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Urgently seeking ~ ~ Xinzheng and OL hermit's leveling method
Dear players:

Hello:

Leveling method of Xinzheng and OL hermits

In fact, it is not difficult to make money from this game, as long as you know how to do it.

The best way for beginners to make money is to sell magic mines. How did the magic mine come from? It is the equipment that you have attributes that extracts attributes. Putting the item in the lower right corner of the item bar is "extract attribute". The higher the item level, the higher the success rate. So I extracted all the equipment with attributes, and now many people in the novice area collect magic mines.

Approximate price list: detonation velocity, three strikes, attack velocity, moving150 w; Casting speed, physical attack, magic attack100 w; Physical defense is 50W, and the attack attribute is generally below 20W. I'm not sure about the details. This market still needs players to study. ) Now that the mining rate has increased, the price may plummet.

Lian Ji, this game is slow, really slow. But you will find a place to train, so it's not slow. As long as you take all the tasks and do all the tasks well, you will be promoted quickly. The task system of this game is to train players and give them good equipment. So early equipment can be used to do tasks, and there is no need to buy it. The leveling task also gives you a clear route.

Of course, many people now organize mage card boats, which is an alternative method of leveling. Needless to say, the speed is ... (super fast)

First of all, talk about various occupations. Many players say this professional garbage, which professional garbage. I can tell you that you are wrong. There is no garbage occupation. Only garbage is playing. Today's games emphasize interaction and unity. Zheng He's competition fully embodies this point. If you are a person who likes to practice alone, you don't have to watch it. You may not read this article. You can also leave the game. This game is not for you.

Anyway, if you practice alone in that profession of this game, then you choose depression and pain. If you want to upgrade quickly in this game, you should practice in teams. Many players say that priests and hermits have the fastest promotion. I don't deny it, but it's not absolute. Why do I say that? There is no denying that the priest's auxiliary skills are really strong, which is needed in any profession. Is it impossible to upgrade other professions without priests? The answer is no. Don't forget that there is another profession, that is, a knight who is half-war and half-doctor. For this profession, I can put it in one sentence, that is, the combination of personal nannies, warriors and knights, wizards and knights of the war department and the legal system except the hermit department will never be slower than that of hermits and priests. Because knights and warriors, mages are both offensive players, but knights have more skills that auxiliary departments should have. Two people are definitely better than one.

Let's talk about PK There is no king of single P in this game, only high-level killers are like cutting melons. Low-level players work hard. If you want to win, you are a group of Europeans. I saw a player say that hermit+priest is invincible. How dare you say that if you don't understand. Let's talk about PK at the same level. No matter what combination, what is PK? It's a nanny. It's not how powerful your role is, unless you have the ability to be the second person. Then let's compare the priest and the knight who is stronger. As far as+attack state is concerned, ms is indeed stronger than QS. But as far as survivability is concerned, the advantages of QS are obvious. What can't stand in this strange group in Europe must be QS. From this point of view, PK will definitely bring QS instead of MS.PK in the future, and the first person to attack is the nanny. Whose nanny comes first? That is doomed to failure. I feel that the combination of mage and knight killing the combination of hermit and priest is like scraping, which is very easy. It's just a level. You can try if you don't believe me. If FS goes up, give MS a skill to let him sleep, and then p hermit with the knight. You can lie down and wait for MS to wake up. His task is to collect the bodies. If you try to run to a given position, he will die. Anyway, QS and any professional group have a strong PK.

Finally, this game is very good. Although there are bugs, which game is not growing in continuous improvement? And tell everyone that you are playing a game, not a game. If you think this profession is good, practice it, if not, don't practice it. Don't always think about how powerful the characters you have trained are. If you want to be Dong Fangbubai, you should practice magic and wave a knife in the palace.

I also read many articles about hermits' bonus points, but I don't think they are very good. You can refer to the following methods to add points yourself.

It's just that if there is anything wrong with my personal opinion, I can learn from it. Don't throw stones at me. Hermits also have many training methods, many of which are related skills. You'd better leave more impatient friends waiting to be washed. There are many things to write, and there are still many aspects that have not been considered. I prefer to practice Ranger alone, but I have no active skills to attack.

hermit

No whirlwind

The full-round killer who dodges and fills the ranger has no anger from the shooter. The effect is to reduce the speed of evasion and attack. Choose one of the two conflicts. Learn the breeze step at level 28, and practice the dodge style with this dodge list.

If you don't add the spirit of the wind, you can consider adding 5:00- 10 to fight monsters with level 4 or so. It's no use adding monsters.

The wind walks to recommend melee classes. If you don't add this, you're dead. You can kill monsters without adding a shooter or running. If you want to escape, you can use invisibility.

Obviously, the higher the attack power, the higher the slaying attack. It is best to use a weapon ring with high attack and high anger to choose high attack and high anger.

It is recommended to add this weapon to single practice. The high-speed necklace has triple whammy of attack speed.

Lightning force can be omitted for friends who plan to sit later. Level 20 electric effect 20 electric damage, 1 it is recommended not to add lightning force around 5 o'clock.

Become an assassin

Blade of the Wind+1 This skill has reached level 30, and it is almost level 40. Rangers have no initiative skills. You can consider adding this attack, which is not bad.

Sword% Flying Knife Practice Selection 1 to make up.

Sneak 1 escape.

Crazy dancing does not increase the attack speed (if a priest friend can consider adding this skill, the effect of defensive single training will be greatly reduced. After a few hits, it's gone.)

Focus on Shinto without hitting the active skill.

Don't add viper dance (this skill PK is more effective, and killing monsters is not recommended)

Turn shooter

Shadowless penetration+1

Select 1 and add a full bow pistol pike.

