Cells are very useful, +TG-WG personality, try to limit TG to HP (such efforts are standard, but you can also give some to TF for some PM), and the characteristics are best guarded by magic. Tactics can be divided into many kinds, and the more useful ones are: TG: mental shock, mental interference (the difference between pre-skill and post-skill, the latter skill is more conventional, and the former skill can get many special shields), awakening power, shadow ball, gas bomb (RP bomb is very RP), energy ball, grass knot (less used, specially equipped with some PM) and lightning. Auxiliary: self-regeneration (magic skill), pain sharing (this skill is rarely used when it is regenerated, but it can also reach a lot of PM on cloudy days, such as Gilidan full of blood, which is more useful when it meets the egg god), meditation, virulence, strange light, electromagnetic waves, double body, cheating space, tricks. The tactics are as follows:
Space team: mental shock \ mental interference+energy ball \ shadow ball+self-regeneration+deception space (the demand in the space team can match four attacks if PM is responsible for releasing space) Props: leftovers, SM jade, flame jade.
Meteorological team: self-regeneration \ pain sharing+electromagnetic wave+whatever (2 attacks will do, depending on the team) props: same as above.
Meditation type: meditation+self-regeneration+casual (if it is targeted, you can put an auxiliary skill, such as strange light or electromagnetic waves, if it is not targeted, you can put two attacks, depending on the team) props: the same as above.
Unique skill: unique skill (necessary magic skill)+self-regeneration \ meditation (depending on team needs)+random prop: flame jade.