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Master, sharing customs clearance skills at the age of 20.
Master SIFU25 passed the customs at the age of 25, which is a difficult trophy in the game. How did you get through customs at all levels? Share with you a master's 20-year customs clearance skills. Slum on the first floor.

The first floor is relatively simple. I didn't take a shortcut because I would lose a decree. It doesn't really matter. Except for the focus bar, everything else is like that. I ordered three weapons on the first floor, and I thought I could order them before I was 25. Then please hurry.

It was not difficult to climb the stairs at first. You can pick up the bottle and throw it away at any time. There are rotten fish and shrimp in front.

The first time I jumped out of the window, I encountered three suggestions. I went straight past the nearest woman to get the bald head on the left, and it was easy to lose the bottle at both ends in the middle. When I came back, I killed the other two with my backhand and took the bottle into the beam to fight.

If you are unfamiliar, pull it back and send it to the opposite side one by one. It is not difficult for an ordinary elite to have two iron bars. If it doesn't work here, it's still in the practical stage. Practice more.

After that, the ordinary elite A who goes directly to the right can be executed with one click, and there is a broom on the balcony of the left room.

Coming out is the first difficult battle. If everything that can be executed before is executed, it is likely to break out here. It is suggested that three ordinary enemies should not carry out it, and finally the senior elite will explode when they carry out it. It's a one-on-one fight anyway.

After taking the decree, the fat brother who jumped behind the platform will not say it, which is relatively simple.

Then the people who washed their hands in backstab came out for the first time. According to common sense, backstab can take the lead, but there really isn't much room to be lazy. Basically, it depends on a little hard power, and there are still many things behind the team battle, which still needs to be practiced.

The two elites in the room behind the decree were given for nothing. Hold the iron bar at the door of the room before going out, and don't have to answer the questions (all the questions behind are ignored, what is martial arts, just get started). You can directly perform a double throw+leg sweep.

Then there is the hangar group fight. This person can execute three people, one person goes downstairs directly, and then the person who goes downstairs says, "Kung Fu? Seriously? " The second woman, who didn't stop after that, ran straight in. It's better to execute the ordinary elite coming to your side. After the group fight, you can only rely on hard power, or find a gap to run upstairs while playing and pulling.

Brother Pang+the two mobs behind him, if you throw the weapon at Brother Pang directly, you can rush over and execute him, and then you can kill the two mobs.

Fajardo can clean up after flashing, and you can practice without flashing up and down. He came from a distance for a period of three consecutive kicks, and there was a second company in melee, but there were not many attacks in the next period.

In the second stage, there is a fast and slow company with a knife. I basically rely on parry or just hide. There are weapons in the Woods. If you feel that you can't fight directly, you can find weapons, but don't be too obsessed with finding weapons. It's easy to get beaten for nothing.

The nightclub on the second floor

You can take shortcuts after you get the disciple pass. There are also three seals. It is recommended to count at least two focus bars on the first floor. I am a three-weapon durable on the first floor and a full focus bar on the second floor.

Forget about 1v 1 at the door, just turn over the counter and knock on the front desk, and then go out and knock on the two ordinary elites with bats on the left. The right angle of view is a little crowded, pay attention.

Just sneak into the ballroom and attack an opening directly. Personal advice should not be carried out here or before. If someone breaks out in the first group fight after the trial, it is very annoying. Order a ballroom that is proficient in the environment and kick a chair and throw a bottle. After that, the girl who kicked can run back and put the chair on her directly, or concentrate on attacking and killing her (suggest practicing, you will always face her in the future).

Then take a shortcut to the right. You can open the seal directly in that room without hitting anyone, and then leave the conversation (only after a few times). If you perform a lot directly in front, you can start work here and sneak up on the shuttlecock next to the jade seal to perform directly. It's not difficult to fight in the back. Leave the champion in black behind, and blow it up directly, which will save trouble in the back.

