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The brave take big risks, which occupation is better? A big contrast between the three professions.
1, thunder

Thunder, I think it means more control, and it can be used at short distance and long distance. At that time, the latent shooting effect of a sniper rifle on the rooftop was quite good at about 40 to 33 duels. As for pvp every day, I think it is the most important, ranking sixth at the highest, and then I can't get on. I mainly earn points by this activity, and the points can be exchanged for boxes. The box has the possibility of opening blue, purple and yellow equipment. I usually buy four directly from one part, which must be yellow.

In terms of single brush, only after the Paris plot, when the main task requires you to team up with your friends to pass the plot map, you need to team up to brush the map. After all, this game has an employment system to hire your friends. . One is worth two, but you'd better find a fire when recruiting people. There is nothing wrong with brushing most maps in the early stage. Boss skills should be hidden, because although he can't wait for you, he will feel very uncomfortable if he is surrounded by mobsters after slowing down. In addition, the first big move skill must be made in the early stage, which is probably the so-called secret treasure skill. A scepter that can do 99 damage to any enemy within range. If you brush the map in the early stage, you can rely on him and cooperate with your teammates. The returning lion can be dropped in seconds.

2. Biochemistry

I don't play biochemistry very much, so let's talk about it briefly.

Biochemical, the positioning of this profession, she is an auxiliary, with a certain range of deceleration, single dizziness, the favorable state of the group, the best choice for brushing the team. Skills give you four sets of choices, I am a set of drawings, a set of PK, in order to survive a set, the main output a set.

3. Fire

Range fire damage skill, large range, fast speed and high damage. I feel that there will definitely be more men in this profession, so my sister prefers biochemistry.

Then, the PK performance of the fire, to put it bluntly. . PK, I'm really not afraid of fire. In my memory, fire means that as long as the space flashes to hide his control skills, then he will be dizzy, silent, slow down, go up and stick his back, use the crossbow to accumulate strength, control the time, and basically take one or three sets. Maybe it's because the fire I met was not very good. Once, I met a fire that I could play with in the picture of fighting and trains on the rooftop of No.33. . Not too bloody. . Hit you in the face, take one, and never put any more skills. The output is too high, and it is AOE. If you are accidentally controlled, you will definitely die. So you will think that their health and defense, that is, their bones and muscles, will be good. After all, under the condition of sufficient output guarantee, it is no problem to reduce control time and increase blood volume and defense, even if you play slowly.