I have a post here, you will understand after reading it.
Share the following with novices, veterans or masters who have their own practice methods. You can skip XD. Thank you.
In fact, the opening of 1v 1 is almost the same no matter who it is! Then why is the gap widening?
Simply put, it's not that hard to make SC2PK stronger! As long as you do the following
1 Start and load engineers as soon as possible (16 6)
Practice less big moves, please use big moves occasionally.
Practice spending all your money! (Don't exceed 500 unless you have special consideration), because when you lose, your money won't accumulate to the next game.
If you can't spend all your money, you should do more barracks (it's meaningless to spend all your money in barracks), and if you don't have eggs, you should do more BH and continue to practice egg spraying, and so on, for science and technology.
When you do this, I believe you will start to find it stronger! What! Don't you believe it? Just try it.
At least you can get gold.
When you have done the above three points, you can enter the following.
You might say, I was attacked by a fast-break engineer, so I can't be fully loaded. I was enlarged. I was mined. I can't be a soldier without money. How can we win?
Congratulations, you have entered another field. Doing the following three things will ensure that you can keep the engineers at full capacity and have the money to send troops. In other words, you have entered the training period.
Try to be a reconnaissance team and look around.
When you see the enemy's arms, don't be a mindless soldier. Spend money on units that can be restrained.
Watch more videos and practice using your hands.
In fact, I listed RP as the last observation for beginners. Many people think that watching RP can make them stronger. In fact, I think the content of RP is no matter how good it is, but the player is the strongest. When you follow the trend, you will actually find that you are not as strong as him because you lack the corresponding ability.
Summary:
1 Let's talk about controlling the soldiers when we can spend all our money.
When you have fewer soldiers than others, any opponent will feel IMBA.
When you can control the soldiers, we will discuss deploying them.
When you can't control the soldiers and watch the arms fight each other, you will find that you are fighting any combination of opponents. )
Only by doing the above can we talk about the use of tactics.
I can say that you can practice by yourself at this level ~ ~ ~ It's not far from the road to strength.
Otherwise, watching too many videos is just imitation.
Share the above humble opinion with those who have just come into contact with Xinghai and don't know how to practice XD.
2. Common skills and common sense of novices in StarCraft II.
I have a post here, you will understand after reading it. Share the following with the novice, veteran or expert who has just come into contact with SC2. You can skip XD. Thank you. In fact, the openings of 1v 1 are almost the same! Then why is the gap widening? Simply put, it's not that hard to make SC2PK stronger! As long as you do the following: 1, load the engineers as soon as possible (16 6)2. Practice less big moves. Big move, please spend all your money in 3 exercises once in a while! (Don't exceed 500 unless you have special consideration), because when you are defeated, your money won't accumulate to the next game. Do more barracks if you can't spend all your money (it's meaningless to spend all your money in one barracks), do more BH if you don't have eggs, and practice spraying eggs continuously, and so on. It is also possible to use it for technology. When you do this, I believe you will start to find it stronger! What! Don't you believe it? Try it, at least you can get gold. When you have done the above three points, you can enter the following. You might say, I was attacked by fast, and the engineers couldn't install it. I was enlarged, and I was mined. Without money, there could be no soldiers. How can we win? Congratulations, you have entered another field. By doing the following three things, you can ensure that you can let the engineers return home with a full load and have the money to train. In other words, you have entered the training period. Do as many reconnaissance units as possible and look around. Don't be a mindless soldier when you see enemy arms. Spend money on units that can be restrained. 6 Watch more videos and practice more. My last observation here is actually aimed at novices who have just come into contact. Many people think that watching RP can make them stronger. In fact, I think the content of RP is no matter how good it is, but the player is the strongest. When you follow suit, you will actually find that there is no way to be as powerful as him. Because you lack the corresponding ability. Summary: 1 Talk about controlling the soldiers when you can spend all your money (when you have fewer soldiers than others, any opponent will think of IMBA)2 Talk about adjusting the soldiers when you can control the soldiers (when you can't control the soldiers, you won't observe the arms, and you will find that any combination between you and your opponent is entangled. When you can do the above, you can talk about the use of tactics (at this level, I can say that you can practice by yourself ~ ~ ~ It is not far from the road to strength). Otherwise, watching too many videos is just imitation. Share the above humble opinion with those who have just come into contact with Xinghai and don't know how to practice.
Offer rewards
It depends on what race you are, and it won't be finished for a while. ...
Architectural abbreviation is nothing more than a combination of shortcut keys during construction. This can be seen in the game. Let's talk about a few common ones first.
