Morning interactive game 1 First of all, the "fund" crouched.
Game purpose:
Employees must be familiar with the business, thus stimulating their enthusiasm for learning. It can also exercise body and mind and cultivate attention.
Game method:
1. Write each product on a piece of paper, such as "fund, insurance, national debt, super mobile banking, fixed investment" and so on. It can also be subdivided according to the products that sell well that day. For example, the fund can be subdivided according to the name of the fund and written on a piece of paper, and the number of notes can be determined according to the number of people attending the morning meeting every day.
2. Employees form a circle or stand face to face in two rows. The host reads the product name on each note for employees to understand first. Then hand out notes, one for each person. The content of the note can be one person and one product, or two people holding the same note.
3. The host first said according to the product name written on the note in his hand. If the note in his hand says "fund", the host says "fund squat" and squats at the same time, then says "fund squat" twice in a row, and then casually talks about the next product name that needs to be squatted, such as "insurance squat".
The employee holding the "insurance" note immediately knelt down. At the same time, continue to say "insurance squat, insurance squat", and then say the next product name, such as "fixed investment squat" …
5, and so on until someone squats wrong. Punishment, you need to introduce the product, or you can introduce the product name on the note in your hand.
Two, fifty cents and one.
Game purpose:
Strengthen teamwork ability and boost staff morale.
Rules of the game:
1, in the game, one yuan for boys and fifty cents for girls;
2. Before the game starts, everyone stands together, next to the referee;
The referee announced the start of the game and shouted out a sum of money (such as 3.5, 6 or 8.5). Once the referee calls out the money, the people in the game will form a small team of the money in the shortest time. For example, if it calls 3.5, it will need a small team of three men, one woman and seven women or one man and five women.
Third, the integration of China and the West.
Rules of the game:
China to westerners, men to women.
China Ancient Men's Meeting Ceremony: Handover.
China's Ancient Meeting Ceremony: Bowing.
Ancient western men's meeting ceremony: hat-taking ceremony
The Meeting Ceremony of Ancient Western Women: Dress-lifting Ceremony
Game method:
Let two people face each other in the shortest time. You can choose a time, such as 3 seconds (usually we play this game to relieve everyone's fatigue when we bring the morning meeting for the first time, and don't omit the interactive session).
Fourth, walk, run, jump and sit.
Rules of the game:
1. Employees form a circle, turn right, put their hands on the shoulder of the person in front of them, and ask everyone to pay attention to a password (for example, stop when you should stop, jump when you should call, sit when you should sit, and leave when you should call). After hearing it, you must follow the password, otherwise you will be punished;
2. The game begins, everyone listen to the password and move forward. 1-2- 1-2-1,1-2. For the first time, people usually fall or don't sit down, and those who don't sit down will be punished;
3, let everyone still put their hands on the shoulder of the person in front, but the distance is shortened. Try again, everyone sit down and start counting down to 10-9-8-1) and stand up;
4. Participants should put their hands on the shoulders of the previous person and try again, steadily;
Please talk about your feelings after the activity.
Fifth, we are not alone.
Everyone stands in a circle, shoulder to shoulder, facing the circle. Everyone stands firm, hands forward, ready to move forward. Choose a person to stand in the circle, close your eyes and cross your chest. Everyone asked loudly, "Are you ready?" The insider replied: "Ready!" This is very important, it can make the atmosphere more serious. They will think this "post" is very important. After shouting the slogan, the person in the middle leans straight back, while others hold him and gently pass it to the left or right. The team leader whispered to the "supporters" outside the circle: "Well done!" Also comforted the middle one: "Don't be afraid, they are supporting you!" "After about a minute, people in the circle stood still and thanked every supporter with their eyes wide open. Look for three seconds, nod and smile. Put another person in the middle until everyone has experienced the feeling of being supported.
Morning interactive game 2 empathy
Rules of the game:
1, the host asked each district to send a pair of contestants to the stage (preferably 1 male 1 female 1 pair), and the assistant prepared white paper with idioms written on it in advance (if there are several pairs of contestants, prepare several pairs).
