The purchase of goods generally depends on the following conditions:
1 Number of gold coins owned
Number of cargo holds in the fleet
3 Port occupancy rate
Sailors generally need to recruit the necessary number, and hand-to-hand combat in naval battles needs more sailors.
The more sailors there are, the more food and water they consume, and the fewer days they can sail at a time.
(1) A general introduction to the era of great navigation and the 4th generation.
Players expand their sphere of influence by attacking hostile forces at sea, so they must accumulate economic strength through trade. In the trade and adventure around the world, while enjoying the local customs around the world, we should look for excellent navigators and treasures to enhance our own strength. The addition of navigators and treasures will promote the development of characters' storylines.
(2), the game began.
1, Voyager
Enter the first is to choose the protagonist, the protagonist of Grand Voyage 4 ***4. Although the protagonist in the game has different sailing purposes, the customs clearance conditions are actually the same, that is, to get the certificates of seven bullies in the world, one in each of the seven sea areas. The so-called bully card is the proof of the qualification of bullies in this sea area. Of course, you need to meet the conditions of bully to get this certificate. Obtaining the qualification certificate of this bully can successfully achieve the purpose of each protagonist's sailing. Let me introduce the conditions below.
On the basis of the original four main roles, the fourth generation enhanced edition adds three new roles: Saeki Sintaro, Abraham Yi Wooding and Tia Waman Ciasca.
My first friend, I suggest you choose Haidram from Beihai, because choosing him not only has related navigation courses in the game, but also has the most relaxed development environment among the seven characters, which is very beneficial for newcomers to get started with the game.
After entering the game, each protagonist will have 3-5 fixed partners, so few partners are definitely not enough to match the protagonist's adventure, and other partners will find out on their own during the game.
Next, briefly introduce other partners you will recruit in different regions after you enter the game.
Unlike previous generations, there are not many sailors. They all have their own personalities and backgrounds, and they join their partners for different purposes. Most of them are big ports on the chart. As long as it arrives, the plot will usually happen, and then join. They have their own specialties, some are good at fencing, and they are killers in hand-to-hand combat and one-on-one combat. Some of them are good at carpentry and ship repair. With him, they can repair the ship without berthing at the port after the war. Some have excellent medical skills and can treat the wounded and diseases. Some of them are very insightful. As staff officers, they can stay in unfamiliar waters for a few days and then get information about the troops in the waters.
In short, different seafarers have different specialties and are assigned to corresponding cabins. You can get twice the result with half the effort, and everything will be bad.
2. Introduction of port interface
Now you choose a protagonist to enter the game, and each protagonist has a different opening animation, because each protagonist's story is different. Be familiar with the port interface first.
The scene of the port places all fields on the left and right sides of the port in the form of icons. Above is the palace or the governor's office. On the left are bars, exchanges, trade unions and hotels. On the right are squares, shipyards, docks and relics. Only big ports like London and Amsterdam will have complete venues. There are no trade associations and relics in small cities, and some small ports don't even have bars or shipyards. What I want to say here is ruins. The ruins in the enhanced version of Big 4 don't come at once, and there is often an open space in the lower right corner of the city. In the game, the protagonist doesn't know that there are ruins in this city as soon as he comes, so the corresponding ones are hidden in the picture and you can't get in. Every port has two scenes: the seaside and the street. When the ship berths, the seaside scenery appears. If you go to bars, hotels and other places, you will switch to the street screen; If you go to a shipyard or dock, the picture will be cut back to the seaside. Moreover, each port has its own different position, and the street and seaside pictures can also be rotated left and right, so that players will not feel that the game picture is still.
Now, you can view each facility in turn. Of course, your partner will give you some simple instructions when the game first enters the port facilities. I strongly advise you to study hard.
(1), column:
1. Have a drink: get information from nearby ports or popular ports. Dagang (note: only in Dagang) has bar girls (all beautiful). After a few drinks with them, they will tell you what she wants most (a woman's desire is called talent). Give it to them after you get it, and they will tell you the correct latitude and longitude of the treasure in the sea, not just the general direction of things.
2. Please drink: In medieval Europe, bars were places for sailors to meet and entertain. When you go there to invite sailors to drink, you can get all kinds of information about the sea area, such as which port a fleet of troops is in and where to go, and you can also tell you the latitude and longitude of some supply ports. In the Four Generations Enhanced Edition, when your strength in this sea area reaches a certain limit, they will also disclose the treasure information of this sea area to you. After you know these treasure information, you can set a trap for the girl in the bar.