Eye of the Sky added 1 to discover hidden characters and strange active skills.

Furious blasting suggests filling up, avoiding and not adding this.

You don't practice the wind step, but you have evasive evasive style in the early stage. Make up this.

Anti-invisibility 1 Disables the enemy's invisibility.

Rotating gunner

The fire dragon dance plus 1 fire attribute attack is a bit excessive.

+1 point for escape, reducing physical defense and increasing movement speed.

Feign death plus 1 point

Sniper technology increases long-range physical damage

Gun battle bonus 1 can be a little full to stun your opponent and let him attack the nearest person.

Archer

Thunder plus 1 is a bit much to consider.

Escape Skill Plus 1

Full potential explosion increases anger damage.

God crossbow explodes, increasing ranged physical damage.

Bow plus 1 stun opponents.

Transfiguration killer

Coma plus 1 is one of the skills to prevent the enemy from moving and attacking in melee. It's best to use ranged attacks and leave some points in melee.

Invisible filling

The attack skills of the hidden dragon when it comes out of the water and is full of stealth.

Shrink and sprint without adding.

The hidden dragon trap is full, and the trap range is set by its own position.

swimmer

Jabnin new area

If you add evasion in front of Qing Xin Qu, you can add priest and blood, so you don't have to dodge, and you don't need to leave points for both skills.

Rage music is full of rage probability, so it's best to add slay in front of it.

The moving speed can be improved without a little more strong wind.

The leopard's roar is full, and there is a wild dance in front. This will have a better effect.

When I first went to Gongfang, I saw the skills of hermits and found it useless. I didn't know until I practiced. Initiative is rubbish. I guess it's so slow. Personally, I think crit and 3 training are the way out for bows or guns, and some people are full of both skills. I think it's useless. This skill feels very Jianghu. A little more is as useful as a little more, so there are so many opportunities. So I think adding more should be.

Gun: 3. Practice all, hit all, dodge all, recruit all (if you are not satisfied).

Bow: critical strike is full (because there is critical strike ability in 3 rounds), and the skill is saved as above.

I am a group full of crits. A priest can spell fury spells and magic fury (complete fury). It's so cool. 400+ 10 attack, at least 6 crits. The above is my personal opinion. Because my level is low, I dare not say what will happen in the future. If it is revised, it may be different. Just add some good people, don't swear.

Seven hit the air, but still hit monsters 2 levels lower than themselves. I don't think there is a phenomenon of beating air in other occupations. And there is no medicine for returning blood. The monster ran so fast that people caught up with it as soon as they stopped. Poor thing! It seems impossible for a mage to run and fight, and the attack power of his previous skills is not very high. A spell damage requires 20 levels, and you can only change your equipment once per 10 level. For a mage with low blood and low defense, leveling can only be carried out by people.

6 a little experience of taking a small method less than 20.

This game is very free and innovative in setting up hermits. This can be seen from the weapons used by hermits, such as daggers, throwing knives, bows, * * and pike. It's also fun to fight monsters. You can use long-range weapons to introduce monsters first, and then switch to close-range weapons for slashing. It was fun. As far as the occupations within the current level 20 are concerned, hermits are also one of the occupations with the same ability of single riding training as paladins. Besides, compared with soldiers, hermits are more handsome and energetic. More importantly, before level 20, only hermits beat soldiers in PK, and soldiers could hardly cut hermits. So at present, a large number of red names in the novice area are hermits. But in the case of a team, hermits are like chicken ribs, and they are not very popular. Please think carefully about choosing a hermit career. Because, in the case of a team, mages and priests prefer to attack soldiers with thick skin.

I've practiced two hermit boats ~ Now I'm level 26, and the first one hasn't played ~ ~ Killing people every day ~ ~ There are more in Qian Qian ~ The second hermit boat will meet 2 1 because of my experience of one night ~ Let's stop talking nonsense ~ ~ Now let's talk about hermit skills+points ~

1: lightning power ~ can be topped up ~ after all, there is 14 lightning attack ~ ~

2: Nirvana ~ Full

3: triple unlucky ~ ~ full ~ ~

4: topping ~ ~ Adding evasive skills is useless now ~ ~ because everyone needs to find a priest to train ~ ~

After level 20, I switched to being a shooter ~ The assassin's nemesis ~ ~ The attack is also higher than the assassin ~ ~ Just master the active skills at level 20 ~ ~ No need to add ~ ~ It's useless ~ ~

Look at the weapon you are holding and master the passive skills ~ ~ 24, and you can ~ ~' detect stealth ~~26 attack speed skills are full ~ ~

Everyone says that soldiers are much slower than hermits. This is true, especially for archers, who attack high and fast and can travel long distances. Soldiers, the attack power is not very high. It's close again. It's a little slow to run and play tricks, but there's a good way. Soldiers are fighting on pirate ships. It's strange there. If you keep playing, you will never be slower than a hermit. A priest in a group. Hit a monster about two levels higher than himself. If you are a hermit in a group, hit a monster about level 4. When jumping off the ship, the soldiers jumped first. All the monsters beat the soldiers, and then the priest went up and ran to a corner to add blood to the soldiers. The monster on board did not attract hatred. So don't be a coward, priest, to discourage you. If you get on the boat and rush to the next level, it's safest to have two thugs and a wet nurse. That's all, and there's a ship over there in Kuban with more than 20 levels. Looks like a monster in a class 3 ship.

I'm a 39-level soldier on Line 6. I haven't upgraded for a few days, otherwise there will still be 43+. If I write badly, don't blame me, because I wrote this experience post.

Baidu knows the first expert, and the super leader of Fantasy Westward Journey is at your service.

Please keep asking questions.

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