". Cyberpunk, as a sub-culture that is approaching popularity at present, must have its profound value orientation. In Leo's understanding, Cyberpunk is "the hypothesis of scientific and technological degradation". The first hypothesis means science fiction. If it is fantasy, it is fantasy or myth. For Cyberpunk's understanding, the key point should be "the fall of science and technology".

Science and technology is the primary productive force and the core driving force to promote the change of social form. Since entering the 2 1 century, the life changes brought by the development of science and technology are changing with each passing day. From the dribs and drabs of daily life, we can clearly feel the power of science and technology. Here we can take the game we are most familiar with as an example:

From contra, which I was keen on when I was a child, to VR games, which are gradually popularized now, it is only a short development process of more than 20 years. Holographic games depicted in light novels and cartoons are no longer unrealistic fantasies, and we are now at the arrival node of the 5G era. Maybe when we wake up, we will find that the world has changed greatly unconsciously, so all this is the power of science and technology.

As a member of modern civilization, we have always believed that science and technology will lead mankind to a bright future. Sooner or later, controlled nuclear fusion will be developed, flying out of the earth and into the universe. But in addition to the beautiful fantasy, we can also reasonably imagine that "the fall of technology" means that technology has introduced mankind into a bad ending.