1 and Keep_ bracelet _B2 member exclusive edition add gamification interactive mode and incentive mechanism on the basis of real-time body data monitoring and comprehensive course content.
2. For example, the exclusive edition of Keep _ branch _ B2 is connected with the favorite Pamela dance course, and the interactive game mode of "eating gold coins" is added to the course to get the combo value. During the course, the bracelet can accurately identify the consistency and rhythm between the user and the course coach. The more standard and correct the movements, the more gold coins you can eat and the higher the course score.