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Don't go all the way to black. According to the map, it is best to match the lineup flexibly. In some maps, some characters are simply fathers, and the most obvious role is cangue.
In this game, there are friendly injuries caused by weather and terrain stations, resulting in a parabola with no fixed angle. Many Mengxindu think that the fixed angle is easy to use, but they don't notice these problems.
rail
Each character's trajectory feels different, and with various influences in the game, sometimes the height of the platform needs to be lowered, so be careful not to kill yourself. In recent days, many lovely people have asked about the trajectory angle of the character, so I can only say that I have to find it myself. For example, the light rain is different from the final landing point of barrage 3, and it is related to the parabolic terrain position. Is it really useful even if I tell you the angle?
Here is a technique that can improve your hit rate. The ballistic impact point can be calculated according to the 90-degree right angle to the terrain level of the enemy position. Then, you can grasp which position is the easiest to hit, and how much to raise the answer directly above the corner kick, which can improve your hit rate by at least 60%. Don't think it's low, but it's actually high.
Ok, the detailed explanation of the trajectory and lineup of the novice raiders of the dream-eating plan is over. I hope it helps you.