Cheng's strength stems from the big move "the trend of justice", which restores 8% health every 1s for 5s~7s (with the improvement of skill level). Not only that, the moving speed of Cheng will increase by 30%. With the cooperation of the two skills, he can leave the battlefield quickly when the blood clot is in danger. If he is equipped with the Eye of the Undead, he will lose 10%.
Cheng has no hard control, and his flying, dizziness and stalemate have nothing to do with him. Only the soft control (deceleration) of "Flying Dragon in the Sky", the cooling needs to be leveled by A. In the middle and late stage of the game, the enemy is seriously injured and equipped with "the blade of punishment and the tooth of nightmare", and Cheng Tuanzhan cannot survive for 5 seconds and will be knocked down.
# the glory of the king Lu Bu # Lu Bu's foundation is "true injury", which is the existence of a bonfire in today's version where tanks are rampant. When the equipment is established, he uses a skill to "enchant" the target, triggering "true injury" and continuously leveling A. The mage/shooter can't bear three knives, and the tank has more than five knives. In the team battle, he made a big move, such as "standing long jump", flying in a group, adding 250 points of physical and legal resistance to the killing field, and wielding knives on all sides. All these can create a winning advantage for the team.
The most embarrassing thing for Lu Bu is that his strong period is in the match period and later period, but in the middle of the game, because of his slow lane-changing support, there are limited ways to get gold coins, such as wiping lines, killing/assisting, and participating in leagues. Economically, it is impossible to continue to go up, and it is difficult for Lu Bu to play a role on the basis of the enemy's equipment superiority. Now it's a fast-paced version, and it won't be long before the glue is pulled.
Arthur is known as the "Fifth Five-Year Plan" warrior. He is the opposite of Lu Bu and has made great contributions to the team. His skills include "accelerating silence" and fast lane change support, which can cooperate with Nakano to enter the wild area to grab the wild and disrupt the enemy's development. He has a natural advantage in the face of assassins. One skill is "lock-in" attack, and the other is "silence", which makes the target disable the skill in a short time and connect with the big move "strike"
When Arthur's cooling rate reaches 40%, his skill is once every 3 seconds, and the power storage stage is also 3 seconds. When he is stuck, he can play silence twice in an instant. This skill is actually one of the reasons why Arthur hits high injuries. It will mark the target, so that Arthur's "general attack/skill" will output 1% of each damage to the target during the marking period, and the damage will plummet after Arthur's enemy turns to armor.
Li Xinguang's bright form was indeed a monopoly when it was first introduced, but later the damage and ballistic range were weakened in different ways. The most important thing is to equip him with "anti-injury armor" and become his lifelong enemy. Li Xin, wearing "cloth shoes", was at a loss when he met such resilient heroes as Cheng, Lu Bu and Zhu Bajie.
It is most appropriate to choose the dark form to play Li Xin in Yao Xing Bureau. He has the characteristics of high recovery, high moving speed, high injury, free control and flying. He is not inferior to heroes such as Lu Bu and Arthur in one-on-one combat, and he is highly skilled. He has two general attacks, a flat A can trigger two final "French ball" effects, and he is also very fast at playing tanks. Among them, the skills in the "Xu Li" stage are freely controlled and have
Li Xin wants to push 4 1 point, use the line to suppress, rob the wild and steal the tower. He can contain two or three heroes of the enemy by himself. Even if it is attacked by gunfire in Yaoxing Bureau, it can retreat calmly at a moving speed of 600+. He is an excellent scoring player.
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