Activity title:
College students' perfect resume design competition
Second, the theme of the event:
Jane's self-style, calendar the future of the workplace.
Three. Activity background:
This year's financial crisis has led many large enterprises to shrink their recruitment plans and keep their cash safe for the winter. The overall recession of the economic market has led to the reduction of enterprise recruitment plans, and the direct consequence is that the employment rate of fresh graduates has dropped sharply. This year, the number of fresh graduates nationwide has increased to more than 8 million, making the already severe employment situation worse. In this social background, it is necessary to hold a workplace skills competition to improve students' social practice ability.
As we all know, in the modern workplace competition, resume is a golden business card of "silence speaks louder than words". A personalized resume can help job seekers catch the eye of employers in a short time and take the first step to success in job hunting! In today's severe employment situation, every college student should not only learn his professional knowledge well, but also creatively design a personalized resume. Therefore, mastering the skills of designing resumes and making a perfect resume is a key step to completely break the employment threshold and lead to an ideal future.
Four. moving target
1. Provide students with an opportunity to show their skills and comprehensive quality, guide students to establish a correct concept of job selection, and at the same time fully discover the gap between themselves and the enterprise employment standards in the activities, and continuously improve their abilities in future study and job hunting.
2. Through this activity, let the students master the skills of making resumes and design resumes with personal characteristics, so as to prepare for the future to stand out from the mountains of job resumes.
5. Activity flow
Before March 13, all contestants should submit their resumes (electronic version).
Preliminaries: March 16, and the venue will be in the teaching building 20 1 202. Competition process:
18: 45 The staff is in place, and at the same time, check the sequence of playing resumes of each player according to the number when submitting resumes. 19: 00 Expert judges in place 19: 05 The game starts.
19: 05-2 1: 00 Two classrooms compete, and each player has 2 minutes to introduce his resume. (Judges vs. Players)
There is 1 minute comment time)
2 1: 05 After the competition, the staff will sort out the players' scoring forms and give them to the secretariat for safekeeping. 2 1: 20 The site was cleared.
Final: Time: March 23rd, Location: Student Activity Center Competition Contents:
1) Wonderful resume show 8 into 5
2) Cross-examination examiner changed from 5 to 3.
3) Peak showdown
Awards: Best Popularity Award 1, Excellence Award 2, Bronze Award 3, Silver Award 2, Gold Award 1.
Specific process:
1) 7: 15 ~ 7: 30 perfectly resume DV playback.
2) From 7: 30 to 7: 35, the host announced the start of the perfect resume and introduced the guests present (school and college leaders,
Teachers and interviewers. )
(1) Wonderful Resume Presentation 1)7:35-8: 15, the contestants took turns to show their wonderful resumes and tell the idea of making resumes. (every
A player's time is 5 minutes) When the voice prompts for time, the player stops answering.
2) From 8: 0015 to 8: 30, the judges judged and eliminated three contestants.
(2) Examiners
Content: The contestants randomly selected topics (the topics are resumes with different characteristics).
From 8: 35 to 9: 00, the contestants take turns to analyze the advantages and disadvantages of their resumes. (The time for each player is 5.
When the voice prompts for time, the player stops answering.
From 9: 00 to 9:15, the judges commented and eliminated 2 contestants.
(3) Peak confrontation
Content: Scenario simulation, players get resumes according to the lottery, players have 2 minutes to read, and 2 minutes after reading.
Think about time, and then convince the employer to hire himself within 6 minutes. When the voice prompts the time, the player stops answering. 1) 9: 20 ~ 9: 50 scene simulation.
2) 9: 55 ~ 10: 10 scoring system calculates players' scores, and the host announces the winner. 3)10:10 ~15 The judges made wonderful comments on the contestants.
4) 1 0:15 ~10: 30 Award (1Best Popularity Award, 2 Excellence Award, 3 Bronze Award, 2 Silver Award,
Gold Award 1) Award Music
5) 10: 32 ~ 10: 35 The host announced the official end of the gold medal interview, thanked the unit and took a group photo as a souvenir. 6) 10:35-23:00 site cleaning
6. Publicity plan
(1) leaflet publicity: make a "perfect resume" leaflet, set up publicity points in various schools on campus, and at the same time
Distribute leaflets to each dormitory of 15, and strive to reach everyone. Let every student know about our activities.
