JS bonus items and descriptions
The body of a child prodigy 1, the snake 1, the 66 regiment 1, the bear 1, the body of king kong 8, the tiger 8, Sirius's fierce tooth 14, hard qigong 1, and twice immunization1. Recommended gun loading period: tornado 8, rainstorm 2.
Djinn's Body 8 accelerates life recovery and saves medicine. Although siege is useless, as an active gain skill, it is right to make it up.
Kill array 1, cyclone blade, is far from the attack of rainstorm pear gun, but the recovery speed is much worse than the attack power. Can be used with rainstorm pear gun, plus 1 point.
The gun flag rolls with wind and thunder 1. Relatively speaking, this is the Oracle's best weapon to attract monsters and group attacks. The speed is not the fastest, but the attack power is the strongest. But how many monsters can really make the Oracle go to the regiment easily? ! Just add 1 minute.
King Kong's body is 1, which is the only way to create the strongest warrior.
Is it useful to add 0 to Kamikaze War? !
Snakes of halberd 1 transition skills. If you don't add it, it only means that you haven't figured out the true nature of halberd ~ ~ ~
Bear of halberd 1 transition skill. Add 1 minute, and you won't need it. Strange, coincidence or looking for a boss who has been waiting for a long time, just once, was repelled? Hematemesis!
The arrow 1 rushed over, but it didn't look much better than magic, and the duration was only 10 minutes. Transition skills, don't pay attention.
Sirius Bite 2 is the only three-stage strike skill, which can only be added at level 80. However, according to the above method, level 90 can only be added.
A, designed to fight against the Red Monster: crushing blow+forbidden wind break+blood coagulation break+normal attack, and recycling. This is the most economical and suitable for challenging tasks. You can delete it after level 90.
B, BOSS special: shattering blow+forbidden wind break+blood coagulation break+Sirius fierce tooth+shattering blow+forbidden wind break+blood coagulation break+angry day blow+shattering blow+forbidden wind break+blood coagulation break+normal attack, which can be recycled. Generally, you can pick up things all over the floor in 3-4 rounds ~ ~
C, monster-specific: storm pear gun+gun flag fenglei+storm pear gun+cyclone blade hit kill array+storm pear gun+gun flag fenglei+storm pear gun+cyclone blade hit kill array, which can be recycled. The smoothest style of play, the most practical effect. It needs to be explained here that when I saw a player's experience the other day and said it was a group of monsters, the choice of location was very learned. I tried it occasionally, and sure enough-the same terrain, in different coordinate groups, the quantity and quality of things typed are really different! I hope you can learn from it when you are unfamiliar.
D, PK special: falling swallow chop+forbidden wind break+Sirius fierce tooth+blood coagulation break+angry day strike, recycling. In this case, it is enough to deal with what resistance equipment ordinary players wear ~ ~
Heavenly sword plus point
Tian Jian skills
Reason and skill use:
Needless to say, rookie skills.
Lightness Skill, many old players have made it clear that the flying distance and height of lightness skill are related to the number of extra points. It is very practical for field mobile operations, escape, pursuit and dodge. It will be full at 3 o'clock and at 8 o'clock. Needless to say, the other two points are just for the transition. (At this stage, you have to add 13 points to add the next level. )
Swordsman skills, ***20 points, the sky were to fall 5, main sword skills, chasing the wind 1, acupuncturing 2, wind and thunder 1, returning air 1, transition, bright sword, 5 points, you can add 15 silence and slow resistance, and most importantly,
Key point: why not add return air? After adding the skills of bright heart sword, sky falling and jumping, if you don't add Tianshan Mountain 5 and Acupoint 2, there are still 6 points left, so the back breath can only be added to levels 7 and 7, and the attack power of back breath is not as good as that of sword butterfly. It takes 2 seconds to make a move, which gives the opponent time to slow down the blood. Not practical, abandoned.
And at 6 o'clock, you can add 5 points to the sky full of mountain gods, whether it is playing super BOSS or chasing an enemy who is seriously injured and wants to escape. For example, you are chasing an injured person, and suddenly a collapse hits him badly, and he runs while adding blood. If you go after it and hit it with a sword lion, its blood will be filled. If you go directly to the Tianshan gods, it is probably before his blood returns.
This is 19, leaving 1 minute. Give acupuncture. This skill is harmless and can reduce the resistance to silence. It is a good thing to take the initiative to open yellow. Hold down CTRL, use acupoints to open yellow, and immediately release CTRL after the fight, so that you don't have to worry about killing your opponent's red name, and you can also reduce your opponent's resistance by 6 points and improve the silent seal of a butterfly with a sword.
So when 20 points are full, you can add the next level. If your mind is bright, you must fill your skills. Why? I will explain this later in the equipment configuration and resistance adjustment.
