7? When playing cards, you can't take medicine to recover if you are full of blood.
7? 4 For example, suppose there are 1 characters with only 1 blood left. At this time, they were injured by the thunder and lost 3 points of blood. Therefore, it takes three pills to save physical strength to 1 point blood (1-3+3 = 1). In other cases, dueling is the same: when playing cards, you can duel with any character except you. Starting from this role, you and he/she take turns killing people. Of the two characters in a duel, the first one who doesn't kill will lose 1 point of blood, and the one who doesn't lose blood will be regarded as the source of damage. Stall tactics. When playing cards, you can hug the thunder. At this time, put Lei Heng in your judgment area. Before you touch the cards in the next round, hold the thunder and start to judge: if you are judged as a card between 2 and 9 of spades, you will lose 3 points of blood and the thunder will be discarded; If it is not a card between spades 2 and 9, move to the next player's judgment area.
7? Grenade can be impeccably offset, at this time the Grenade will be moved to the next character's trial area (not abandoned).
7? 4. The mine holder can be taken away from the judgment area by the detection package and returned to the hand; It can also be abandoned at the bottom of the pot and not continue to transfer roles in the referee's area. Impeccable: cancel the stunt effect of the target on a character before it takes effect. Any move can be offset.
7? You can use impeccable to offset impeccable. Painting the ground as a prison: a delaying trick. When playing cards, draw a picture for any other character. At this point, the trick will be placed horizontally in the judgment area of the character. Draw the ground as a prison, and judge before the characters touch the cards: if it is judged as a red card, you can touch the cards before playing them; If it's not a heart, you can't play cards after touching it.
7? Draw the ground as a prison and discard it after the judgment is over.
7? 4 If there is a picture of a prison and a thunder in one hand in the judgment area at the same time, the trick card that is first judged and then put into the judgment area will be used to kill: when used, it will be used on any armed character A in the equipment area except himself, so that A can kill another character (which can be himself). If Character A doesn't kill people, Character A's weapons will be included in your hand.
7? 4 Character A can also trigger the effects of weapons and skills when killing. When playing this card, touch the corresponding card and display it according to the number of surviving characters. Starting with the player, everyone chooses to take a card in turn. Out of nothing: When you play this card, you can immediately touch two more cards. Rest: After playing this card, each character will recover from the role in the order of appearance 1 point blood. The role full of blood cannot be restored, and the dead cannot be resurrected.
7? When everyone on the scene is full of blood, you can't go out and take this card to rest: you can give it to the character with a distance of 1, and you can touch a card of that character (the hand card or the card in the equipment area or the card in the trial area).
7? The calculation of the distance from the package is related to the equipped horse (not related to the weapon range). When you equip an attack horse, the distance between the player with the original distance of 2 and you becomes 1. At this time, you can take something out of the character. When you are equipped with a defensive horse, a character with a distance of 1 (assuming that the character is not equipped with an offensive horse) cannot take anything from your pocket. (Hands, equipment and judgment cards within the attack range can be cleared by similar thunder means. )