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Magic gate 7 introduction
. vocational selection

Mm7 has nine occupations, which can be roughly divided into mage departments: druids, priests, warlocks and warriors: knights, paladins, monks, rangers, archers and thieves.

Only priests and mages in the mage department can cultivate the corresponding spells and light/dark magic to the master level, and the really practical and easy-to-use spells are all master level, so priests and mages are indispensable figures in the team; Although priests can practice spells other than light/darkness, they can only practice to the master level. He is really a priest with great quality and no powerful spells, and his master meditation is useless.

Knights and monks in the samurai department are experts in hand-to-hand combat with high attack and defense and high HP. Archers and thieves are long-range attacks, but also experts in finding secret doors and clearing traps; Rangers and ronins are chicken ribs, and they have no special skills. In today's society that needs professionals, they naturally belong to the eliminated profession of priests, and they have no scenery in the Six Dynasties. Two combinations are recommended here:

A monk+shooter+priest+warlock (perfect combination-highly recommended)

B. Knight+thief+priest+warlock

Among them, knights/monks must choose men, because when completing the obelisk mission, there is a hero belt: weapon use +5, strength +5, life recovery, only men can use it.

About race: the difference between races in MM7 is not obvious, although each race has its own advantages. I prefer humans and elves, especially mm among elves. She is small and exquisite with a sweet voice. She is the representative of oriental (more like China) beauties, and her archery is first-class. She is the best choice for archers. It is so romantic and warm to take her on a trip to beautiful Elasia.

2. Skills development

1。 Knight: He can use all kinds of weapons, wear any heavy armor and have the most life, but he can't use any magic. He is a typical soldier.

It is suggested to cultivate skills: sword, spear, board, arm, fitness and repair items. There is no need to cultivate shields, because knights usually have weapons in both hands.

2。 Thief: His specialty is stealing, clearing traps and finding secret doors. At the same time, he has high vitality and attack power. His specialty weapon is dagger, and he is not good at close combat. It is recommended to hold a sword in your left hand and a dagger in your right hand.

Suggested cultivation skills: dagger, leather armor, trap clearing, stealing, sword, weapon use and perception.

3。 Monk: He is a karate master, a real China Kung Fu, and he is proficient in evasion and Shaolin cudgel. His later attack power surpassed that of the Cavaliers, and he was the first master in melee, with high anti-strike ability and high health.

It is suggested to cultivate skills: unarmed, dodge, stick, study, fitness, weapon use, leather armor, trap removal.

4。 Archer: It takes a hundred paces to pierce the Yang, but it takes a thousand miles to kill. Only they can practice archery to master level, and melee (spear) is not bad. They can also learn from Elemental Magic Masters and Light/Dark Magic Experts. They are also the best candidates to find secret doors, and they are out-and-out generalists.

Suggested cultivation skills: bow, chain, insight, spear, learning, elemental magic and light/dark magic.

5。 Priest: The best doctors and businessmen in the team, their warlocks are indispensable figures in the team, and only they can cultivate the corresponding spells to the master level, but the weapons and armor they can use are limited.

It is suggested to cultivate skills: spiritual magic, psychic magic, body magic, businessman, light/dark magic, scepter, shield, learning and meditation.

6。 Warlock: He is proficient in all kinds of elemental magic. He is a powerful caster, but his weak body and poor armor need better care. Powerful magic power can completely make up for the lack of body.

It is suggested to cultivate skills: fire magic, gas magic, water magic, earth magic, light/dark magic, identification of objects, identification of monsters, short sticks, alchemy, learning and meditation.

Skills are upgraded according to 4-7- 10. Only by upgrading to the corresponding level can the power of the corresponding skills be effectively enhanced.

Step 3: Simple strategy

Because it is an old game and a classic RPG game, it is impossible to have a unified strategic process like a war chess game. Everyone (even the same person) has his own different ways, so he can only say simple ways to get started.

If you don't know anything about the wizarding world, then quickly form a team according to the game. This character combination is reasonable and easy to use; If you want to form a satisfactory combination, first choose a professional combination, then choose the second skill, and it is best to choose weapons/armor/magic, because you can save a lot of money on equipment or spell books; Secondly, maximize the main attributes of the corresponding occupation and minimize the luck (because there are lucky wells that can add the lucky value to 15), and the remaining attribute points are divided into speed and accuracy. In this way, there are several torches on the island, so it should be no big problem to deal with the little monsters on the island. At the beginning, everyone should have bows and arrows anyway, and don't spend money on seashells (there is a treasure chest in the west of the island). Finally, it is best to return the longbow and shield, because even a little more attack/defense and 100 gold coins at the beginning will be of great help. Clean up all monsters on the island except dragons and dragonflies (born again every day). Everyone will consider leaving the emerald when they reach level 4.