(2) Banner publicity: Make and hang a banner of 10* 1 meter on the school runway in the campus one week before the activity until the end of the activity.
End. Strive to make every student form a subtle impression on the activity.
(3) Poster and display board publicity:
One week before the activity, we will put up posters and display boards on the campus roads to attract students' attention with bright and eye-catching designs.
⑷ Media promotion: ① Broadcast media: school radio station. ②: Print media: Journal of School of Economics and Management, young people of University of Technology.
③ bbs in the backyard of Polytechnic University and various employment websites. ④: QQ, Fetion promotion.
Chapter II: Template of Campus Activity Planning Scheme
On the Planning of * * Series "Fun * * Competition"
I. Purpose of the event
On the occasion of the anniversary of * *, in order to welcome the 20th Campus Culture and Art Festival, enrich the discipline atmosphere on campus and better display the characteristic culture of our department, the Department of * * specially launched a "Fun Competition" for the whole department. In addition to enriching students' after-school life, let everyone feel the interest and charm of * *, stimulate everyone's interest and enthusiasm in learning * *, and let students have a deeper understanding of * * culture.
Second, the theme of the event: (Feel the fun of * * and show the charm of * *)
Celebrate * * anniversary, experience * * fun, show * * charm and enrich cultural life.
Three. Activity patterns and requirements
Activity time: April 18.
Venue: Activity Center, 4th floor, Student Dining Room
Activity form: teams will be sent to the class for on-site indoor competition, and several teams will be awarded the first, second and third prizes according to the number of registered teams (note: at the invitation of Weihai Branch of Shandong University, a team (three people) will be sent to participate in the fun competition of the school. Individuals with outstanding performance in this * * competition will have the opportunity to represent our department)
Registration method: Each class will form a team by itself, or through some form of in-class selection, and the final list will be sent to the email address by the class academic committee:
Fourth, the preliminary work arrangements
1. Collect and sort out a large number of * * * materials and establish a competition question bank (learning department); Making courseware
2. Publish the notice and posters of the competition, and do a good job in the preliminary publicity work of the whole department (Youth League Propaganda Department).
3. Invite the judges and guests during the activity in advance (Training Department).
4. Prepare all kinds of supplies, props and prizes needed during the activity (* * Association).
5. Site arrangement and personnel organization before the event (Learning Department, Sports Department and Life Department)
Verb (abbreviation of verb) activity flow
This fun * * competition is generally divided into three links, in which the competition process occupies two links, namely the preliminary competition and the final competition (the basic score of the nine teams participating in the competition will be 65,438+000 points at the beginning of the competition).
1. preliminaries (9 teams)
After the questions are presented in the compulsory answer stage (8 rounds), each team will write the answers on the answer board after discussion, and 20 points will be added for correct answers, and no points will be deducted for wrong answers; If a team does not give an answer after the host announces the answer, it will be regarded as a wrong answer, and no points will be deducted (note: one team needs to be eliminated at this stage; If there is a tie, alternate questions will be enabled and the shortlisted team will be decided in the form of quick answers. )
The questions in the answering stage (2 rounds) will be divided into four levels according to the difficulty: 20, 30, 40, 50; The topics at each level are divided into four categories: numbers, graphics, logic and synthesis, and each category has only one topic. In the first round of answering questions, each team chooses scores and topics according to the reverse order of entering this stage and their own scores; In the second round of answering questions, each team chooses according to the order of entering this stage, and adds corresponding scores to the correct answers, and deducts corresponding scores to the wrong answers; Answering or not answering within the time limit is regarded as a mistake, and the corresponding score is deducted (note: three teams need to be eliminated at this stage; If there is a tie, the alternate questions will be enabled and the finalists will be decided in the form of a quick answer.
