1 level gangs can only be upgraded to level 2 gangs after the number of two types of buildings reaches four. Suggestion: Build 4 rooms in the side building first, and then 4 study rooms. (Because each building needs a certain amount of money and prosperity, it also needs 200 points of popularity. Lack of popularity will affect the progress of gang upgrading. Research is to study the speed of gang skills. )
It takes two buildings to upgrade to level 3 to upgrade the gang. Suggestion: Continue to build wing rooms and study rooms.
Upgrading from level 3 to level 4 requires two kinds of buildings. You can upgrade the gang after reaching 12. At this time, there are two ways to upgrade the gang. We should consider whether to upgrade to level 5 gang in the future. If you don't plan to upgrade the level 5 gang, just build the study and wing. If you are going to upgrade to level 5, you will be as follows:
The first is to continue to build the study and the wing to 12. The second is to build another vault and warehouse to 12. Note: The study room of 9- 16 needs 3960W funds and 5400 points of progress, the wing room of 9- 16 needs 2640W funds and 5400 points of progress, and several vaults need to be built. Total: the fund is more than 6600W, and the progress is more than 10800. And from 1 to 16 * * to build another vault and warehouse, it only needs 4000W capital and 15200 progress. It is up to Wang to decide which method to choose.
Needless to say, from level 4 to level 5, you need to add 16 rooms on the basis of the original 12 rooms to reach level 5.
It's hard to maintain a real level 5 gang. It needs to consume more than 50W per hour, which is not a small amount. To reduce consumption, some buildings need to be demolished. It is recommended to have 4 vaults, 6-8 study rooms, 10 wing and 4 warehouses. Keep the hourly maintenance below 20W.
Second, gang management.
1. Set a rule on how many votes a businessman should complete in a week. If he can't do it, he will be exempted from joining the gang or leave the gang without notice in the future.
2. Look at the relationship between each other's ID and grade. At present, the ID starts with 7 digits 63, and some people 12 still have an ID level of 50, which can 80% indicate that they are not always online or someone's trumpet. It's not good for gangs to accept such people.
3. Regularly clean up some people who haven't come for a long time. Some people have stopped playing, some people have moved to other areas, and some people can't get their numbers back after being stolen. These people who stay in the gang will only compete with businessmen for positions.
Third, skills research.
Hidden weapons, a tailor's alchemy, can be opened in new areas and attract people. We will help you learn business skills. In the old areas, because we started later than others, we couldn't catch up with them for a long time.
Fitness-this is very necessary in any gang. It is recommended to drive above 100 level.
Fitness art can be opened to level 70, and no one will learn it when it is opened to a higher level. Physical strength and vitality are restored every 5 minutes according to the player's own vitality and physical strength limit 1%+2 1 time. 80 1 and 899 only recover 10 points at a time.
Medicine refining can start to level 60 or 100 (the help station needs high-quality 3 medicines to restore magic and qi and blood).
Cooking grade 65
There are fewer people who escape and chase, and you can also learn level 40 outside.
Fourth, the gang map.
The vault and warehouse are placed in the nearest place to the gang drivers, which is convenient for running merchants and brushing Qinglong tasks.
The study, animal room, wing pharmacy and Suzaku Pavilion can be built together, but they should be far away from the space around the gang driver 120 to prevent others from helping us brush hostility. Let's talk about the gang structure first:
Level 1 to Level 2: Upgrade to Level 4 wing of Level 4 Academy, and the new district suggests that pharmacies should also be upgraded. There's nothing to say about this.
Level 2 to Level 3: Must be upgraded-University level 8. It is very important to learn gang skills in both new and old areas.
Wing-each level is an increase of 10 population, which can be upgraded to level 8 wing (which can accommodate 120 people), laying the foundation for becoming a large group in the future. However, the upgrade of the college and wing is the most expensive of all buildings. Those who lack funds can consider upgrading first. Here's a formula:
The cost of building the academy is 120+30× grade (unit: w), and the wing is 80+20× grade. Pharmacy is the second (data unknown), and the vault and warehouse are 40+ 10× grade.
In this case, the second-class gang can be upgraded to a third-class or eighth-class pharmacy. When the pharmacy is built at the first level, five drugs will be added, and 70 drugs will be brushed at the eighth level at a time, which can save some money and make the brothers in the gang resell medicinal materials to earn extra money, but the back of the pharmacy will be demolished.
