Rather than calling it a trip to interactive movie, I personally think that interactive video works may be more appropriate. Customs clearance is more like watching the drama again, rather than going out of your own ending, giving people the impression of entertainment and focusing the plot on the main line. Unlike the madman in the play, who is decisive and calm, and the sword is biased, Du Xun, the hero, is cynical and glib, and he never forgets to pick up girls when he goes out to work, while Xiaoling, his half-sister, is upright and kind, and has extraordinary martial arts.
On the whole, the game is not brilliant in shaping the protagonist group. On the contrary, some supporting roles leave a deep impression on people and become emotional tear gas in this comedy atmosphere. Who would have thought that this funny little monitor, who is thin and wearing a Chinese corset, would be dead set for a suit of armor, and every word before he died was hit on the floor.
As far as the plot is concerned, this novel seems to be just the beginning, and the real conspiracy may still lurk under the dark tide. The most serious case was the assassination of the Prime Minister by Chunqiu Road, and the assassin fell in the middle of the road because of personal vendetta.
The content of 1-5 in the game is relatively simple, and the DLC part begins to make up for the performance in the feature film, which makes people feel interesting. However, because the initial detective settings were too trivial, and even failed to conduct a detailed autopsy, it was difficult for players to feel satisfied, and it could only be regarded as a big pit finally buried, which was thought-provoking.
The idea of interactive video works was put forward before, mainly because the endings outside the main line of this work are directly judged after interaction, and basically all kinds of methods of stepping on the pit to wait for death are a bit hasty. For example, I starved to death because I didn't sell goods, but I had deep feelings for the protagonist and the bad handsome brother, so I wouldn't end up like this.
Therefore, compared with Invisible Guardian, the overall gamification control is indeed slightly inferior. After all, players still expect different performances in the game.
In addition to the routing system, the interactive part also includes meditation system, on-site search and various small games interspersed among them.
The thinking system allows players to analyze and correlate clues, while on-site search, as its name implies, is to investigate on-site items, with some disconnection added. There are many kinds of small games, including pure puzzles and buttons similar to QTE. Disappointingly, however, the puzzle of Yin and Yang gossip, coupled with Taoist stunts, is so simple.
The video performance runs through the whole game. Even if the selection is in progress, the background is still dynamic, but it changes slightly. Editing may be a new challenge in some places where there is a periodic demand for video.
Since it is a full-motion image, the acting skills of the actors and the scenery of the venue are particularly important. Personally, I think the actor's acting skills are not bad, his lines are full of burden, his scenery is rich and he is very careful, but some scenes are slightly colorful and some lack of heavy feeling.
In a word, the tone of Bad Detective is relaxed and funny, the reasoning is not difficult, and it is quite convenient to fill in the ending and achievements. Very suitable for light players or just attracted by them, but players who have requirements for plot richness and reasoning need to think more.
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