T:BR gas mine, BB barracks, BE engineering cabin, BU bunker, BT air defense turret, BS supply station, VF heavy factory, VS airport and VA armory.
P:BG Portal, BY Control Core, BF forging furnace, BC Photonic Battery, BA Gas Mine, BE Crystal Tower, VR Machinery Factory, VS Gate, VC Light and Shadow Council, VT Temple Library, VD Dark Altar, VB (whose name is forgotten ... to unlock the colossus).
Z (I don't play much, I don't know much ...): BS blood pool, BC vertebrate reptile, BV evolution cavity, VS Feilong Tower.
In fact, all StarCraft II theme stations have abbreviations in their databases. Hotkeys are abbreviations and can be preceded by b or v.
Important arms, such as the first and second stages,
Marines, marauders, tanks, transport ships, hell, Viking soldiers.
Enthusiast, hunter, sentry, immortal, colossus, phoenix
Z: Jumping insects (commonly known as dogs ...), queen ants, cockroaches, hydralisks, dragons, infected people and exploding insects.
Basic tactics, this is a lot, just say some.
T: Single Barracks, No.2 Mine, two Barracks Suppression, No.34 Barracks Pure Man Wave, Wild Barracks, Wild Heavy Factory Feiji Evil Fire Harassment, Dying (Harvester) Harassment, Fast Banshee (possibly invisible) Harassment.
P: Four battalions, double-mine colossus, fast hidden knife (dark temple), and phoenix disturbing flow.
Z: 14, 15D naked pair, 6D7D 10D blood pool speed dog wave, seven roaches rush, fast dog open (this is a blood pool where the mine is deflated first and then bleeding, and the blood pool is just 100 gas upgrade and speed up).
The so-called D of Zerg is what the first farmer was doing when he built it, for example, 7D, that is, as soon as he came out, he built a farmer and waited for money to bleed the dog.
The basic characteristics of these tactics are very complicated, so I won't talk about them. ...
4. Find the basic knowledge of StarCraft II.
The number of farmers = the number of crystal mines multiplied by 2, and each gas mine needs 3 farmers.
Choose your main race! Learning SC2 must start from here.
We should give it a try for humans, souls and other insects. Choose what you like best and what suits your temper best.
Obviously, you will never learn them. It will take a lot of time to reach this high level of "random" play.
The most attractive thing about SC2 is the diversity and uniqueness of each race. Choose the game you like, and choose the game you think is the coolest and most comfortable! Once you make this difficult choice, you must ... 2. ) Know the units and abilities of that race! I don't expect you to be proficient in every unit and its ability when I say this sentence here now.
It takes time to learn to cast the "mind storm" correctly. It takes time to learn how to set up tanks effectively.
It takes time to learn complex micromanipulation between different arms, not to mention that each arm has different micromanipulation methods, and there is no micromanipulation method that is completely suitable for all arms. So I mean ... learn the basic functions, abilities and upgrade methods of every unit you can create.
Just like real life, you can't build things until you fully understand the tools. You must understand the "purpose" and "function" of each unit you command.
You should know that siege engines can't fight against the air, or you should form a consul with two templars, or the ghost EMP can mentally destroy the shields of all units, and so on. So no matter what race you choose, you should play computer games.
Build some racial units that you can build. Build at least one of all buildings, and then get familiar with their own race through their abilities and skills.
Remember that your unit will deal with whatever it can, so that you won't do stupid things, such as sending a team of immortals to fight a team of dragons without knowing that immortals can't fight against the air ... (Hehe) All these will take time, but in the end, it will greatly improve your decision-making ability in confrontation. From now on, you must be familiar with the hotkeys of your own race and the general command hotkeys in the game! Starting with the simplest hotkey (the most common but also the most important) ... it is very important to be able to form a unit formation (ctrl+[0-9]).
I usually keep my main base in Team 5 (#5), which is easy to reach at any time. Also, please be sure to know that double-clicking the number keys of your formation will make your lens teleport to the upper center of the formation.
For example, I found the enemy's base with team # 1, and my main base is team #5, so I can quickly teleport the camera to my base and the troops fighting the enemy by double-clicking 5 or 1. Know the hotkeys of all units and buildings in your race.
Start with the most common one, remember to change to the next one. For example, you must know [b-> E] will let you build a crystal tower.
[V->; C] will allow you to set up a twilight parliament. [B->; G] will let you build a portal.
Press w to select all folding doors at the same time. So like this-[w -[w-> Z-& gt;; Click on the energy matrix of the crystal tower] A fanatic will jump directly from the jump door! Take the time to master it! It's a bit complicated from here, but it can still be done.