The first group of combat tests suggested standing at the door on the far right. The door was opened by a woman in a red coat, who attacked first and then held it, because she would attack the middle instead of sweeping it twice with a stick, which was even more annoying. If you think others are annoying, you can also execute others. There are many weapons here. Just throw them away.

On the second floor, the elite came up from the left with a stick and directly attacked the brick three times. She will be repelled in a short time, just like you can touch the two bricks in the lower right corner and throw weapons +2 bricks in one second. Before this time, the team battle should be to save two focus bars and then pick up a brick on the ground. Go to the elite who asked you to pick up the stick, regardless of her direct humiliation of the first brick, and then pick up the stick and rush over and hit it three times. Not necessarily.

The dog men and women in front of Sean's door rushed over and hit the woman twice with a stick, then threw away the murder weapon, and then killed the man first, and then dealt with the man. There is a short stick in the front corner on the right.

Sean's movements are quite open and closed, and he can't play in the next stage, which is very suitable for practicing evasion. There is a stick on the left, but I personally don't think it is necessary. On the contrary, I might take two more sticks. The second stage is similar, only with an extra paragraph, but the frequency of use is not high. It is suggested that after 1/3 blood, the saved concentration should be used directly for one second as far as possible, because his movements will be faster without blood and he is easy to get used to. (Free storage in the second stage, free use in the first stage)

Art museum on the third floor

Art galleries can also cut corners. Just pile it by age for the first time. There are so many weapons that you can throw them at will and use them at will.

It's not difficult to kill the two who entered the first door and take the stairs on the left to get the three monsters out of the exhibition hall.

Once in the exhibition hall, it was a dog man and a woman, holding a bat and rushing directly to the man's face, throwing one directly when touching a light bulb, and then the bat can be executed with two heavy blows. Be quick here, or you will be easily interrupted by women. After execution, in the light bulb group, throw it. If it is interrupted, it doesn't matter. Get out of the way and throw the light bulb.

There are five people fighting in the back, and the ornament in the middle will knock people out. Be careful. Then the first decree behind the wall came out and four little monsters came out. If you are not skilled, I suggest you wait for them downstairs, or you will be knocked down from the stairs and bleed a lot. Go upstairs and open the door on the left. The senior female elite of the stick can directly die two focuses, and the stick is best left, but it is not particularly important.

Then take the stairs to the fourth floor, open the left decree, and go back to the elevator to see blackwood directly.

It is not recommended to avoid the dark wood section, unless you are quick-witted, you can also use parry, which is not difficult to fight.

There is also a very simple Bai Piao way, that is, you try to beat her first, and Ebony will enter a cycle mode: 1. Up and down four companies+a series of tricks to forget the specific content+up and down an arc combo 2. Up and down five companies+split forward. As long as she enters this cycle, you should not be too far away. When the cycle is over, rush over and knock twice. Don't be greedy.

If she doesn't enter this cycle, there are only four ups and downs+five ups and downs, then you can find a way to hit her twice and it will enter the cycle. You can take every step, hide for the last time, and then knock twice and leave.

If she starts to circle in the distance, she can defend herself directly. After the defense, she can knock at the door. It is not recommended to knock more. A little slow, but steady. It will be safer if you bring a stick. When the durability is full, you will only have half a stick in the second stage.

Drop half a stick directly at the beginning, otherwise the melee in the beginning of Blackwood will change tactics, which may be incomplete and a little annoying. And it's hard to catch flying knives with sticks. In the second stage, blackwood's moves are still easy to hide. You can catch darts if you learn to catch weapons. I suggest you only pick up the one she jumped up and threw. She may lose two or three companies in the distance, but it's hard to hide after the first one. If you throw the dart back, it may knock her out. You throw it forward, and if she gets dizzy, you play a game.

And she is likely to continue jumping and throwing darts after rushing forward. It's hard to catch the second company when it falls to the ground, so if you want to focus on the second company, get up and pick it up directly.

The art museum is on the fourth floor.