After arriving in Harmondale, upgrade your skills to expert level, join the local magic alliance, and replenish your equipment and magic. You will start to clean up the big-eared monsters outside the city and inside the city, and then go to Tulare Forest to eliminate several tree monsters there (be careful not to cross the river or run too far away from the city), and you will get a few good bows in the initial stage without going there. If there are really not enough gold coins, then go to work and work as coolies for JS in Harmondale, Elasia and Tula Forest. Going back and forth several times, it is not difficult to earn thousands of dollars.

With a little primitive accumulation and some training for the team, I should consider going to Stone Town. If your team is strong enough, kill all the way and get some good things from the treasure chest; If the strength is not good, then running all the way, only killing monsters that get in the way, rushes to Stone Town in one breath, and finishes a task there-clearing the ghosts of caves, and you will have a favorite reputation in Stone Town. If you have professional business skills and bring a liar (by the way, it is best to bring a scholar liar at the beginning and an instructor to increase your experience in the middle and late stages), you can buy and sell goods at a price close to the original price, because the businessmen here are not as dark as those in other places. You can come here to avoid being slaughtered if you want to upgrade or buy or sell goods in the future.

At this point, you should have a certain strength, you can travel around the rivers and lakes with your beloved mm, and no one can stop you ~ ~ ~

Four. Magic review

Magic can be divided into priest magic, elemental magic (warlock magic) and light/dark magic.

1. Elemental magic is divided into fire, water, air and earth magic, and each magic has its own characteristics in 1 1 (as do other magic).

A. Fire fighting system:

Halo of Fire: A special drug that is ineffective against physical attacks such as mud monsters.

Sacrifice: cover the team with a layer of flame, causing damage to the enemy for a certain duration.

B. gas system:

Witch's eye: a necessary spell for adventure. I don't need to say more about the benefits.

Magic Jump: Combined with the forward key, you can jump to some places or small slopes that can't be reached by flying without flying (such as ancient tombs and Buracas desert).

Invisibility: You can get by if you can't beat the enemy, which is a typical example: a giant fortress.

Fly: With this magic, you hardly have to walk in the wild.

C. water supply system:

Make ordinary things magical. Haha ~, this is the super touch of gold, which is the main source of money in the later period and can also point out powerful magic items. I once pointed out that gloves with+17 hand-to-hand combat skills are the most practical among my items. The higher the water system magic level, the better the items, especially the master level, and it seems that standing on the city grass at 6-7 in the morning can better order the items.

Dimension gate: teleportation is a life-saving spell to escape from powerful enemies or critical moments.

Lioydis Beacon: With this spell, the vast land of Erathia will become as big as the palm of your hand and come and go freely.

D. soil series:

Mass distortion: the sudden increase in the weight of the target is a killer stream that attacks huge monsters without dark shrinkage.

In addition, when there is no light/dark magic or light/dark magic doesn't work, burning and yielding are the strongest spells to deal with monsters. Other incantations not mentioned are either obvious or not practical, and the following is similar.

2. Pastor magic pays attention to spiritual magic and physical magic, including soul magic, spiritual magic and physical magic.

A. the soul system:

Bring back to life: As long as you have these two spells, even if the other three people in the team become skeletons or tombstones, the priest can bring them back to life. This is a powerful spell to make you start over.

Shared Life: Distribute the player's life equally, plus 3-4 times the level of soul magic.

B. Department of Mind:

Berserker: Let the target attack the nearest enemy regardless of the enemy.

C. limb system:

Regeneration: continuously and automatically replenish life.

Protect from Magic: Magic that protects the whole team from poisoning, disease, petrification, paralysis, weakness and immediate death. It is a specific medicine to deal with the death magic of the tauren king (the second scary monster in the game, much stronger than the invincible hero, more like Niu Niu in it). Note that using this magic does not mean that you are completely unaffected by the above magic, but only reduces the probability or that this magic has a limit on the number of attacks.

Strength Healing: Restores part of the life of all players.