(3) Recruit sailors: Recruit sailors, and cooperate with the above "Please drink" instruction to recruit more sailors at a time.
(4) Determine the plan: this instruction will appear after staffing. There is a special article on the conditions for this instruction to appear, so I won't say much here. This note is divided into:
Induce the fleet: publish false information to induce the enemy fleet to reach your designated position.
Making fake documents: making fake documents to provoke the relationship between the two forces in the same sea area (driving the tiger to devour the wolf)
Bad news: rumors, reducing the number of other troops in the port.
Buy-out: Buy out the possession of a port of the other party.
(2) Trade associations
1. Buy treasures: There are always several treasures waiting for you to buy in the guilds of major ports.
2. Selling treasures: If you are desperate, you can consider trading the treasures around you for money.
(3) Send negotiation documents: This instruction appears after the adjutant is equipped. The following points:
(4) Friendly exchanges: write a personal letter to a prefect in the sea area to enhance friendship with the other forces.
⑤ Conclude an agreement: join hands with other forces to deal with the third force.
6. Notice of declaration of war: declare war on hostile forces.
7. Armistice: Declare an armistice with hostile forces.
⑧. Threat: This command appears after obtaining the bully certificate, which makes the opposing army become its subordinate fleet. In addition, the strength ratio of 5: 1 and the friendliness of 100 are needed, and the probability of successful coercion will be great.
Pay 65438+ 0% of the money held every month. However, in the fourth generation, you still can't automatically move his route. Jiajia can control her fleet directly on the chart. You can find out the specific order yourself. EVE also has a discussion about this, which belongs to advanced content. Beginners don't have to understand. It's boring to write too detailed.
Pet-name ruby, accept the commission: the tasks of the trade association are not available in the 4th generation, and the 4th generation enhanced version has added new content. Personally, I think this content really takes care of novices. These tasks are very simple, and you can easily complete these tasks and earn some extra money when you are doing trade or traveling. These tasks include:
Deliver documents: Take a message to the Port Trade Association.
Delivery of trading goods: after buying the goods designated by it, it will be delivered to the exchange at the designated port.
Buy trading goods: buy a commodity designated by him and transport it back to the port to give it to him.
Looking for someone: look for someone in a certain sea area according to his instructions and take him back. You only need to go to any bar or trade association in any city after arriving in that area, and you can get the information about where this person is.
Escort: Escort someone to a city.
Collection of arrears: go to a city or sea area to find someone to collect arrears, in the same way as looking for someone.
Transporting treasures: escorting a treasure in the sea area to another port is the best task. There are two situations. One is that if you don't buy the treasure that the union already has for a long time, he will let you take it away. In this case, I usually don't pick it up and buy it directly for him. The other is the treasure that the trade union didn't have originally, which is the treasure that the sea area needs to find by itself. He asked you to send it. This situation will definitely be sent to him next, so it is unnecessary.
Buy treasure: let you go to a trade association in a city to buy treasures that are being sold. This task is also free.
I call these tasks ordinary tasks, and the reward varies according to the difficulty. When you finish an arduous task, you may be recommended by the trade union leader to increase the market share of the city 1%. In the 4th generation and 4th+generation, there is another task that the trade association did not get from this active instruction, in other words, it is a passive task that must be completed, such as chasing fugitives and arresting defaulting businessmen. This kind of task is directly or indirectly related to your plot progress and influence value in the sea area. Failure to meet certain conditions will not trigger, but there is no time limit like ordinary tasks. The advantage of completing them is that you can improve your influence in this area and get rich rewards. More importantly, most trade associations will tell you the information of the city ruins or the evidence clues of bullies after you finish this task, and the ruins are the treasures you get. Most special tasks need to get information through the channel of the bar, so the bar is where you often go, and the bar is the information center in the big navigation game.
(3) Hotel:
Stay for one day: Take a day off.
Continuous accommodation: rest for 3 consecutive days, 10 or 30 days.
After equipping the staff officer, you can get the army information in the strange sea area for a few days.
(4) Exchange:
Trading: buying and selling commodities, buying low and selling high. If you want me to explain this in detail, I advise you to die.
Business investment: invest in business, improve our own possession of the port and promote the development of the port.
