begin
Start with five boxes, 1. (Pull the first one with five forces into the room, all the others into the air raid shelter door, not into other production workshops, or arrange two suitable people to brush off the bottle cap. ) Speed up a room. 2. (Brush off a bottle cap and get a box lunch task. ) Speed up a room. 3, 4 and 5 are completed as usual.
It's best to start with a number of powerful weapons, and gold people with powerful weapons and equipment can also do it. Except for the perfect player, you don't need to brush 7E clothes deliberately. The most important thing is a smooth start. If you start fast, you will have a lot of e words in the future.
Architectural model
Take the elevator as the dividing line, build three floors on the left and three floors+two floors on the right (command post, broadcasting station, rest station, storage room, school).
Water, electricity and food are electricity, water and food in order of importance.
Seven attributes
E, when upgrading, increase the upper life limit and improve the efficiency of the coke filling machine.
S, improve weapon damage and improve power production efficiency.
P, slow down the speed of criting signs, improve the income of exploration items and increase the production efficiency of water.
First, increase the speed of combat attack and improve the efficiency of food production.
Improve the production efficiency of Kangfuning and therapeutic needles.
C, improve the efficiency of pregnancy, radio
L, improve the number and probability of obtaining bottle caps through various channels.
Exploration and character cultivation
Due to the rapid upgrade of exploration, the most important attributes in exploration are E (life growth) and P (item acquisition), followed by S, A and L needed in replica battle.
Cultivate characters, first cultivate E, then cultivate P, so as to explore smoothly, and finally slowly fill SAL.
We can see the disadvantage of Jin people here: the initial level is too high, and the life bonus brought by E is lost. It is still very useful to start in the early stage, and it is still up to the younger generation who grew up with E to carry the banner in the later stage.
Finally, it is best to explore with full blood and anti-Funing, and the farther you go, the higher the income. Explore small copies online, easily replenish medicines, bottle caps and weapons, nuclear coke, pets, housekeeper robots and so on.
weapon
Equipment can be disassembled, equipment can be disassembled, equipment can be disassembled! ! !
This is one of the most common mistakes that beginners make. It was not until they found that they could make things and there was a serious shortage of materials that they found that all the blue clothes and yellow clothes were sold out.
I won't introduce what kind of weapons to build. Numbers represent good or bad. Look at the parts in your hand and do your best.
If you are equipped, just focus on E and P after meeting productivity.
Training facilities
In order of importance, it is still
E, fitness centers, keeping the largest number of fitness centers can maintain the greatest viability of civilians. 100 nuclear coke filling factory needs E workers. (More than two three-story buildings)
L, game room, basically the same as fitness center, all civilians need L, L determines the income level of all bottle caps. (More than two three-story buildings)
In the United States, power plants are the most important and demanding resources and facilities, so it is natural for Hercules to train more. In addition, S can improve combat damage and is an essential quality for every combatant. (Two three-story buildings)
P, the water resources in the early stage have to rely on aquatic plants for transition, so P workers still need to be trained, and combatants need P to increase the income of goods and reduce the difficulty of crit. (One or two three-story buildings)
A, the food in the early stage depends on the restaurant, so some A workers are needed. A increases the attack frequency of fighters (a triple building).
I, drugs run through the whole game process, so I-workers are essential. At least 12 I-workers should be trained to improve the I-attributes of combatants. (One or two conjoined buildings)
C. in addition to adding happiness to the live broadcast room, the recruitment function can also be abandoned. Therefore, high C workers leave one or two occupations to have children, one loses the studio, and the combatants improve the C attribute (one link is enough).
About whether to brush the box to modify the game time
Personally, I feel that the greatest pleasure brought by this game lies in the slow development process, which can make me an otaku bored to find something else to do instead of spending all my time on the game. (Ben _ Playing games is more specific. Only one game is studied at the same time, and other games are immediately abandoned. )
If you brush the box and change the time, it will become a fast food game. It's a pity to play fast food games with more content.
The supervisor's office task
When the office in charge comes out, it can undertake tasks, and the level and weapons will be limited. There are at most three people and at least one person, and the landlord recommends a group of two.
If you have strong characters and equipment, you can consider a single brush task. As long as you remember to bring full medicine, you can brush it slowly with a gun, but it is a bit slow and may be in danger of death.
The supervisor's office is a prerequisite for finding a copy.
Clinical importance
Each shelter must have at least one third-level and second-level clinic.