3. Light/Dark Magic: It is the strongest magic in the game, and it is also the skill that the mage majored in later career. This is an effective magic to kill powerful enemies. The only drawback is that it consumes too much mana and cannot be used continuously for a long time; And in the seventh generation, I can't practice at the same time as the sixth generation, so I can only practice one of them. I feel a little uncomfortable, but single magic is better than six generations.

A. lighting department:

Light vector, destroy the undead: DD that kills Dia and abyss undead monsters does double damage to undead monsters.

Dispel magic: removes magic spells from all creatures in sight. Typical usage: remove the necromancer in the abyss and die at the same time.

Paralysis: Paralyze monsters. During this effective time, the paralyzed monster can do nothing, but you can kill it.

Day of the Gods, Day of Protection and Time of Strength: These three kinds of magic are necessary before killing the enemy, including seven kinds of priest/mage spell defense, flying in the air and magic eye, attack acceleration, divine power, shield protection, stone skin protection and holy spirit support, which greatly enhance all the attributes of the team.

Sunray: The first deadly magic in the game, but it can only be used outdoors during the day.

God intervention: completely restore the attributes and conditions of the team, but it can only be used three times a day. Each time it is used, the age of the caster will increase by ten years. Use it carefully, and don't turn yourself into an old urchin of 10000 years old, who doesn't know it yet.

B. Diablo:

Poisonous cloud: Poisonous fog attacks, and it will only disperse when it touches objects.

Vampire weapon: Make the damage of weapon to enemy become your own life.

Shrink Ray: Shrink the monster to 1/4 (master), and the attack power will also be reduced. Is to deal with giant monsters like the dragon head king.

Pain reflex: within the effective time, the enemy will do harm to himself, and at the same time he will suffer the same harm. If this magic is combined with rebirth from the fire and the priest's replenishment spell, the enemy can completely kill himself without doing it himself.

Sacrifice: kill an attendant and feed yourself. This magic is stronger than the ultimate magic of the light department-Purdue sentient beings, so don't worry about age.

Dragon's breath: the second deadliest magic in the game, spewing poisonous gas to a single monster, endangering the surrounding creatures. Be careful not to get too close, lest you kill yourself.

Armageddon: Attack all creatures on the map, including yourself. Equivalent to a small atomic bomb, it is an efficient killing spell, but it can only be used outdoors four times a day.

Verb (abbreviation for verb) potions and age

1.

The preparation of the seventh generation of Chinese medicine is more complicated than that of the sixth generation. In addition to the limitations of raw materials and formulas, there must be corresponding alchemy. But as long as you can make potions, you can buy them in stores, including black potions (abyss or sky city), so the alchemy of priest master level becomes useless, which is one of the reasons why you don't need a priest. The alchemy of the warlock master is enough to prepare white potions. The most useful are the following two:

Orange/red+orange/yellow = magic medicine.

Green/blue+green/yellow = divine power.

Black potion can permanently increase 50 attributes -7 attributes, but it can only be used once; However, petrochemical cleaning and killing agents can be used repeatedly for rejuvenation.

2. Age

In the seventh generation, it takes about a week to upgrade each level, not once a week in the sixth generation, so as the game goes on, your age will naturally increase; And some monsters and magic (Purdue sentient beings) will also increase your magic age. Magic age can be eliminated with black rejuvenation potion, but actual age cannot. The following are the effects of (magic) age on character attributes:

0-49: The attribute is unchanged.

50-99: Strength and endurance become normal 75%, intelligence and personality become 150%, and others remain unchanged.

100- 149: Strength, endurance, speed, and hit rate will become 40%, while others remain unchanged.

150+: Only luck is 100%, and everything else becomes 10%.

6. Treasure selection

Killing dragons and the king of giants can pick up artifacts/relics at random)-they can be sold in stores, but treasures obtained by killing specific monsters or completing specific tasks cannot be sold. The additional attributes/skills of these treasures/artifacts can be superimposed with ordinary magic items and NPC in the equipment. It should be noted that the attributes added in ordinary equipment can be accumulated, but the attributes added in skills cannot be accumulated. Only those that increase the most will show the effect, but treasures/artifacts are not limited to this. So the most practical treasure/artifact is to increase the skill effect. All treasures/artifacts listed below can increase skills.

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1。 Ice hockey: Long sword, speed +40, come on.

2。 Pirate ship: Long sword, luck +40, trap removal/theft +5.

3。 Wallace: Long sword, personality +40, weapon use+10.

