Nowadays, online games have become more and more popular as a way of leisure and entertainment. As a pioneer in promoting China culture, games need innovative and professional designers. Students majoring in game animation should have a clear understanding of the current situation and development trend of the industry, plan their own career path, and do their part for animation games in China. Overall goal of career process and system operation: professional manager 1. Achieving the goal-preparation period 1 senior one (freshman): solid aesthetic foundation 1, 1 task introduction This task is divided into three stages: modeling foundation, design composition and design performance. The first stage is the basic training of fine arts, starting with the basic theories of sketch and color, to cultivate the modeling and color expression ability of players and shape solid basic skills. The second stage is the training of composition. Starting from the perceptual effect of two-dimensional to trinity, the combination of scientific principles and formal beauty is used to cultivate the creative expression ability of players and build a bridge between basic and professional design. The third stage is the rapid expression skills training combined with professional direction. Including: concrete, image, abstract and creative training; Spatial perspective and structural analysis light color training; Structure and decoration training of various playing skills; Learning, creativity and association training. Through the comprehensive and rapid performance training in these three stages, the professional direction is highlighted, and the comprehensive application design ability of the players is further cultivated and improved. 1 2 mission objective a, basic modeling ability b, creative expression ability 2, level 2 (sophomore): mastering the technology of the times 2, 1 mission introduction The mission system is mainly divided into two stages to train excellent game designers and animation designers: in the first stage, players are mainly trained to master storyboard creation, modeling, Flash design, rendering and other skills to become animators and synthesizers; In the second stage, through the systematic study of 3D animation design, advanced character animation and other technologies, I master the creation methods of 3D scenes and props, the selection and application of materials, the setting of lighting, the use of cameras, the rendering of scenes and the production skills of various special effects, and become a senior composite animator. Players should know how to make good use of any technology, equipment and information related to design, equip themselves with the most effective weapons, enrich themselves with the latest information, and keep up with the pace of changes in the times. 2, 2 mission objectives A, three-dimensional space analysis ability B, computer animation modeling ability C, animation scene production ability D, and obtained the CET-4 certificate 2, 3, freshman and sophomore summary: I completed the raiders in the freshman year and a half, initially mastered the design knowledge, and obtained the computer first-class certificate; Basically achieve the goal of sophomore year, have mastered and skillfully applied the operation of three-dimensional software, but failed to achieve the goal of Band 4. Second, the short-term goal-growth period 1, grade three (grade three): improve the comprehensive ability 1, 1 The process of task introduction and design often leads to new bottlenecks in a certain period of time and requires more knowledge to break through. The accumulation of knowledge must rationally absorb new knowledge and culture and never exclude any extreme culture (such as religion, superstition, eroticism, street life, etc.). ). Often designers rationally understand the transformed design language and refine its advantages into artistic symbols. You need to read more miscellaneous books, learn art theory and analyze rationally. You know, there is a reason for the purity of any culture. Moderately strengthen the study of natural science, social science, humanities and related applied technologies involved in various majors, and strengthen the understanding and familiarity with the relevant knowledge and skills that are traditionally considered as upstream and downstream professional work, so that players can truly become experts in their own professional fields. Professionals who can create achievements and benefits as soon as they enter the workplace are needed. Only players with such ability and quality have the value of further study and training. 1, 2 mission objective a, communication ability b, cooperation ability c, problem solving ability 1, 3 upgrade raiders a, self-study (1- 15 weeks): learn English at 6:30-7:30 in the morning; Evening: 7: 00-9: 30 to review the course of the day; Bedtime, weekends and holidays: expand the knowledge of other subjects. Every Sunday afternoon: do sports. (16-20 weeks): enter the semester review time and prepare for the final exams of all subjects. B. Actual work (within1-15 weeks): Complete professional design projects, strive to undertake design projects of some companies, and team up to participate in various competitions related to their major. 2. Band 4 (senior students): Planning precedes design 2. 1 Task introduction: Focus on the most important work preparation, grasp the overall realization possibility of career goals, understand your own strength and ability limits, make in-depth and meticulous stage planning, and realize the ideal flight evolution. We should learn to dispatch and use various elements reasonably, and estimate the design results before design, including market reaction, benefit, linkage and follow-up progress. A good designer must be able to control, guide and develop the market. Therefore, it is necessary to have a good planning idea as the premise, adjust the planning direction in the operation of the market, make the designed works the most effective marketing weapon for customers, and help customers make money is the last word. 2, 2 mission objectives A, market analysis ability B, resource scheduling ability 2, 3 upgrade strategy A, insist on learning English for one hour every morning. B, use spare time to study all the professional knowledge in the university, and lay a solid professional knowledge foundation for finding a job. C, according to their own actual situation, combined with the guidance of teachers in the school employment center; Professional books and online articles on how to improve job hunting skills; Lectures for professional trainers; And constantly practice in the process of job hunting, and constantly improve their job hunting skills. Through the multi-channel learning process, I learned the following skills: (1) resume making. (2) How to write a cover letter. (3) Understand the interview method: one-on-one interview; Interviewer group interview; Traditional interview; Real experience interview; Open interview; Structured interview; Telephone interview. Learn to deal with all kinds of interviews. (4) Learn to compete with the enterprise evaluation center to meet psychological tests: ability test and personality test; And learn negotiation skills. D, through multi-channel understanding of employment information, targeted choice of employment opportunities. At present, the top three recruitment forms and channels are special job fairs, campus job fairs and online job fairs; News sources include: school employment websites, college recommendations, relatives and friends, off-campus online media, etc. Opening the sources of employment information helps to find employment opportunities better. The expected effect of the growth period, through the expansion of knowledge and clear career planning, lays the foundation for going out of the house, going to society and entering the enterprise smoothly; Learn job-hunting skills in a targeted manner to lay the foundation for successful employment. Summarizing my four-year college life during my career growth period is an important preparation stage of my career. I should seize the opportunity of studying in university for four years and learn every major well. Cultivate a correct world outlook, outlook on life and values; Cultivate the qualities that designers should have and the ability to adapt to their posts.