The three passive skills of Heavenly Sword are full, the butterfly of Sword is full, and the high attack is combined with 203 silence, and the main skill is 1. Moreover, there is a BUG in this skill, which means the attack distance of weapons. But the actual situation is that after I am entangled at a distance of 4~5 meters from the magic Buddha Shi Tian, the butterfly may still hit my opponent, and my brother who plays with me also said the attack distance of this skill. .....
Sword lion, the single-level damage skill with the highest attack power among the heavenly sword skills (excluding the mountain, there is also 1 1 level air return). The air return is similar to the lion's attack power, but it is rumored in Wulin that the character can eat it if he adds blood. Killing depends on the speed of high explosive injury and blood injury. You didn't finish beating people until the sky fell. Wrong, if your necklace is illuminated by the sun, and the jade is green, and the jade is green, try the lion explosion. Blade master with chain, 1 1 level return air explosion, which is higher? The answer is yes.
Fierce burning and killing dragons is an all-round skill of leveling PK, which can attack high and weaken high, save blood by hanging up. When PK, it can weaken the opponent's attack, and it takes 1 second to move, and its practicability is also above the return air.
In this way, the heavenly sword PK's continuous move came out, the butterfly of the sword+the sky is falling+the lion of the sword+the fierce flame dragon bully chop,
Butterflies, lions, and phoenixes all make moves at 1 sec. The sky were to fall and the attack was high. This series of moves is the BOSS output style of Tianjian in unit time. Compared with the blade master's star-sucking 1 s, it takes 2 seconds to breathe back and 3 seconds to lower the dragon, so it can make more output in the same time. In addition, the high crit rate and frequent explosions of Tianjian often make opponents feel.
This is 13m ranged attack skill, (1 1m base +2m weapon). This is a killing skill. Whether it's killing a celebrity or killing a runaway, it's super easy to use. Hold your opponent down slowly, rush over and put him down. This skill is also a good skill to play super BOSS, just like the God Mang in Tianshan Mountain. You can also use two ranged attacks to grab more output attacks for your opponent, which is unmatched by the legal system and XH in The Blade Master. The attack distance of legal damage skill is 9 meters. You can hit the Dragon King at the same time, and the group attack of the Dragon King can also hit you. Although the breeze can travel farther, the mortality rate is also high. Only one of the blade master's XH was far injured in Tianshan Mountain.
Ruthless heaven and earth: this is an attack skill that releases blood type. It takes 2 seconds to use, 100 second is cold, 10 second is effective, 625 attack, 625 defense reduction. This skill is very suitable for hiding and killing when people are down and out The main thing is that you can't leave the bandage to add blood after opening it.
Big moves: Tianjian 80, Shennong, Fuxi and Emperor. Fuxi is a chicken rib, and basically no one will add it. After adding the above skills, only 10 points are left, which means you can only choose between Emperor Huang and Shennong. Many people say that the heavenly sword uses the yellow emperor to resist the pit dragon in the blade master. Hehe, if you face a master swordsman, his pit dragon, and before the pit dragon, you didn't open a real dragon and suffocated your blood with a bandage, so the pit dragon directly killed you. Under such a seamless attack, you and Ben have no chance at all, because the other side's pit dragon has no warning, and there is no special effect under 1 crystal. The bandage was stained with blood, so the pit dragon was picked up. Because the real dragon is not turned on, you can't see the icon of the invincible state of your opponent's head. I'm with someone in this area.
However, the Emperor was perfectly modified, and the cooling time was reduced to 10 minute, but it was still too long. Even if it is full, it absorbs 90% of the damage, and only 15 seconds is effective. The BOSS resistance skill belongs to the Taixu Dragon Wall in the blade master, and it is 0.5 seconds cold in 2 seconds. As long as you have a complete set of resistance equipment, you are not afraid of silence, you are not afraid of hanging dizzy, and your hands will not leave this.
Therefore, I abandoned the imperial totem and chose Shennong and Shennong totem. The effect is: 1 sec moving, 10 min cooling, 10 sec effective. After driving, you can reduce the negative state, infantry state and moving speed to 8 meters per second, and the total resistance will increase by 100%.
Although the skill description can clear the negative, but in actual combat, you can't clear the hanging halo, silence, sleep, and magic seal skills, you can clear the entanglement, slowness, poison and injury. Nevertheless, the practicality is still very high, 8 meters per second, second only to JS's will of God of War, 8.5 meters per second, but Shennong is also quite fast. I remember a yellow war because of operational mistakes. Shi Tian entangled me, so I drove Shennong in a hurry, cleared the negative state, and rushed back to the safety zone with blood. Another time I was chasing Hongming in the wild. He's killing the strange trumpet in my gang. I'll get him. He couldn't change the line in the playground, but it was far away, exceeding the effective range of 13 meters, so I turned off the crystal and opened Shennong, with an acceleration of+.
Have a good game! ! !