4。 Ghoubane: Two-handed sword, slaughter, immune paralysis, 3- 18 fire damage.

5。 Gallows: spears, slay dragons, slay demons.

6。 Justice: Hammer stick, slaughter, strengthen mind/body magic, speed -40, keep in good condition.

7。 Hammer of MacGregor: Improved soul magic, strength +75, anti-gas -50.

8。 Ethric's staff: strengthen dark magic, meditate+15, restore life, evil attribute.

9。 Old Nick: Dagger, trap removal +5, killing elves, 8 poison damage.

10。 Ania Selving: Bow, hit rate+150, bow and arrow skill +5, armor-15.

1 1。 Harecks leather: trap removal/theft +5, luck +50, water walking, all attributes-10.

12。 Expert hand: hand guard, empty hand/dodge+10.

13。 Seven boots: speed +40, strengthen water system magic.

14。 Shield of Glory: Improved soul magic, shield +5, body/mind-10.

15。 Scholar's hat: learning skill+15, endurance -50.

16。 Tarleton's rudder: strengthen light magic, strength/personality+15, luck -40, keep in good condition.

17。 Fina Fairy Crown: Strengthen Fire Magic, Personality +30, Defence Water +50.

18。 Ruler's Ring: Strengthening Mind/Dark Magic.

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19. Ms. Kamai's dagger: Trap removal +5, poison damage.

20。 Zoka's axe: strengthen soil magic.

2 1。 Sun cloak: strengthening the magic of light

22。 Moon cloak: strengthening black magic

23。 Hero's Belt: Weapon Skill +5, Strength+15, Restore Life, male only.

24。 Elf ring: strengthening air magic

25。 Ghost ring: strengthen soul magic.

26。 Shadow Mask: Trap Removal/Theft +3

Seven. aim

1。 Rescued Loren Steel Company and stole the battle plan of Riverstride fortress.

It takes a month to complete these two tasks, so it is best to learn the space-time landmarks before completing them, and they can be completed together; There are two ways to accomplish them. If you help an employer, you can get twice the experience. If you help your employer's opponent, you will be sentenced to one year in prison, except for half of your experience. Be careful, but remember

2。 The thief became a thief: stealing Lord markham's vase (thief->; Rogue)

When you come to complete this task, the strength of the team should not be very strong, so the swordsmen inside are still a great threat to you. Here is how to outsmart the vase. After entering the gate, press Enter immediately to enter the turn-based system. Let the swordsmen inside kill each other with madness and hostility and hide in the distance. Don't show or attack them. It's time for magic. Let's do it again so that they can kill themselves without taking great risks. If you think this method is too slow, run quickly to the room on the right, and then jump quickly to the table with magic jump, but go to turn-based system and use telepathy to avoid organ damage; If you don't have the magic of taking things from a distance, you have to jump into the ground again (be careful not to be surrounded) and get the vase directly with your hands, but this will hurt some organs, and you may even kill that person (whatever, just get the vase), and then escape the pursuit of the swordsman in the same way. The dead must go to the temple for treatment. Of course, if your team is strong enough, go in and cut them off.

3。 Knight to Champion: Sunday Arena

Apply all kinds of protective magic before going in, especially the three guards in the light magic. Because the monsters in it appear randomly, if you think the monsters in it are too powerful, you can come to the S/L Dafa once. As long as you win five knight victories, you can pass this test.

4。 Senior archer mage promoted to archer master: giant fortress.

The giants and dragons in the giant fortress didn't have the strength to fight with them until later, so the best way to accomplish this task is to easily fool the giants and dragons inside and get bows and other treasures. This method is also suitable for Rogue to be promoted to an assassin and take Mrs. Carmine's dagger (the red skirt walks around the flickering castle).

5。 A hermit (initiator) becomes a ninja (ninja).

Scroll code: north, east, south, west and middle, that is, the password of the hidden tomb next to the bridge in Elasia.

6。 ArcoMage competition: Elasia

To play cards, you must first have a deck of cards, in the White Cliff Cave in Harmondale; Then I took this card and won a game in the hotels of Harmondale, Erathia, Tularean Forest, Deyja, Bracadd Desert, Stone City, Celeste, The Pit, Evenmorn Island, Mount Nighon, Barrow Downs, Tatalia and Avlee respectively. There is no limit to time and number of games, as long as you can win one in every local hotel. Of course, if you happen to like this piece of music, you can also play a game.