Vault-every time you upgrade, the maximum amount of funds of a gang will increase 1000W (hereinafter referred to as the fund line), and the upper limit of experience and contribution funds of merchants will increase 160W (hereinafter referred to as the business limit). There is also a fund line (hereinafter referred to as the maintenance line). If the gang funds are less than how many gangs, it will not be able to maintain normally. In the second yuan gang, it doesn't make much sense to be promoted or not.
Warehouse-With each level, the materials of the gang will increase by 50 points, which is the only way to learn skills within the gang. It will be upgraded at the second level. The more warehouses there are, the more materials will be added for each maintenance. It is suggested to be between level 2 and level 6, or you can upgrade to level 8 warehouse to achieve the goal of upgrading to level 3 gang.
Animal house-I haven't seen any gangs advance so far. Generally speaking, it doesn't make sense, so we won't discuss it.
Third-level gang: it is more decent to be promoted to the third-level gang. I suggest staying in a third-level gang for a while to learn the skills of the gang. Some people have given several architectural schemes of the three-level gang: balanced type: 8 academies +8 pharmacies +8 warehouses +6 wings. Rapid development: 12 academy +8 warehouse +6 wing +4 pharmacy. Economy: 12 pharmacy +8 warehouse +6 wing +4 academy.
Here are some different views:
It is necessary to help colleges and universities above Grade 8 with three levels, and skill research is much more important than selling drugs in pharmacies. Personally, I think the reasonable building degree of three levels is: College 8- 12, Wing 6-8, Warehouse 4-8, Pharmacy 4-8, Treasury 1-4, depending on the different needs of each gang, so as to keep the normal operation of gangs at this time. If your gang maintenance fee is above 18W5, and the maintenance line is above 950w, and the business limit of level 0 vault is 1000W, there is no room for fund operation. At this time, if you upgrade to the first-level vault, the maintenance fee will increase by 5000 yuan, but the maintenance line will not increase too much, and the business limit will increase to 1 160W.
Three-level help to four-level help: a big project, a lot of Qinglong needs to be done. Now Qinglong wants to find NPC of Jianye, and many people are unwilling to do it. There is no way to help the Lord take the lead. At this time, we must save some money on Qinglong medicine. Now Qinglong medicine has been attacked by profiteers, so we will crack down on Africans.
Look at the cost of each building before deciding which building will be upgraded to 12:
Academy 120+30×, wing 80+20×, warehouse 40+ 10×.
There is also a formula for the maintenance cost of buildings of all levels:1-8,500+500× building level, 9- 12, 1W2, 1W4. 1W6, plus the guild level ×/kloc-. At present, the maintenance cost of buildings above 10 level has been reduced, and the specific data are not counted.
Considering that there is still a building to be demolished after upgrading to level 4, it is suggested that the Academy be upgraded to level 12. After upgrading to Level 4, none of the levels will be demolished, which will shorten the time to enter the normal operation, because when you demolish the house, you will see old Ding Man say: You can only demolish one building a day, so if you want to save money, leave the academy to the last level for upgrading.
Another 12 class building is suggested to be upgraded to a vault or warehouse, with the lowest cost. If it is upgraded to a vault, there will be a lot of demolition later. It is enough for a normal four-level gang to have a four-level vault. We helped to upgrade a warehouse so that it could be demolished more quickly. When the warehouse is demolished to level 8 (700 materials), the gang can operate normally, and there is no need to dismantle it too much later. Now they are all grabbing materials.
Upgrading to 12 wing or pharmacy is not recommended here. First, the cost is too high and the upgrade cycle is long. Second, personally, I think the number of gangs is better between 1 10- 140. There are too many people to use, and there is not much discussion on this issue. The pharmacy didn't have much effect in the later stage. I was exhausted by upgrading to 12.
A three-level building with a building degree of 10-6-4-4- 1-0 will be upgraded to level 4, with a cycle of about two weeks.
Four-level gangs: There are many gangs in the old district now. If you don't want to be promoted to a five-level gang, you need to do subtraction. Reasonably arrange the building structure of the gang and try to send a picture, but it still won't work. Please report the building structure of this gang: 10 academy, 8 rooms, 6 warehouses, 3 vaults, 4 pharmacies, maintenance expenses 19W3, and business quota 19W3.