Orange seed synthesis: orange seed-orange tree-orange-orange seed, and so on.
Eight seeds are combined into an orange tree, and an orange tree can produce two rounds, one orange in each round. One orange produces two and a half oranges, half an orange produces two multi-petal oranges, and multi-petal oranges produce two single-petal oranges. Oranges can turn into seeds from the second level, and automatically become seeds after cooling. In other words, a complete orange can bear 8 seeds, and an orange tree can bear 16 seeds. Then you can leave one orange among the two oranges produced in each round to make it sustainable. Another orange can meet the needs of the juicer.
Juicer needs oranges, and the amount of oranges needed by juicer can produce detergent, which can be used to unlock starfish, because starfish are not produced by "mom", and can only be unlocked with detergent except for buying them in stores with gold coins.
After all the starfish are unlocked, I think the role of detergent is not so great, that is to say, orange seeds, orange trees and oranges are not so important. Beach articles with cobwebs behind them can be completely unlocked by merging articles made by holiday cars.
Starfish upgrade slowly, synthesizing the most advanced hermit crab. Hermit crabs can produce "local residents", that is, seaside animals. These animals also use cobwebs to produce beach products. Combined with the beach products produced by holiday cars, upgrading is more effective.
Pink beach products can produce green beach activities, and green activities can produce purple activities. You can get swimming pool toys by accumulating experience and upgrading. After three days of activities, you can collect toys, then go back to the original chessboard for synthesis and upgrade, and get the duck swimming circle to get Artest's travel plan.