Clinics can produce and store therapeutic needles. A tertiary clinic produces 8 therapeutic needles at a time, and can store up to 35 needles.
A character can take up to 25 therapeutic needles when going out for adventure, and the rest is 10.
Moreover, this game has an interesting setting. Every time you go on an expedition, you will be sure that you have just brought all the weapons and medicines. In the next second, you are likely to run out of three claws of death to hit the door, with a high probability.
At this time, people will die without medicine, so at least 10 therapeutic needle should be left for emergency.
family planning
Family planning is the basic national policy of our country, and this radiation has been proved to be very correct.
Personally, I suggest abandoning the habit of picking up savages in the wasteland (except Gao Fushuai who wears high-grade clothes) and implementing family planning close to the economy.
First of all, the first wave of family planning-how bold people are and how productive girls are.
Generally, there are about 13 people at the beginning. Pick a high E and go out to find heavy firepower equipment. The rest of them tried their best to expand the population and unlock the science laboratory.
After the completion of the first stage of family planning, some heavy firepower personnel will be sent to look for weapons and equipment with medicines to improve the quality of the whole people.
The second stage of family planning-starting with dolls.
With the miscellaneous weapons and messy equipment being sorted out one after another, the spring of the shelter is coming again. Our goal this time is to unlock the gym. Immediately after unlocking the gym, directional training will be conducted according to the children's attributes: workers S, P and A bear the brunt, and children with high E will be put into the fighter sequence for key training.
The third stage of family planning-strike hard at the second child laid-off tide.
This stage is more troublesome. You should arrange for people whose main attributes have been trained to 7 or 8 to put on corresponding equipment, remove and recycle the first wave of low-quality workers at corresponding posts, wait patiently for laid-off workers to return to their jobs, and don't have children during this period. And try not to upgrade too much water and electricity. Food production workshop.
The fourth stage of family planning-technology is productivity.
Continue to explode the population and unlock the water purifier. Nuclear power plants, gardens and water purifiers will improve the production efficiency of various resources. At this time, the most lacking is the bottle cap. Armed our 8E child to the teeth and sent him out, he was strong after taking the medicine for 24 hours. In addition, we will continue to improve the quality of children, equip and manufacture weapons, and start the industrial revolution.
The fifth stage of family planning-fewer children and better children
The quality of the whole people has come up, and the living conditions are good. We can consider building a nuclear coke filling factory and demolishing illegal buildings. Brush a pet with children's space and bring it to girls so that girls can have high-quality babies one by one. It is no longer a dream to cultivate benchmark citizens with all seven attributes, and the day of conquering the wasteland will not be too far away.
Shelter disaster
As far as the landlord's experience is concerned, the main disasters are fire, cockroach digging holes, bandit express delivery, mole digging holes, radiation scorpion digging holes and death claw sneak attack in order of difficulty. Among them, bandit express delivery and dead claw sneak attack are raids from wasteland to the door of the shelter, and other disasters occur from the acceleration room or random room.
Attention! The difficulty of all disasters depends on the size and grade of the room! So try not to put too few people and too few guns in a triple room.
But don't worry, I will share an ultimate disaster response plan.
first
Prevent bandits and dead paws from sneak attack. The door should be thick enough, and the triple power plant (all equipped with the strongest weapons) and the second warehouse should be built on the first floor. Elevator on the second floor, Sanlian Waterworks on the left, Sanlian Restaurant+Erlian Warehouse on the right.
Death Claw Invasion! (Alarm sounds)-Two macho men were assigned to the door from the power plant to engage in a fierce battle-the battlefield was transferred to the power plant, and Dead Claw found that a group of macho men were already waiting for them-Dead Claw braved the bullets that flashed across his face and went to the warehouse, only to find that there was no one inside. Shit, go back and continue to fight the tough guy. If the firepower is strong enough, at this time, almost one dead claw has fallen, or three residual blood. -Dead Paw jumped from the second floor to Sanlian Waterworks. After a fight, the last dead paw left his brother's body and fled to the opposite room. -Then, the adventure of Dead Claw is over. You just need to pay attention to replenishing blood for the workers in the power plant.
Robber invasion! (Alarm sounds)-Two macho men are standing at the door: Just leave the express here, thank you very much.
The rest need to pay attention to moles and radiation scorpions, especially radiation scorpions, which are more resistant to beating, fierce in attack and have radiation damage. Usually I fight for two or three rooms before I die.
Finally, share the secret of disaster relief: the left hand treats the needle and the right hand resists Funing, just four words-fall to the dead.