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Youth Association Activities: Youth Friendship Association
The school held a fraternity activity to strengthen the communication among young students. When holding a fraternity, the relevant person in charge will plan the activities in advance. Let me introduce the activity plan of the Youth Federation to you, hoping to help you.

Sorority activity plan part I

1. Purpose of the activity: In order to strengthen communication among students, improve cooperation ability, enhance friendship between students, close contact between teachers and students, cultivate students' good hobbies, enhance students' aesthetic ability and taste, improve their comprehensive quality and enrich campus life.

Two. Activity time: xx years 10.

Three. Location: to be determined.

4. Organizer: College Students' Entrepreneurship Federation.

Activity background: Dance is the art of human body movements, which not only shows artistic beauty, but also has the functions of expressing dancers' thoughts and feelings and fitness and health care, thus guiding students to become talents with comprehensive development, high quality and elegant taste.

Activity process of intransitive verbs:

(1) Training stage: basic steps of waltz, cha-cha, slow fourth and rabbit dance.

(2) Preparation stage: The main decorations are ribbons and balloons, which are hung around the venue to create a festive atmosphere. If there is a projector, slides will be made and displayed in the center of the venue? Romantic night? If there is no projector, just hang it at the meeting? Romantic night? With the change of tracks, different MVs are played on the screen.

(3) Dance process: Two hours before the dance, the staff arrived at the venue for the final decoration and arranged the tables and chairs. Half an hour before the dance, the venue began to play some soothing and harmonious background music (such as Chopin's piano music) to create a romantic and warm atmosphere. The host appeared, introduced tonight's activities, and announced the official start of the dance. Section 1: Many professional dancers performed warm styles, such as tango, to arouse the enthusiasm of the audience, mobilize the lively atmosphere and make the dance have a warm opening. Part II: Collective Chen Wenjing. With the help of the fiery atmosphere of the opening ceremony, all members are invited to perform. Section 3: Waltz. Part IV: Games. Section 5: Slow Four. Section 6: Funny sketches. Section 7: Rabbit Dance: Rabbit Dance is a simple, lively and cheerful dance, which can fully show students' youth and passion. When the music started, all the students joined the dance floor to perform, which made the audience's atmosphere reach a climax. Circle dance: All students immediately form a big circle and a small circle. The big circle dances in a circle around the small circle. Section 8: The host makes a concluding speech and announces the end of the dance. Finally, the relevant personnel will clear the scene.

Seven. Resource requirements:

(1) Human resources: venue layout personnel, one male and one female host, service personnel, sound engineer, photographer and post-meeting cleaning personnel.

(2) Material resources: game props, small gifts, activity venues, laptops, amplifiers, stereos, microphones, wiring boards, ribbons and balloons.

Sorority Activity Plan Part II

First, the theme of the event: when the hearts meet, you and I are both happy.

II. Purpose of the activity: In order to promote the friendship among the members of the secretariat of the Economic Cooperation Association, narrow the distance between you and me, make the future work go smoothly, give full play to the role of the secretariat and better serve the Haitian people.

Three. Activity time: 10 (Wednesday) xx+ 165438

Four. Location:

Verb (abbreviation of verb) Target audience: members of the secretariat of the economic association.

Meeting place of intransitive verbs:

Seven. Activities and projects

1, hens catch chicks

Rules of the game: 1) The staff quickly selected six strong hens, and these hens formed a circle face to face;

2) The rest of the students randomly stand behind six hens in a row, with the red rope in the last hand;

3) After the game starts, the hen will grab the red rope in the hand of the last person in any team, and in the process, protect the red rope in the hand of her team members from being robbed; If you grab the red rope, you will be disqualified from the game, and the red rope will be given to the last person in the team where the red rope is grabbed, and the game will continue;

4) During the game, keep the last person holding the waist of the previous person and cannot be separated. If they are separated, the competition qualification from the person who left in 3) to the last person will be cancelled, and the red rope will be handed over to the last person in the remaining teams, and the competition will continue;

5) The game lasts for fifteen minutes, and finally the group with the largest number of people left wins.

2、? Round and round?

Rules of the game: 1) Arrange everyone in two concentric circles and rotate with the concentric circles of singing.

2) When the singing stops, two people face to face should introduce themselves to each other.

3. Telepathy:

Rules of the game: 1) Everyone is free to form a row with 8 people in each group.

2) When the leading students saw what was written on the card in the host's hand, they quickly passed it on to the next player (only using body language) and passed it on in turn until the last player loudly said what it was.

3) If you guess correctly, there will be prizes, and the game is over.

4. Have a picnic

1. We divide the purchased materials into eight parts on average.

2. In the form of lottery, every two colleges will form a team (plus the secretariat of the student union) and a ***8 team.

3. Cook in two groups, with four groups in each group, and each group produces two dishes (the dishes are self-determined).

4. After cooking together, everyone tastes together and judges the best chef.

5, the flow maze:

Rules of the game: 1) Arrange in six rows with six people in each row. People in the same row touch hands (as a wall, but do not hold hands).

2) does a person transmit? Turn left (right)? Wait for instructions from each platoon.

3) Choose two other people as captives and captors. A flowing maze? Until you catch someone.

Note: the hand is equivalent to the wall. Turn left and right under the command of the commander. At the beginning of the game, the arresting person and the arrested person can't touch everyone's hands, nor can they squat under everyone's hands. They have no hands and can only run on the road. The commanding student can change the command and speed at any time.

6. The tube is annular.

Rules of the game: 1) Each participant takes a straw and each group takes a small hoop.

2) Members of each group pass iron rings one by one through straws until the last one. If half of the hoop falls off, you can pick it up and reissue it where it fell off. )

3) Don't touch the hoop with your hand halfway, just bite a straw through the hoop.

4) The last group that spends the least time wins. Members of the winning group will receive a lucky draw.

Backup project:

1, many feet and many people

Rules of the game: 1) The contestants stand side by side behind the starting line and tie everyone's inner legs with ropes.

2) At the beginning of the competition, the teams move forward (run) collectively, and the team that reaches the finish line first is the winner. If the rope is loose, you should tie it up before moving it.

3) The last group that spends the least time wins. Every member of the winning group has a lucky draw.

2. Officers and soldiers catch thieves