Three. Mid-term goal-development period 1, level 5-game art assistant (work 1-2 years): social experience accumulation 1, 1 task introduction Apply for a game production company with development potential in China, and learn about the operation of this industry in society, as well as the comprehensive expertise needed for game design and the social environment at that time. 1, 2 mission objective a, expand one's own thinking, knowledge and knowledge structure b, improve the ability of analysis, integration and logical thinking 1, 3 upgrade strategy just entered the enterprise, cooperate with the induction training of the company's human resources department, work hard, and familiarize oneself with the workflow as soon as possible; Settle down in the new post: do things in an orderly way and leave a good impression; Establish good relations with colleagues; Appropriate performance, stand out; Conduct internal analysis of the enterprise: analyze the internal organization chart of the enterprise and the departments and personnel related to its position, and make clear who is responsible; Analyze the companies and institutions related to this position outside the enterprise, and clarify the responsibilities and work; Strategies for correctly handling office politics: communicate with people with an open mind; Objectively evaluate others; Pay attention to your behavior; Treat colleagues correctly. 2, level 6-game artist (working for 3-6 years): beautiful spiral rise 2, 1 task introduction There are two tasks at this stage, one is to stimulate creative thinking. Not satisfied with the existing design ideas and methods, constantly inspire their own inspiration and creativity, learn as much as possible, explore hidden opportunities and internal relations in all aspects, tap the seeds of hope that others have not discovered, hone the perfect combination of their own creativity and the market, and let their creativity grow through experience, thus enriching themselves and activating their thinking; The second task is not only to do traditional projects, but also to open up new fields, combine your interests, use your own advantages to do business, and combine your hobbies with your career. 2, 2 mission objectives A, contact with different industries as much as possible, establish good interpersonal relationships, and lay a good foundation for getting help from others for future development 2, 3, strategic upgrade A, implement corporate culture, corporate goals and corporate tasks at work, and combine your own creativity with planned intentions and markets. B, open up new fields, let yourself grow faster, combine the company's goals, and strive to achieve the company's goals, and realize the goal of being promoted from a designer to an art director within four years. Summary of career growth: at the beginning of my career, I graduated from college, and after practical training, I constantly learned about myself and learned experience; Through unremitting efforts, I have been promoted from a design assistant to a professional designer, achieving the medium-term goal and making a smooth transition to the long-term goal. If the mid-term goal is not achieved, I will carefully analyze the actual situation of myself and the company before making a decision. If it is not my ability, I will choose to leave this company and choose another online game company or animation-related industries. Because I have worked in this company for several years and have the ability and experience to be a designer, I still choose to be a game designer. Four. Long-term goal-rising period 1, level 7-game art director (working for 7-9 years): personalized survival 1, 1 task introduction With more and more online game products in China, the market competition is becoming more and more fierce, and domestic online games are lack of creativity and homogenization, and the game themes cannot be separated from the traditions of the four classic novels and fantasy martial arts. Therefore, designers must reveal a personality in their works, whether it is publicity, implication, beauty and so on. These are all manifestations of personality. Being different will definitely make your work shine in front of others, let players appreciate your work and admit your value. 1 2 mission objective a, form and strengthen the creativity of products to shine brilliantly b, master the operation mode of the game market 1 3 upgrade strategy, and develop more than two best-selling games with independent innovation characteristics in combination with market trends and players' interests. Grade 2.8-professional manager (working 10 years or more): in-depth development II. 1 Task Introduction A person's strength is small, but the strength of the group is great. Developing games and occupying the market depends on the strength of a group. When players see a development position, they can implement their own in-depth development plan and make use of the rich human resources and design materials accumulated before. Form an independent and rich product library, which will greatly improve their competitiveness and occupy more market share. 2, 2 mission objectives A, rich operational experience B, sharp channel promotion ability 2, 3 upgrade strategy: do more exercise, stay healthy and keep yourself energetic. Summary of long-term goals: to achieve the overall profit target of the company, optimize and integrate resources, and accomplish the tasks entrusted by the company well. Substitution If I can't achieve my life goal-professional manager in the middle of my career, I will start a business according to the replacement plan in the middle of my career, then my long-term goal and work will change, and I will make an analysis according to my own entrepreneurial situation to adapt to the development needs of the situation.