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Fantasy Westward Journey Gang Skills
1, physical fitness: the highest level 120.

Physical fitness is the first skill of all dreamers who love PK, and it is also the first skill of most fantasy gangs to reach the peak of 120.

2. Fitness: the highest level 140 (it is recommended to learn 127).

In the dream, rely on online to increase vitality and physical strength (vitality and physical strength are still very valuable)

Every liter 1 skill increases vitality or physical strength by 4 points.

Increase vitality and physical strength at the upper limit of/100+2 every 5 minutes.

It is worth mentioning that whether the highest level of 140 must learn 140, no, a full-time worker of 155 can't break through the upper limit of physical strength or vitality of 1400 even if he learns the skills of140. Since you can't reach the upper limit of 1400 physical strength, you only need to learn the skill level that breaks through 1300 physical strength.

When the physical strength value is 155 level completion 1 19 skill, it just breaks through the upper limit of 1300.

But considering the need of dream suspension (for example, many people stay in the X9 championship)

Personal suggestion: these two skills of gangs can be learned at 127.

109 people just broke through 1 100 when learning skills at 127.

People with the level of 129 broke through 1200 as soon as they learned 127. Meet the needs of people at different levels.

3, alchemy, architecture, tailoring: the highest level 140 (the earliest to learn, the earliest to learn).

4. Chinese cooking: the highest level 140.

Personal understanding of Chinese medicine If the cooking research reaches 65, you can learn cooking for the time being and learn the skills of Chinese medicine directly to 140 in advance.

People who have learned 140 skills usually do the minimum quality of traditional Chinese medicine, just to meet the quality of traditional Chinese medicine (7 1 product) needed by people with 155 level for infant repair.

This can be found by comparing the quality of drugs made by all 140 skills.

Personally, if you want to engage in secret medicine, you'd better learn 140 as soon as possible.

5. Cooking: the highest grade 140.

Cooking can be learned in stages. In the first stage, there are 65 skills (all cooking products can be made to meet the needs of teachers), and in the second stage, there are 120+ skills to meet the needs of PK wine. Those who have completed the preliminary research can have certain benefits (the market for high-quality fruit powder balls in the early stage is good). In order to ensure the cooking quality of 140 is full of skills, the meaning of drunkenness and the concept of snake gall have not changed much, but the meaning of PK with high-quality wine is completely different.

6. Meditation: the highest level 140.

The significance of meditation is second only to the PK skill of keeping fit. Many people understand that except DT, other sects have to learn skills. Personally, I think a DT who often kills the plot ring recommends learning the upper limit of 1200 blue, which is almost enough.

7. Hidden weapons: highest grade 140.

The launch of Synthetic hidden weapons can not only meet the needs of daughter village sects, but also other sects.

8. Skillful craftsman: highest grade 1 10.

A skilled craftsman can get 1 all at level 45.

Skillful craftsman, level 75 can make all master furniture.

Skillful craftsman 100 can make all level 2 furniture to meet the needs of baby rings, and can identify all level 3 furniture at the same time.

Skillful craftsman 1 10 can identify grade 4 furniture.

I have always felt that craftsman is a thankless skill, and the higher you learn, the worse the effect, especially in the field where servers have been developed for a long time.

9. Pursuit: At present, the highest research institute in our region 120.

As far as I know, it can break through the level of 120, so I personally guess that the highest level of these two skills may be 140.

My feeling is that the escapee who has completed level 40 faces the pursuer of level 100, and the probability of successful escape exceeds 60%. I tried it with level 40 and 100.

Ordinary players generally learn to chase after the age of 40, and it is enough to protect themselves.