If you can't even master hot keys and play games unprofessionally, then you don't have to care too much about building order and so on. Then ... 4.) Knowing the depth of the other two, I won't go too far into this piece, because it is not much different from the second one in essence.
I just want you to know about the other two races in the game (that is, you are not necessarily your main race) and their abilities. This may require you to fight the computer again, and then build all the other buildings and units of the second clan, and then know what they will use against you.
For example, if you don't understand or understand what death can do, you will be surprised in the game. Before you know it, they will jump on the cliff, enter your base and clean up your mining area! ! It takes a lot of time and experience to learn. However, once you have a basic understanding of these three races and know what will happen and what will not happen in SC2, you must ... 5.) Know your countermeasures and corresponding construction sequence! Your way of dealing with humans is different from that of dealing with alien insects.
Your way of dealing with alien insects is different from your spirit. Your routine of fighting against spirit is different from that of fighting against human beings.
To remember this concept, you must now understand that SC2' s psychological and strategic confrontation begins when the progress bar reads the picture! You can't make any major decisions at the beginning, because investigation is the basis of your overall strategy and the essential constraint of construction. When the human you use sees that your opponent is an alien, a human, a soul or a random person, you know that this actually reduces some potential situations.
When you know what you can and can't do in each game (you really should), you have the ability to narrow down the list of events you need to consider when you start the game. (Translator's Note: For example, if you fight against humans, you should know that in this game, you don't have to worry that the other side will make a tunnel worm to carry out a surprise attack, because it is an alien. )
Once the competition really starts, most of the construction sequences are not much different in the first minute or two. You build farmers, people, and most importantly, you spy on your opponents.
The timing and frequency of the investigation process can be changed, but it cannot be ignored! ! ! Especially in the early and middle stages. When you send farmers to your opponent's base, you can learn to analyze their actual situation and their plans.
You will learn to identify your opponent's construction order in time. You will see them build a gas refinery first (a signal that they are trying to climb technology quickly) or their multi-barracks explode basic units to raid your base (a signal that you may need to prepare first, such as a bunker) or have some suspicious actions (if you don't see the crystal tower or portal at the spiritual base? Then it is most likely the Wild Crystal Tower RUSH! .
Offer rewards
It depends on what race you are, and it won't be mentioned for a while ... Architecture abbreviation is nothing more than a combination of shortcut keys during construction. This can be seen in the game. Let's talk about some common ones: T:BR gas mine, BB barracks, BE engineering bay, BU bunker, BT air defense turret, BS supply station, VF heavy factory, VS airport, VA armory P:BG portal, BY control core, BF forging furnace, and so on. VR Machinery Factory, VS Stargate, VC Light and Shadow Council, VT Temple Library, VD Temple of Darkness, VB (whose name I forgot ... the one that unlocked the colossus) Z (I played less, but I didn't know much ...): BS Blood Pool, BC Vertebrate Crawler, BV Evolution Room, VS Dragonfly Tower all have abbreviations about going to various Starcraft 2 theme stations, and the hot keys are all abbreviations, which are added in front. Predators, tanks, transport ships, demons, Viking warriors P: fanatics, hunters, sentries, immortals, colossus, Phoenix Z: jumping insects (commonly known as dogs ...), queen ants, cockroaches, hydralisks, dragons, infected people, and basic tactics of exploding insects, that's all. Just say some T's: single barracks, two mines, two barracks suppression. The speed banshee (possibly invisible) harassed P: Four Battalions Jump, Double Mine Colossus, Fast Tibetan Knife (Dark Templar Warrior), Phoenix Harassment Stream Z: 14, 15D Naked Pair, 6D7D 10D Blood Pool Speed Dog Wave, Seven Cockroaches Rush, Speed Dog Open (this is to release the mine first and then release it). ) The so-called D of the Zerg is what the first farmer was doing when he was building it, such as 7D, that is, the basic characteristics of these tactics are very complicated when he came out to build a farmer and wait for a pool of money to speed up the dog, so I won't talk about it.
6. Ask for some basic knowledge of StarCraft II, rookie level.
1. Reconnaissance in interstellar space is very complicated, including reconnaissance of the other base, reconnaissance of our base, reconnaissance of the other side stealing mines (the cost of stealing mines in SC2 is lower than that in WAR3), reconnaissance of the other side's attack route and ambush location, and so on.
Although complicated, it has something in common with WAR3. Suppose your eighth farmer sent out for reconnaissance and arrived at the other side's base and found that the other side's barracks were not only few but also late, then you must judge that he either opened mines or built wild barracks.