Price consultation: global commodity trading market. A chart will appear. Click on each city to view it. In the fourth generation, the transaction difficulty has dropped a lot, and almost any commodity can be profitable.
The number of special products that a port can provide depends on your possession and development of the port. The higher the degree of ownership, the more featured products are provided. After the occupation level 100, the higher the development level, the more the quantity and the better the quality.
5], the palace (the praetorium):
Contract: sign a contract with the Hong Kong owner. Only by signing the contract can you trade in this port and improve the port occupancy rate. At the same time, the route is also opened, and you can use the command of automatic movement to move between ports conveniently.
Military investment: invest in the army and improve the armed level of the port.
Borrow treasure: you can consider this instruction at the beginning of the game and charge a little money.
[6], Square
Some plots or things need to come, and sometimes you can get hot information.
If missionaries are equipped, after purchasing some special products, orders for "distributing trading products" will appear in some ports, which is equivalent to a new product launch conference to create the popularity of special products.
* If the special products in a certain area are very popular, you will immediately buy the popular products from the place of origin and sell them at the ports in these areas. The profit is very large, and the profit is more than 5 or 6 times.
* In addition, selling popular products can increase the occupancy rate. If you have occupied more than 80% in this port and sold a certain number of special products at one time, the exchange of this port will also give you a letter of recommendation or recommendation (12 or more letters of introduction and 20- or more letters of recommendation). If you take a letter to the palace in any port, the king will make an exception and increase your occupancy rate! If the market share in this port is less than 80%, then the exchange will directly reward your market share in this port without sending you a letter.
:: Obtaining hot information: In the price consultation of the exchange, those port icons on the chart have divergent lines, or they are obtained from bar girls, or after entering the port, hot information can be obtained in the square.
* The general distribution of trade goods may be in Hong Kong or other ports. Pay attention to NPC's conversation.
Forming a local fleet: this is also a new feature of this generation of games. After the game has been played for a certain period of time (with a certain influence value, you and your sailors have a certain level), you can form a local fleet.
By the way, the use of the local fleet is mentioned here. The sea area is designated-with a captain, he will make money for you in the sea area. A captain with strong command ability is efficient. Local fleet command:
(1), alert-attack the enemy fleet in the designated position.
(2) Entering a port-a specific captain's specific port will lead to a specific plot, thus obtaining some treasure information. You need to change ships or arrange a fleet for him.
(3) attack-attack the designated enemy port.
(4) Authorization-ordering it to conduct activities and trade in a certain sea area.
Organize a local fleet: organize ships.
Replace the local fleet flagship: replace the local fleet flagship.
Dissolve the local fleet: the local fleet is dissolved.
Existence, dock:
Going out to sea: manual navigation.
Automatic movement-if the route has been opened, that is, you have signed a sales contract at the starting and ending ports, then the route will turn red on the chart, indicating that the route can be opened, and you can move through automatic navigation, which is fast and labor-saving.
Source: many choices, very convenient! !
Wharf: same as shipyard, so I won't repeat it.
Storage of goods: some goods can be temporarily left in the port for the next treatment.
Levies, cultural relics:
Entering the ruins is actually an adventure and treasure hunt on land, and it is often related to the bully's card, provided that you have a map of the ruins, which is distributed in trade associations all over the country, and you can only enter after buying it. There are often small games or quiz points in the ruins. Try to use your head and enjoy the game. Don't always turn over the answers on the web page.
(3) Basic knowledge and preparation for going to sea
After understanding the above basic knowledge, you can prepare to go to sea. Whether you are going to do business or want to go out for a walk as soon as you arrive, going to sea is inevitable, so please continue to understand these basic knowledge.
First, look at the following four descriptions of the port: chart, deck, information, sailor assignment and function. These four instructions are the most important ones. Whether you are at sea or in a port, you will need them at any time. I will introduce them one by one.
1, chart:
Click on it, and you will see the navigation routes around the world. At the beginning of the game, depending on the protagonist, you may only have 1 or two signing cities, with Heideram's Boggs series as a column. Now you can only see Stockholm and Oslo are bright red in this area of Beihai on the chart, because you only have these two cities. Other cities in the sea area are invisible except London, Hamburg and Amsterdam, because you haven't found them yet, and the big cities you can see are dark red, which means that you have no share in the port. When you find a port or there is a share in the port, click the city icon to view simple information of the port, such as share distribution and coordinates.