The host explained the rules of the game and told the men to read the idioms on the white paper first, and then express them to the ladies with body language. If the lady guessed this idiom correctly, she won. Emphasis: men are only allowed to do actions and are not allowed to make any noise; The lady guessed at most two idioms, both of which were wrong and were eliminated.
3. The host asked the ladies in the first pair of contestants to stand facing the wall, and the assistant opened the blank paper to show the idioms to the men and the audience.
The host asked the man to perform the idioms he saw to the lady. If he guessed correctly, please stand to the left of the host. If you guess wrong, stand to the right of the host. The second pair, the third pair, ..., in order.
The host announced the winner and asked the class teacher to distribute souvenirs.
6. Examples of four-character idioms that can be selected are: flying while dancing, dogs jumping over the wall, tigers going down the mountain, hungry tigers pouncing on food, mantis catching cicadas, flirting, looking through autumn water, swaggering and stealing clocks.
Cross the line of life and death
Rules of the game:
1, the host invited three contestants to the stage, and the assistant pulled a rope 1 meter from the ground 4 meters away.
2. The host explains the rules of the game, telling players that they can cross the rope in any posture (that is, the "line of life and death"), and the one with the most creative posture is the first.
All the athletes were blindfolded by red cloth.
The assistant took off the rope.
The host pulled the first player around the same place twice and made him stand 4 meters away facing the rope.
6. The player begins to "cross the line of life and death" under the loud prompt of the host's exaggerated nervousness (which does not exist at all).
7. The first player takes off the red cloth after "crossing", and the second player starts, in turn.
8. The host asked everyone to comment on the funniest, most unique and most difficult posture.
Satire, satire
Rules of the game:
1, the host invited one player from each group to stand on the stage and line up to face everyone.
2. The host explains the rules of the game, and the player must read the words read by the host in reverse order. For example, the host gave the topic "The river is getting worse and worse", the player read "The next day is the river", the host gave the topic "Speak of the devil, and the player read" Speak of the devil, and the devil will arrive ". And those who are slow or mispronounce will be punished directly.
3. Inform the players that the competition is divided into three rounds and the elimination system is adopted. The difficulty can be gradually increased, the first round of four-word questions, the second round of five-word questions, and the third round of six-word questions.
After three rounds, the remaining players and their teams will win.
Grab the stool
Rules of the game:
1, the host asked each district to send 1 players to the stage and asked them to stand around the bench. The assistant set up a bench (No.-1) in advance.
The host explained the rules of the game and told the athletes to walk around the bench when the music started. They should grab the bench and sit down when the music stops. Those who don't sit down are eliminated. Repeat several rounds. Finally 1 person wins.
The host asked the assistant to play music, and everyone began to turn around the bench. At this time, the music suddenly stopped, and everyone had to react quickly and grab the bench and sit down. 1 people standing are eliminated.
4. Until there are only 1 benches left, the winner will sit on them.
reckless
Rules of the game:
1, the host asked each district to send a contestant to the stage.
2. The host explained the rules of the game: starting from 1, you can't say anything about multiples of 7 and 7. Act quickly, and offenders will be prosecuted. The winner in the end is the winner.
3. The host announced the start, everyone supervised, and those who reported the mistake stepped out of the team and stood by. Others continue to report. Until the winner is produced. (In this way, it is extended to meet the third category)
Apply a plaster (containing medicine)
Rules of the game:
1, the contestants besieged the city in two circles, with their arms separated left and right, and the front and rear personnel approached. Let's start with two players, one in the pursuer circle and the other in the pursuer circle.
2. When the hunted person is about to be touched or no longer wants to escape, he should drill into the inner ring from the outer ring and put his back close to the front of any group member to temporarily form a group with three people overlapping. At this time, the outermost person who overlaps with these three people should immediately replace the person stuck in front and become the pursued person.
3. Anyone who has not been touched before the hunted form a three-tier group, for the safety of the original hunted, the pursuer must start chasing the outermost person (that is, the third person), so that the double-tier team in the circle will always be double.
