Skills research:
After players join the guild, they can learn some skills that the guild leader can't. These skills are mainly used to improve their survival and combat ability.
Skills introduction
Physical fitness: Physical fitness is the foundation of martial arts practitioners, and the upper limit of Qi and blood can be increased by 1% for each level of learning.
Meditation: through meditation, you can gather strong spiritual strength, practice can improve your mana, and you can increase your magic limit by 1% for each level of learning.
Hidden weapons's Skill: It is said that it is a family heirloom of the famous Li Fei Dao in hidden weapons. Flying flowers and leaves can hurt people. Every time you learn this skill, you can increase hidden weapon damage by 1 point.
Building skills: The skills passed down by Ou Yezi, a famous foundry, can improve the weapon building ability.
Tailoring skills: evolved from seamless sewing skills, can improve the ability to make helmets and armor.
Alchemy: alchemy handed down privately by mystics can improve the ability to make ornaments, boots and belts.
Traditional Chinese Medicine: If you are proficient in Qi Huang, you can improve your ability to refine Dan medicine.
Cooking skills: The skills handed down by Yi Yin, a famous chef in Shang Dynasty, can improve the ability of making food.
Escape Skills: The world is strange and dangerous. When you meet a strong enemy, save your strength first. Learning this skill can increase the escape success rate of 1% for each level. The final escape success rate is as high as 90%.
Hunting skills: people with high hunting skills are as keen as eagles, and it is difficult to escape in front of them. Each level of this skill can reduce the enemy's escape success rate 1%. In a team situation, only the captain's pursuit skill is effective. The final escape success rate is at least 10%.
The way to maintain health: cultivate one's morality and cultivate one's nature, consolidate the foundation and clear up the yuan. Each level can increase the upper limit of body art by 4 points.
Fitness: Developed from the Wuqin Opera created by Hua Tuo, you can increase your physical strength by 4 points per level.
Skills of Skilled Craftsmen: With regard to the skills of furniture making, after learning some skills of skilled craftsmen, you can go to Lv Cheng, a skilled craftsman who lives in Changshou Village, to make "design drawings" of all kinds of furniture, and get the corresponding furniture according to the drawings.
Learning skills
Gang members can learn gang skills from welfare managers, which requires a certain amount of money, experience and contribution from the gang. Spending money is influenced by the learning cost index, and the default value of the index is 10. Wang or deputy Wang can modify the learning cost index of Wang's skills at Wang's place. The consumption of gang contribution is affected by the level of skills learned. Updated on September 5, 2006: When the role of welfare manager is in good condition, the tribute will not be deducted when using the "treatment" function.
All the money spent on learning gang skills is in the gang vault.
Completing the gang task can increase the contribution of the gang.
The level that a skill can be learned is the highest level that the current guild has learned for this skill.
When gang members learn skills in gangs, they also consume certain gang materials.
If players don't join or don't want to join a gang, they can also learn these auxiliary skills from the purple thief who lives in a residential building in Chang 'an and the old demon in Montenegro on the border of Datang. Learning will consume a certain amount of money and experience, and will also lose some popularity because of making friends with outsiders.
Skills research
The leader or deputy leader can find the owner of the gang through dialogue and choose the skills that the gang needs to learn at present. The time spent on skill research is influenced by the research strength of gangs, the level of skills learned and the stability of gangs. The owner of the gang will send a message to the gang channel at regular intervals to inform the gang of the research on the gang skills.
Role cultivation
After the scale of the guild reaches level 2, members who have been in the guild for more than 0/4 days can practice in the guild and improve their abilities in some aspects.
Practice location: Gang pharmacy
Relevant personnel: training instructors
Practice consumption: certain guild resources and personal funds.
Practical premise:
The guild leader or deputy leader can ask the "cultivation instructor" to start or cancel the cultivation projects of the guild, and the number of projects that can be started does not exceed "guild scale-1", so it is required that the guild scale is at least 2 levels before the cultivation can be started.