Beihai is also listed. The rectangular box at the top left of the map says "Go to the New World". Click to switch to the map of the New World, which says "Go to the Mediterranean" at the bottom. In the same way. It says "Go global". Click to switch to the global map. At this time, you will see that many places are black except the seven seas. Those places don't mean you can't go. Those black areas are all made up of black squares. There is a supply village under each black area. After discovering these supply villages, you can erase the black cover from the chart.
The information of all forces in the sea area is displayed at the top of the interface, which is arranged from left to right according to the force value from big to small. Click to view. If you haven't been in contact with these forces or your staff haven't investigated their information, you can't see them.
Click on the activity panel on the right side of each city, and relevant information will pop up. As above, cities that have not been contacted cannot be viewed.
Move the mouse to the city to display the coordinates. Here are some tips about treasure hunting, and then introduce the application of coordinates in detail.
2. Deck: Assign your partners to their posts.
In the deck picture, a ship is divided into different parts and cabins. This is the function of each cabin.
* The captain's cabin-the captain-the soul of the fleet (something for nothing)-corresponds to the character attribute "command"
* After the adjutant room-adjutant-is equipped, the trade unions in Hong Kong will increase the "command to send negotiation documents"-corresponding to the character attribute "explanatory power"-and the dissatisfaction of sailors will be more easily alleviated.
* After the staff room-staff-is equipped, the instructions of "determining the plan" are added to the wine field in Hong Kong to engage in sabotage activities. In addition, after staying in a strange sea area for a few days, you can get the intelligence of the forces in the sea area-the corresponding character attribute "strategy"
* Chief Accountant-Auditor-Buying and selling treasures and commodities, bargaining, and selling commodities after equipment, there can be a "show purchase price" instruction-corresponding to the character attribute "accounting technology"
* Worship Room-Missionary-Alleviating the dissatisfaction of sailors and making the square popular-Corresponding to the character attribute "explanatory power"
* Timber room-carpentry-ship repair, ship repair after naval battle or storm, no need to send it to the port, and it can also help save money after equipment. You must match him when buying a gun-corresponding to the character attribute "survey"
* infirmary-ship doctor-sailors and sailors who treat the sick and wounded-corresponding character attribute "observation"
* Kitchen-chef-can save water and vegetables, and the fatigue of sailors is not easy to rise-corresponding to "strike force"
* Feeding room-breeder-feeding livestock, food, producing food and reducing food consumption-corresponding to "vitality"
* Single room-any seafarer-a place for uncomfortable seafarers to rest, and sick and injured seafarers to recover soon.
* Recreation room-any seafarer-a place for seafarers to entertain, which can reduce the fatigue of seafarers, make seafarers' mental state better and make sick seafarers recover as soon as possible.
The survey station-surveyor-ship sails fast, and cooperates with the captain for automatic navigation-survey.
Steering room-helmsman-fast sailing, easy steering (necessary for manual navigation)-rowing.
The deck-deck VIP-deck is kept clean, and rats are not easy to produce, but the vitality of seafarers is easy to fatigue. If he doesn't have an emergency team leader or an emergency team leader, he can't fight, and he will be responsible for fighting the enemy-vitality.
Observation deck-observation-observation, convenient for treasure exploration and port discovery-observation.
Mast-sailor-fast sailing, easy driving-sailing.
The sailor's room-the captain of the charge-is easy to win in hand-to-hand combat, and there is one-on-one work-fencing.
Armed battery-artillery gunner-anti-aircraft gun strike force-strike force
Material warehouse-space for water and food.
Cargo warehouse-cargo space
Staffing method: first click on the navigator on the right side of the deck screen, and then in each cabin on the left, as long as the navigator is capable, a colored box will appear, and then click on the cabin you specify. Or, just click on the cabin, and then the game will prompt the ability ranking of seafarers who can hold this position.
3. Information
This label should be the most important. For beginners, it must be used frequently. One of the problems encountered in the game is to pay close attention to NPC conversations frequently, and the other is to check the information at any time.
There are * * * points here: sailor information, fleet information, ships at the dock, treasure information, entrustment information (4+).
Seafarer information: Check the attribute information of each seafarer in detail.
Fleet information: Detailed information of the main fleet and sub-fleet, including the ships of each fleet.
Ships in the Dock: Organize the information of ships stored in docks around the world, so that you can see your own resources at a glance.
Treasure information: treasures are classified in detail, and the use and distribution of treasures depend on this panel.