Watch the team)
2. Finals (5 teams)
Answer stage (6 rounds). At this stage, the host announced the topic. After the host indicated to start answering questions, each team will use their mobile phones to answer questions, and 30 points will be added for correct answers and 20 points will be deducted for wrong answers (Note: since there is no equipment for rushing to answer questions, the event organizers will uniformly equip each team with the same type of mobile phones. Before answering first, you will put all your mobile phones on the table. After answering first, you can pick up your mobile phone and dial something. If a team picks up or dials a mobile phone before the host signals the start of the game, it will be regarded as a foul, 20 points will be deducted, the qualification of this competition will be cancelled, and other teams will continue to play. )
In the time-limited answering stage (2 rounds), each team chooses the topic by itself (in the first round, each team will choose the topic in the reverse order of entering this stage; In the second round of topic selection, each team will answer the questions within the specified time according to the order of entering this stage, and each team will have the opportunity to ask the "friends and relatives" present for help, with 20 points for correct answers and 10 for wrong answers. But whether it is right or wrong, it is to give gifts to students who answer questions from relatives and friends (pay attention to mobilizing the participation of relatives and friends at this stage, so the time limit is relatively short; The remaining four stages are limited to one minute, and this stage is limited to 30 seconds)
Only those who love to fight will win (this stage contains certain risks, mainly to give each team a chance to make the final struggle with their own courage and luck). There are three types of questions in this stage, namely × 1.2, × 1.4 and × 1.5, which is to see whether it is correct or not. If the answer is wrong, 50 points, 80 points and 100 points will be deducted respectively. At this stage, each team has a choice, which can be used or not; Each group chooses topics in the reverse order of entering this stage (real-time grading can be used at this stage to ensure that the remaining groups fully consider whether and how to choose topics).
3. Award-giving session
The host announced the final score of each team and announced the winning team. The winners of the first, second and third prizes will be awarded certificates and prizes by the guests. Before the end of the activity, please make a brief evaluation of the activity.
Sixth, additional procedures.
Intermittent rest (between preliminaries and finals)
1. Art Performance-Violin Performance: City of the Sky
2. Throwing hydrangea-The five teams that entered the final threw hydrangeas at the audience, and the audience who caught the hydrangea answered the questions raised by the players, and the winner won the prize (Note: In order to fully mobilize the enthusiasm of the audience and improve the participation in the competition, simple but not retarded common sense questions should be designed).
(Alternative game) Take a balloon and answer the question-then choose four students who are not members of the team to play. Four people gathered around a bench tied with balloons. When the host shouted the "stop" password, they scrambled to sit on the bench. The students sitting in the balloon will answer the questions on the note in the balloon, and the winner will get a prize; Other participants can give small gifts.
Seven. budget
The first prize Mp3 (1) 65 yuan; Second prize badminton racket (one pair) 35 yuan; Third prize notebook (3 sets) 27 yuan; Posters and exhibition boards 60 yuan; Unpaid teams (3 badminton, 3 chess sets, a set of nine-linked rings and a set of Kongmingsuo, 18 bookmarks) support group gifts and player gifts (9 badminton and gel pens) 50 yuan; 47 yuan, a gift for violinist, host and staff; Water for delegates and staff (38 bottles) 38 yuan; Print the answer sheet 14 yuan; Markers (20 pieces) 12 yuan; certificate
(3) Awards (8) 9 yuan; Bookmark (24) 8 yuan; Gel pen (12) 6 yuan; Whiteboard pen 3 yuan-374 RMB 8 pieces in total. Predictable difficulties, attention problems and details
1. The overall layout of the venue, including the seating arrangement of delegates, judges and guests, should fully consider the situation of the venue, the way of facing the audience and the arrangement of raters. 2. In order to ensure the participation and atmosphere of the activity, it is necessary to determine enough leaders to control the atmosphere and rhythm of the activity and ensure that there is no embarrassing silence during the activity.
3. Ensure that there are enough staff responsible for maintaining order, distributing gifts, delivering microphones, etc. Predictably, when the team is answering questions, the players and the host will be very quiet, and there may be commotion under the stage, so the host should keep order in time.
5. In order to ensure the fairness of the competition, the organizers will provide the mobile phones to the participating teams in the competition.
6, in order to ensure the normal activities, should ensure timely grading and delivery of scores.
Planner: * * Learning Department of the Student Union of the Communist Youth League General Branch.
Organizer: * * Youth League General Branch Student Union Department
Co-organizer: * * Association