6。 The obelisk incident (hidden)

When you visit the 14 obelisk in Elasia, go to a stone circle at the southernmost tip of Evangemont Island. When you stay there until midnight (that is, 12 pm don't oversleep), a bunch of flowers will appear in the center of the stone circle. Click on this bunch of flowers and you will get the gold coins and treasures you deserve.

7。 Others: the map of clergy promoted to pastor is in the treasure chest with barrels on the floor; In the process of monks' promotion to hermits, the best routes to the cemetery are X, IX, X, III, IV and Zuka cemeteries.

Eight. others

1。 Prestige: The prestige of each region is calculated independently (different from the value of the six generations), but prestige only affects the price of goods bought and sold. Priests with business masters can ignore this and buy and sell goods at the original price.

2。 About S/L Dafa: S/L Dafa is an open secret in RPG games. You can use this solution to get what you want. Suitable places for the Seven Dynasties S/L Dafa include: when picking up minerals and making articles, opening treasure boxes, going to shops to buy magic books and articles, picking up dragons' bodies (treasures/artifacts can be obtained randomly), and visiting competitive torch platforms and altars.

3。 There are many wells in towns all over the continent of Elasia, some of which are permanent and should not be missed; And these wells will be restored every year. Don't miss every opportunity. The same is true of wild treasure boxes, mines and monsters. So, don't put the good things you find that you can't use for a while in the wild treasure chest. It is safe to put them in the dungeon, because DD in the dungeon will not be reborn.

4。 About going to jail: You may have three chances to go to jail in the game. One is to betray the employer when saving the spy/stealing the plan, and the other is to take the bright route to kill the swordsman in the heart of the Griffin castle and then go to see the queen; Third, when you join the light/dark magic alliance, if you still have a fine to pay. Every time you go to prison for a year, your time and space landmark disappears. The only compensation is that you have one more chance to drink well water, open a treasure chest and pick up ore.

5。 Infinite experience method: Rangers are promoted to hunters, and you can have the desired experience with a click of the mouse (it seems that six generations have similar experiences), but don't be too greedy.

6。 Unlimited money: When you are promoted to warlock and get the book Purdue Beings, don't go back to explain the task first, but go to the arbitrator in Harmondale, drop the book on the ground first, then go in and tell the judge "I dropped something" and he will give you another copy of Purdue Beings. Do the same thing, each player can fill up books, and each book can buy 10. As long as you don't explain the task with Purdue sentient beings, this trick has always worked.

7。 About magic lamp: using magic lamp may cause all kinds of unexpected consequences, but among them, increasing skill value is the most useful. The fourth week of October is the best period every year, and a magic lamp can add 8 skills. However, the 5th and 26th of each month are stoned, the 7th is 2 1 eradicated, and the 27th is dead.

8。 Light and darkness:

If you choose to take the bright route, the picture style will become quite bright and refreshing, and the city of the sky will give people a very comfortable feeling, as well as the flaming sword and the archangel with open wings, as well as the easy-going exorcist. The feeling of wandering there is really beautiful. The only drawback is that light magic has no powerful spells indoors, and the efficiency of killing monsters is not high. Taking the dark route, the whole picture becomes as depressing as the abyss city, the mage (priest and warlock) becomes a skeleton, and people become ruthless, but the dark magic is really too powerful. All monsters in the dungeon can be easily dealt with, and the doomsday judgment is invincible outside the city. By the way, add here how to use black magic to destroy dragons, giants and those nasty demons in the giant country.

There is no doubt about the strength of coming to the giant country, but it is too tired to kill those giants, dragons and demons one by one. How to do this: first make a landmark in the giant country, then go back to the big towns such as Elasia, find an instructor and a therapist master, then return to the giant country through the landmark, add all kinds of protective magic to the team, stand in front of the hut (don't forget to order the pedestal for one day), and then start to let your mage use the "Doomsday Judgment" in turn, 2x4=8 times a day. Then stand there and rest, but you can't sleep or leave the giant country, otherwise everything will be in vain. Wait until the next day, let the healer restore his abnormal state, and then use the doomsday judgment for three consecutive days in the same way and steps. There will be no creatures on the ground of the giant kingdom except yourself (if your darkness level is almost worse, no creature can live another day), and the rest-just collect the body and find the treasure. Of course, these two wastes must be removed first. In this way, the giant country can be swept away in a few minutes. That feeling is really great, and killing is also happy; And it is impossible to drive them away with light magic in less than an hour.