Entrusting information: only for ordinary tasks, with this panel, you don't have to spend energy to remember complicated task contents, and you can always know your task progress by looking at this panel.
Step 4 assign sailors
Generally, the interface of assigning sailors will automatically appear after recruiting sailors in pubs, but this instruction is still useful. If you can understand Chinese, you can basically understand this interface, so I won't introduce it much. Explain that every ship has the role of necessary sailor and the biggest sailor.
Necessary seaman, a ship has a lot of work to do when sailing at sea, which is beyond the ability of the captain and several people below him. Therefore, this manpower is the number of seafarers needed for a ship. Less than this number of sailors will inevitably affect the efficiency of fleet navigation, just like if you use 10 people to do the work of 100 people, you will get twice the result with half the effort. Then, in the game, the direct consequences of less than the necessary number of sailors are: the overall fatigue of sailors rises rapidly, the ship speed slows down, sailors are more prone to fatigue, and the shelling hit rate decreases in naval battles.
5. Function
Game setting, archiving, file retrieval and game ending.
There is a concept of fairness and progress here, which is a very important feature of great navigation.
The so-called fair progress means that files are not allowed to be taken during the game, and must be archived at the end of the game.
If you don't save the real-time file when you quit the game, the fair progress will be invalid to prevent you from replaying the content of the same time period in the game the next time you enter the game. Of course, you can choose not to use fair progress, so you won't get a special reward after the game is cleared-big release (unique pictures).
The establishment of fair progress embodies the idea that game designers attach importance to the game process rather than the purpose.
(4) Going to sea-marine knowledge
Now, you can load the trading goods, equip your sailors and partners, go to the dock to replenish, determine the destination and go to sea.
Pictures on the ocean: explain the composition of the picture on the right.
Date: 65438+1October1-65438+February 3 1. The four generations did not have the concept of year, and the cycle was 365 days. That is to say, there is no time limit for this game, so why did I say at the beginning of the article that this game is a game that focuses on process rather than purpose? Now you understand that there is no time limit, and NPC prompts that all the details of the plot are only a matter of time, and the degree of freedom is very high. You can completely let go of the game, don't worry about failing.
Fleet status: usually rats, diseases, etc.
Coordinates: the coordinates of the ship. I told you at the beginning of the article to review your geography knowledge. If you still can't tell the difference between latitude and longitude, I'm too lazy to teach you, so I quit the game and read by myself.
Food water: supply
The number of boatmen is tired (reaching 100, the number of sailors will continue to decrease)
Left sail and right sail (you can use the left and right arrow keys of the keyboard to control the direction of the sail)
The sailing state of the ship (the feathered thing floating on the map represents the wind direction, and the sail is bow-shaped. If the flat side of the sail is controlled to face the wind, the ship can move. This is not easy for me to introduce. I'll try it myself and understand. )
Rudder (you can click the game screen with the mouse to control the direction of the ship)
Cancel: Cancel the automatic movement or cancel the high-speed movement.
Move at high speed (only if you get an image of the vulture and install it on the boat)
Supplementary note: When using the instruction of manual navigation, there are four icons under the rudder.
The battle began to explore, and the berth was half open.
Battle Start: Choose this command, choose to attack the fleet or port (it must be visible in the picture), and you can start the attack.
Exploration: The ship is near the shore, exploring the treasure. Replenish supplies, sometimes find some money, or encounter quicksand, traps, hot springs, and indigenous hospitality.
Berthing: anchor and stop the ship.
Half-open: the sail is half-open, and the speed of the ship is halved, which is convenient for fighting or treasure hunting. The first time you go to sea, the default is half open. Remember to change it to full open.
Right mouse button: Game pause is used to select other function keys, which is very important and essential for naval warfare, navigation and treasure hunting.
(5)
Naval battle:
1, naval warfare should be classified into hand-to-hand combat and artillery warfare. If you want to win hand-to-hand combat and get a lot of money, then you should rebuild the cabin in the shipyard and build more sailor rooms, so that your sailors will not lose or even surpass each other in number. In Whiteblade, the most efficient way is to control the contact between the flagship and the opponent's flagship to cause one-on-one combat. Equip the captain with good weapons and armor to increase the chances of winning. As long as you win a one-on-one battle, you can win the battle immediately. In 4+, it should be noted that in the white blade, the other prefect may randomly choose his opponent, so if the captain has the ability to keep his swordsmanship from being too low, it is best to equip him with treasures. If you win one-on-one or hand-to-hand combat, you can get a lot of money and get rich quickly.