Every time you start a practice, you need to consume 3 million gang funds; There is no consumption when the cultivation project is cancelled.
You need player level ≥ cultivation level ×5+20 to practice;
If the scale of the gang declines, resulting in the number of cultivation projects inconsistent with the current gang scale, cultivation will be suspended, and you need to help the leader delete the redundant projects before continuing cultivation.
Training project:
Attack training
Effect: Improve the physical attack ability of the character. HP damage result increases by 2%+5 points at each level of cultivation. For example, the normal damage result is 100 health points, and after practicing level 1, 100×2%+5=7 points, that is, the damage result is increased to 107 points.
Description: The spell effect of some physical attacks can also be improved, such as total annihilation, rear attack, rain all over the sky, lightning chop, hieroglyphics, eagle strike, lion fight, serial strike, misty rain fencing and so on.
Consumption: It costs 32,000 yuan per exercise.
National defense training
Effect: Improve the character's ability to resist physical attacks. For each level of cultivation, HP damage result will be reduced by 2%+5 points when being attacked by physics.
Consumption: It costs 22,000 yuan per exercise.
Magic cultivation
Effect: Improve the damage ability of spells and the success rate of seal spells. Every level of cultivation, the HP damage result of spells increases by 2%+5 points, and the success rate of seal spells increases by 2%.
Description: Spells affected by special functions will improve the effect, but other physical attack spells (such as total annihilation), spells whose damage is only determined by skill level (such as Sun Guanghua and Yamaraja), spells with proportional damage (such as thunderbolt) and auxiliary spells will not be affected.
Consumption: It costs 32,000 yuan per exercise.
Anti-legal cultivation
Effect: Improve the character's ability to resist spell attacks, increase the probability of resisting seals, and reduce spell damage results by 2%+5 points per level of cultivation; The probability of being blocked is reduced by 2%
Consumption: It costs 22,000 yuan per exercise.
Hunting practice
Effect: Improve the success rate of summoning animals. For each level of cultivation, the capture probability increases by 20%+ 1% of the normal probability, for example, the normal capture probability is 50%, and it increases by 50% × 20%+1%after the first level of cultivation, that is, the capture probability increases to 65438.
Consumption: It costs 32,000 yuan per exercise.
After open gang training, gang members can choose one or more projects for training, and each training will gain 10 training experience. After the experience meets the requirements, the level of this ability will be automatically upgraded, and the corresponding training effect will be obtained by upgrading the ability level. The consumption of cultivation funds in guild funds will increase to 10%.
Other considerations:
Players of different levels are allowed to practice at different levels (character level ≥ cultivation level ×5+20), but each ability can only be cultivated to level 25. (Detailed explanation: players of different levels are allowed to practice at different levels (character level ≥ cultivation level ×5+20 is required), but each ability can only be cultivated to the highest level of 20 before it can soar. After soaring, you can only practice to level 25 except hunting)
Other benefits
In addition to learning skills, gangs provide other benefits for their members.
Buy drugs: players can buy some second-class drugs from the welfare manager, and the money spent is lower than the market price of drugs. Each drug needs to consume 1 point of gang contribution. There are two kinds of drugs sold, and the number of each drug sold is affected by the number of gang pharmacies, which is initially 10. The types and quantities of drugs are updated every hour.
Repairing equipment: You can ask the welfare manager to repair the equipment with insufficient durability, which requires a certain amount of money (affected by the repair index and the degree of equipment damage), and the related expenses are included in the guild vault, which consumes a certain amount of guild materials. The amount depends on the degree of equipment damage, and each repair needs to consume 10 gang contribution.
Get paid: Gang members can get paid from the leader. You can enter the converted contribution value when you collect it, and get the salary of "guild contribution *200* salary index/10". At the same time, the tax of "guild contribution * wage index * wage index /5" is deducted from the guild funds.
Recovery state: You can recover the Qi and Blood magic to the best state through treatment at the welfare manager, and each treatment needs to consume 10 points of gang contribution.