At this time, the farmers who explore the road will scout the nearby mines, and a farmer reconnaissance wild barracks will be added at home. Although this example is simple, the core truth is the same as WAR3: "Reconnaissance and judgment depend on your experience".
Another principle is reciprocity. When the situation is balanced, when you have the ability to mine, you should think that the other party also has the ability to mine, and may even steal mines.
So you need to spy on the other side's third mine. If the other party leaves the transport plane early, you should also consider the possibility of island mine. Generally speaking, in the medium term, you need a farmer as a street lamp on the opponent's attack route, a farmer or a fanatic to scout the places where the flank may detour, a flying unit to hover and scout the opponent's airdrop route, and a flying unit to constantly scout the island mines and mine divisions.
2. It's okay for junior soldiers to abuse novices at sea, but it's generally a disadvantage to play masters. Now the tactics of StarCraft II are still in the exploration stage, and the previous wave of Shuangkuang is still the mainstream. Just read more battle reports. There are too many tactics to sum up.
3. The biggest difference between StarCraft and Warcraft is that all the arms of StarCraft are high-powered and low-powered. When fighting, especially the protoss, the most taboo is useless operation. A fanatic will die if he attacks four or five times. If useless operations are frequently used, he will lose nearly 20% of the damage every time he attacks less, which is a great loss.
But not useless operation does not mean no operation. The formation of StarCraft II is more subtle than that of warcraft 3, because the fighting pace is too fast and there is no scroll to return to the city, so the victory or defeat may come out in a few seconds. It is best to lay out the decisive battle formation in advance, do anti-reconnaissance well in advance, ambush the main force in favorable terrain, and disperse the bait to the other formation before making a surprise attack.
After the battle, focus on using AOE skills such as mental storm and avoiding the opponent's AOE skills, and don't care too much about the life and death of one or two soldiers. 4. Ore separation involves the overall situation, so it is difficult to explain it simply.
For a simple example, when you have the advantage of front forces and the other side wants to transform and fight back, you stand on the front battlefield and want to open one or two mines. After the mine is opened, the other side's ground troops will not be able to get out for a while, so there is no need to send troops to station. However, the other party now has many choices. He can attack your mine with a small air force, or he can kill it when you have just started mining and the economy has not turned.
A slightly more complicated tactic can also use two airdrops, mines and bases, and then fight head-on. When you put out the fire everywhere, you may attack suddenly when your formation is not good, and you may turn over in one fell swoop. However, the construction of any tactics takes time, and the more complicated the tactics, the longer the time.
This gap time is your opportunity. How much time you can seize to develop, your advantage will be great. The concept of "time advantage" is unprecedentedly powerful in interstellar space.
7. Seek unknown tricks of StarCraft II, such as heavy units can stand on their own feet and can use teammates.
In the mining mode, the farmer's touch volume is zero, which can be used to detect the other party's base without being blocked, but there is still nothing he can do about the building. ...
When a rifleman's firing delay is zero, he will draw his gun and shoot, and the pistol will leave. The specific operation is to click the place he wants to go, press S every 0.8 seconds, and then click the place he wants to go. This is also called riflemen throwing.
Temples and hidden knives can also turn the ball white. You can't move when changing the ball, but you can carry it forward with nearby troops.
A poisonous insect with painful eggs will explode by itself when it is buried underground.
Jumpers, riflemen and enthusiasts can dance, and there are many other units. Just type \ dance \ in the chat.
The damage of mind storm cannot be superimposed.
At the beginning, you can let the Pathfinder farmers keep digging the opponent's mine. When it is almost full, press the S (stop) key to cancel, so that the opponent can't receive the crystal.
The loss caused by fungal parasitism is 34 ... and the blood of the jumping worm is 35 (pit dead dad)
Letting infected people throw infected riflemen at the tank array can make the tank sputter itself, and airdropping farmers/riflemen/fanatics has the same effect on the tank array head. (I was abused like this)
Dragonfly Viking Phoenix can avoid hunting missiles.
Hunting missiles suddenly accelerate when they approach the target ... and missiles are range damage, air-to-ground, underground.
Hunters use flashes to shield from ballistic attacks, such as banshee attacks.
Fungal parasitism and mental storms can kill larvae ... egg pain, egg pain.
If the infected person controls another egg while it is hatching ... then the shadow part is yours.
It's cool for the friendly protoss mother to drop a nuclear bomb after releasing a black hole on the ship.
Aren't tunnel worms going to shout at the sky twice after they come out of the ground? When you come out, you can directly unload the unit and ignore the action of sending troops directly (Niu X sparkles)