This module is called Rats, which literally translates as mouse module. 1. 12.2 and 1. 14.4 are supported, but the latter has compatibility problems, which easily leads to flashback and crash of the game. We suggest you choose the former.
After installing this module, there will be a garbage dump near the village, and all kinds of mice will be refreshed at night. They will go through the players' boxes, steal what they can, bite what they can't, and let the food rot. Simply put, there can't be.
In order to prevent their food from being stolen, players can build houses with huge stones (rats can destroy wooden squares) or place synthetic mousetraps around boxes. Of course, it's easier to keep some leopard cats, which will help you drive away mice.
Most rats are passive creatures and can't attack, while the green-skinned and red-eyed plague rats have the ability to attack, which can be equally divided with the leopard cat.
Players can pour the milk into the medicine refining pot, wait for a while, and the milk will solidify into cheese pieces. A cheese block can be broken down into four cheeses on the workbench.
Cheese can be used to tame mice. First, push the mouse into a closed space to prevent it from running around, then throw the cheese on the ground, and the mouse will automatically pick it up and eat it. Generally 10 piece of cheese can tame a mouse. Interestingly, mice excrete mouse lumps when they eat. If you don't dislike it, you can pick it up and synthesize props.
After the mouse is tamed, it has a special interface that can be opened by right clicking. In the interface, players can equip the mouse with equipment and plug-ins, and set its behavior instructions, such as sitting, following, receiving and attacking.
The biggest function of the mouse is to collect. Players can click the mouse with a cheese stick to bind to the box, and the mouse will send the collected props into the box.
If you want a mouse with more skills, you can synthesize a plug-in upgrade. There are dozens of types of plug-ins, and you can choose freely. For example, the Miner-Mouse plug-in allows the mouse to automatically mine and transport, and the player can also customize the mining type.
After collecting the target box, it will be automatically sent back to the designated container, which is necessary for lazy cancer players!
Flying squirrels have the ability to fly and are extremely suitable for transportation. It will collect all the objects falling around into the designated container, and its hand speed is so fast that even the villagers can't catch it!
There is also a pirate rat suitable for fighting, with a battery on its back, which can cause damage to the square area centered on itself, but because the mouse is too small and the trajectory is too low, it often hits itself!
Because there are many plug-ins, fighting, collecting, transporting and even helping players synthesize are all included, which needs everyone to experience.
Besides rats, there will be a plague doctor in the village. The overall appearance is black and will not be attacked by undead. It is friendly to villagers and can also trade with players. Three bones or four poisonous potatoes can be exchanged for 1 emerald. In the eyes of the plague doctor, carrion is very rare, so the price is 6 emeralds, which is darker than the villagers!
With the protection of plague merchants, the village will no longer be afraid of zombie attacks. They have a unique "purification liquid" that can be used by infected zombie villagers and can be restored to the villagers in a few seconds.
Generally speaking, this module is very playable and can diy mice with various attributes and functions. The only drawback is that the model is too ugly and somewhat unfriendly to the appearance control players. If you can add a lovely module and turn it into a maid, I believe many players will put it down!