On the fourth floor, it is recommended to go directly into the elevator and take the underground shortcut. At this time, the dividend brought by the law is not so critical. Long process on the ground, low fault tolerance and uncomfortable. I only played it two or three times. One trick is to trigger a conversation between Jinfeng on the second floor and go straight back. When she rings the bell, she can turn around and hit first. The opponent can put two into execution, but the main thing is to knock out the middle one.

When you go underground, the mob fights first. This section is not difficult. Be careful to keep the knife. If you are free, you can leave one or two mobs to brush your concentration.

After that, I was a kick-sister, and I could try to kill her directly with a knife (I found out that the knife was directly killed only after I got through, so I have been useless in this process, and I am not sure about the effect, but she will talk to you without directly hitting first, so I think there should be a chance), but I think I can also keep the knife (just cut it twice and throw it out, so that I won't fall to the ground and pick it up after hitting it). After all, the battle of 1V 1 is not so difficult, and then the most tortured strong man brother+kicking sister, and a small monster with a knife are also included. Small space, poor eyesight. If you are not careful, you will be kicked by your kicking sister. No matter whether you concentrate on it or use a knife to accumulate strength, anyway, solve the kicking girl first, and the remaining two are not terrible. If you bring in the knife just now, two knives and two elites are just right. After the fight, there are bricks on the ground (don't use them all). Pick up one, and then walk off the next female disciple with a stick. Stick a brick on your face when you meet. Don't go too far, you may miss it, and it is easy to miss the skill. Knock the brick closer and put it directly, chase it twice and retreat to the place where two knives are hung on the right wall, and throw the knives directly. There is a high probability that the first knife will bounce back after being thrown, which means that it can be thrown four times. Basically, no matter those small benches on the ground, they can be thrown to death, which is very unstable and easy to hide.

Goldilocks' dishes are still crisp, so it's not a problem to get familiar with them.

Generally speaking, there are two kinds of distance in the upper section, one is a short interval, the other is a slightly long interval, and then there is still a period of time before the lower section, so after the upper section, you can take two steps forward, hide in the lower section, and then flush your face at least twice. At close range, you may push your hand, or it may be three times in the upper section. In the second stage, the upper stage will be swept up and down one by one, and you will throw it when you jump back.

The fifth floor meditation hall

Use your life to build it the first time.

It is recommended to hit the kitchen on the left when entering the door. With laws in place, you can still save money and concentrate. As soon as the restaurant came in, the two people on the right left it alone. They went straight into the kitchen. Female disciples and fat chefs are basically not good at preemptive execution, but the rest of the ordinary elite can save a lot in time.

Then take a bottle and walk to the stairs in front of the boss. The first wave is three people coming, bottle+two bricks beside the flower bed, know what I mean?

Then there is kicking sister+big brother and strong man. This kicker is very fragile. Just pay attention to her skills for a second, and then there are two bricks and weapons that two people just dropped. Pick them up.

The last elite with a stick used the focus bar and brick weapon left just now. It's best to keep his stick and throw it at Yang twice.

At first, Yang felt a strong sense of oppression, and he had to avoid me. I was painted 70 years old by him without injury and my posture didn't rise much. But when I started to parry, I found that it was so much. Even if you enter the 20-year-old room frequently, he will die.

You don't have to attack him. Just when he taunted or didn't attack, he touched him and began to prepare for parry. Blocking or flashing his high wind is the best output opportunity. You can sweep your legs and lay them down, or you can have a blast. Touch him twice between his movements. Basically, more than half of the posture bars are blocked.

If he is far away, he may directly sweep his legs in the next paragraph, and this flash can also play tricks on him.

In the second stage, this strategy is maintained as a whole. Although his offensive is more fierce, there are more flaws. The upper part of Sanlian and his fist sparkled from a distance, and the kick flashed on the wall, all of which were output opportunities, which were easy to identify and avoid. There are many blocks, and the posture bars that have been avoided can be recovered a lot. Xu Li can wait for him, but I didn't use it well.