2, artillery battle. T-tactics that beginners must learn. NPC will also teach you in the game. I learned it by reading World War II novels. Nonsense. Now let me explain something to you. First of all, the main gun of each ship is aimed at the side of the ship, and only the bow gun and the stern gun are placed at both ends of the ship. Because there is not much space at the bow and stern, it is impossible to put too many guns at the bow and stern, so the main firepower of a ship is concentrated on the side. Then when you are in a naval battle, first, don't let the enemy's side face your ship, and at the same time try to point your own artillery at it, which leads to the T-tactics. The direction of your ship is the horizontal bar of T, and the place is the vertical bar of T. Because both sides are moving in the naval battle, you should pay attention to the direction of the enemy while paying attention to the wind direction and adjusting the sail direction. The ideal situation is to always follow the tail of the enemy fleet and take the S-shaped route, which is what many people call S-shaped tactics. The more gunners and sailors, the higher the level of gunners and guns, and the higher the hit rate.
3. After the naval battle begins, use the pause button to click on the other ship at any time to decide how to solve the battle.
4. When shelling the port (when it is close to the enemy's exclusive port, the port will shell our fleet), let the ship face the port on its side, then anchor and stop the ship, and you can easily win by continuous shelling.
5. After the lookout has a high level, there is a chance to successfully attack the enemy fleet, provided that the two flagships contact.
6. Winning the naval battle can reduce the enemy's strength and the occupation of the enemy's allied ports.
7. There are two ways to destroy the enemy. Slow play: once the naval battle is won, the occupation of all contract ports of the enemy will drop by 2 points, and after 50 strikes, it will drop to 0, and the enemy will be dissolved. Play fast: attack Hong Kong, immediately invest as much as 100, do the same, and squeeze out the enemy. Need enough funds.
Treasure:
1, classification: weapons and armor (to improve the swordsmanship of seafarers); Equipment (correspondingly improve the attributes of this position); Original products (adding special products of specific ports); Gifts (the desire of bar girls, everyone wants the same); Maps (relics map, treasure map)
Maritime articles (articles to alleviate special circumstances); Bow image (added fleet special effects, equipped on board).
2, use: integral information column-treasure information-use or equipment.
3. Treasure Hunt Tip: Use the automatic movement command to display the chart, and don't leave the port in a hurry. Use the treasure map to determine the specific location by comparing it with the nautical chart. After you get the coordinates of the treasure, you can also use this method to check the coordinates of each city with the mouse, judge the location of the treasure with the location of the city, and judge which direction the treasure is in the nearest city with the coordinate knowledge you have learned.
4. Get treasures: Trade associations in big ports often sell some props.
Some big ports can choose the city gate. After exploration, you can usually find relics and treasures.
The girl in the bar in Dagang will tell you some specific latitude and longitude of the baby after making a good relationship.
Have a drink. After talking to the barmaid, the barmaid will tell you what she dreamed. This is a gift. While traveling around the world, I found these gifts and brought them back to the corresponding bar girls. She will tell you the exact latitude and longitude of the treasure. Before that, she will only tell you a general direction.
A specific sailor will have a specific story in a specific port, which will lead to some information about props. Then according to the corresponding sea area provided in the information, find the bar girl in the corresponding sea area, and you can get the latitude and longitude of the treasure.
Ordering a local fleet under the command of a specific sailor to send it to a port in a specific sea area will also trigger the information on the props.
After more than half of the troops in the sea area, walking around the ports in the sea area will also lead to props information.
Mobidick, sharks and strange fish appear randomly at sea, and there are treasures after being defeated.
After defeating some evil forces, it is also rewarding to walk around their original forces.
Finally, there is still time. Even if the above conditions have not yet appeared, then come back later, maybe there will be gains.
5. Bully's Card: A map of bully's card is composed of two parts, some of which can be obtained in four ways: ① Destroy the forces in the sea area where the character plot needs to be defeated; (2) to complete the special tasks of local trade associations; ③ Obtained in the ruins; Give it to local people or local powerful people. Necessary conditions of two components: the force value must be the first in the sea area. The way to find the bully card is the same as the trick to find the treasure mentioned above. It is important to be familiar with the shape of the map and coastline, and compare the curve of the coastline where the bully card is located on the map with which coastline is the most similar on the map.