Note: the chased person must run outside the circle and must not cross the circle. When sticking people, be sure to stick your back in front of others. After the third person in the outer layer escapes, * * * will take a half step back and keep a circular team. Whoever touches the person being chased with his hand is chasing. At this time, the chaser and the chased person exchange roles and the game starts again. The chased person shall not run out of the circle for 3 meters.
Large watermelon and small watermelon
Rules of the game:
1. Participants form a big circle. Designate one person as the leader and play the game clockwise. At the same time, the leader said "big watermelon" and made it look like "small watermelon" with gestures. The second person will continue to say "little watermelon" and make it look like "big watermelon" with gestures, so alternately. If someone makes a mistake, punish him for performing a program for everyone, and then start from this person and continue the game.
When you say big watermelon (small watermelon), you must make the small watermelon (big watermelon) look like it with your gestures.
3, before and after two people can't pause for too long, otherwise it is a failure.
idioms solitaire
Rules of the game (just pronounce the last word of a four-character idiom the same as the first word of the next idiom, end to end, forming a long queue):
1. The contestants are divided into two groups. Scissors, rocks, cloth decide one group as the first to produce idioms, and then the next group that can't get it out is failure.
2. It must be a four-character idiom or a four-character case, and you can't make your own words.
Two legs and three legs.
Rules of the game:
1. Participants were divided into two groups. Every two people in the group are a group and tied with two feet. They walked to the boundary specified by the host and returned to the next group.
The team that takes the shortest time wins.
50 cents, 1 yuan
Rules of the game:
1, the host stands in the middle of the circle, others form a circle, and if there are many people, they can form two circles. If it is two laps, the host stands two laps away. If there are more men, men 1 yuan, women 50 points, and vice versa.
2, the host shouted 1.50, at this time a man will pull a woman, is 1.50 points. You can also shout $3.50, $3, whatever. If it is a person, accept the punishment arranged by the master.
imitation show
Rules of the game:
1, divided into two groups. The host shows the first person in each group a verb, so that the first person can act it out and pass it on in turn. Those who stand behind should stand with their backs to the end. When the last person arrives, let him (her) perform it for everyone, and then the host prompts him (her) whether he (she) is an idiom, a daily necessities or a verb, so that he (she) can guess what the word is.
2. Guess that the squadron (or the approaching team) is the winning team. (and so on, followed by writing and conveying, etc. )
Strong winds are blowing.
Rules of the game:
1. Circle the chairs with one chair less than the number of people.
Everyone sits in different chairs except the ghost. Each chair is for one person only.
The ghost stands in the center, and he says whatever the wind blows. If he says it's windy, he says people with X must get up and change places. If it is windy, the opposite is true. People without x get up and change places. When changing places, you can't continue to exchange or sit back. Those who didn't grab the position were all new ghosts.
4. Those who sit in ghosts for three times are considered losers and need to be punished.
Morning interactive game 3 left, right, left
Game introduction
Left, right and left is an interactive game to test the ability of reaction. Although it is very simple, it can make people enter the state of thinking quickly. For companies with morning meetings, it can not only enliven the atmosphere, increase the feelings between colleagues, but also make everyone's brains think quickly, so as to get into the working state well.
Number of participants
infinite
Game props
not have
game rule
Before the game starts, you can choose a person as the host of the first round of the game. The host can make everyone form a circle or stand in a row, and then you can give five commands-front, back, left, right, yes andno. When the host gives the command, all participants in the game must turn their heads and shake their heads quickly in response, but the reflected actions must be contrary to the host's requirements. For example, if the host says "left", you must put. Whoever does the same action as the command needs to be punished.
Everything serves the users.
Number of players: 6- 10.
Game method:
1. Choose a leader as the boss first.
The boss should report his business order to the clerk first, and then ask the clerk to report the contents of the order-the name of the orderer and the goods.
3. For example, the boss pointed to one of them and said "fish shop". The person pointed out immediately said, "Mr. Zhang ordered two red dragons." If the customer orders a duplicate, that person loses.
4. In this way, you can constantly change the content of the business and let the game continue to play.
Who is the next
Rules of the game:
1, the host asked each district to send three players to the stage (it is best to ensure that there are more than 12 players).
