BB: It's important to jump over to save you. This is the first volley after misleading. On the premise of ensuring the A-blame, try to advance the A-blame as much as possible to reduce the time that being beaten by the blame will affect the reading of the bar. If you don't reduce the reading after the first volley, you can basically guarantee that you won't OT before the strange death. Explosive traps are not recommended. This is a waste of time. It's strange that I can't get rid of it after being bombed for a long time. Your BB will be abused when it explodes later. The DLR toy store has a very strong car. When picking up money, it is best to set the position of BB at the same time, otherwise it will get too close. You can get rid of monsters by racing cars, and sometimes you can cut cars.
If you are an engineer, don't open gloves and SP at the same time, otherwise you may find it easy to play A once, and it takes half a day at a time. Now SP cd is basically 45 seconds. That is to say, you only blame the SP effect once, and the BB blood volume is still guaranteed to be 2W+. My BB 1W9 is not comparable, so I have to shoot the claws of the king of the cottage. It's not expensive anyway, otherwise, sometimes BB is accused of slowing down and never looking back. The hand training stage is 600-700G/H, and the proficiency is basically 900- 1 100. It must be the income that only the project can achieve. It's not a project. There's something wrong with what's in your bag. Basically, it's all hands-on in more than half an hour. I hope to adopt.