2. The host first trains the players in the queue (imitating the counselor's joke), and then gives each player his own serial number after counting off.
3. Explain the game rules. The host randomly calls out a certain serial number (such as 5), and the player (5) answers loudly and immediately retreats to the end of the queue. At the same time, the player (5) randomly calls out any serial number (such as 12), and the player (12) answers loudly and immediately retreats to the end of the queue.
4. In this process, the following players were eliminated: A. There was no response when calling the serial number. B. Call the serial number incorrectly, such as calling your own serial number or a non-existent serial number.
During the competition, people will make mistakes and the queue will be shorter and shorter until there are about five people. The host announced the end of the game and asked the monitor to give souvenirs to the winners who were still waiting in line.
weather forecast
Choose a person as a predictor, other players face him, stand in a row, 3 meters apart, and the game begins. When the forecaster releases various weather forecasts, all the team members should bravely respond, such as:
"It's windy!" -"Not afraid!"
"It's raining hard!" -"Not afraid!"
"It's foggy!" -"Not afraid!"
"It's snowing heavily!" -"Not afraid!"
I only heard "Long live!" You must turn around and squat down with your head in your hands. If you are slow and the forecaster hits you with a ping-pong ball, you are wrong. Switch roles. Then the game begins, and whoever makes three mistakes will perform a program.
Challenge number number
This is a simple game, but it is absolutely challenging.
Number of people: 5- 10
Props: None
Applicable occasions: wine table, ice breaking, fun competition.
Rules:
1, everyone forms a circle and needs to complete a task-counting. The rule of counting is that each person counts a number in sequence, from 1 to 50. Clap your hands when you meet 7 or multiples of 7. Then change the original counterclockwise order to start counting clockwise.
2. For example, after counting to 6 clockwise, the person who counts to 7 slaps, and then counts to 8 counterclockwise. When you count to 14, the direction becomes clockwise again with a bang, and so on until you count to 50.
3. Those who count wrong can be punished for drinking or competing in groups.
In the morning, interactive games are 4 clocks.
Rules of the game:
1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;
2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);
3. The host will name a moment at will, for example, 3 hours and 45 minutes 15 seconds, and ask three people to point the props representing the pointer to the correct position quickly. Those who indicate incorrectly or slowly will be punished.
4. You can play it repeatedly, or you can play the minute hand and hour hand of the clock at the same time by one person, so as to train the player's decision-making power and reaction potential.
Comments:
1. This little game is very suitable for parties or training classes to play during breaks, which can enliven the atmosphere.
2. This game can also be used in the process of time management, and at the same time, it can train people's reaction potential.
Morning interactive game 5 guess the five senses.
Game description:
1, two people should face each other.
2. Start with a person at random, point to any part of your five senses and ask the other person, "Where is this?"
The other party must answer the questioner's question in a short time. For example, when the other person points to his nose and asks where this is, the companion must say: This is the nose. At the same time, your partner's hand must point to any other five senses except your nose.
4. Any party who makes mistakes in the process will be punished; After three questions, the two sides communicated;
Morning Interactive Game 6 Lucky Great White Shark
Appliance: Lucky Great White Shark
Number of players: two.
Rules of the game: The structure of the lucky great white shark is very simple, but it is fun to play. The method is to break the jaw of a great white shark and then press down its lower teeth. Only one of these teeth will affect the shark's jaw and make them close. If you press this, the shark's jaw will suddenly close and bite your finger. Of course, shark teeth are made of soft plastic and won't bite you.
It can be used as a wine set for gambling luck on the wine table. Several people take turns to press it. If you are bitten by a shark, you will be fined.
Stimulation: suitable for boys and girls to play together, more exciting for timid girls.
Disadvantages of the game: first of all, you have to buy a "great white shark", although the price is not expensive.
Morning interactive game 7 officers and men catch thieves.
Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.
Number of players: 4
Rules of the game: Fold up four pieces of paper, and each of the four players will take out one piece. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. Those who guess the word "official" will decide how to punish them, and those who draw the word "soldier" will be executed.
Stimulation: simple and easy, not limited by time, place and occasion.
Disadvantages of the game: too many people are not easy to change.