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Mid-term introduction for beginners of "Magic Plan"
1, let the devil choose.

Early stage: what's the use, especially in the first 7 days, giving priority to the average increase of Magic, with a huge increase of 5 to 6 stars. You can refer to the popularity list. Basically, the hottest ones are on the top, and the ones ranked lower are either hard to get or a little flawed. Anyway, the overall situation is similar.

Output-oriented, personal use feeling, the long-term output of Fire Phoenix, Fire Dragon and Bomber is similar, the bomber has started to explode and will be higher, and the fire spring has not been pumped yet, but everyone agreed. It is said that the output of concealed bombs is very high, so you must keep them when you smoke them.

There is also the collocation of fire dragons, which can clear the energy or take the pure output of crit. The growth of dragon eating books is much higher than that of bombers and water mummies, and the growth of water mummies eating books is too low. And the fire dragon's general attack damage is really high.

Mid-term: After playing the mid-term, you will basically have your own understanding. It is recommended to refer to the popularity list, which is mainly divided into three categories: output, assistance and training. After playing for about 2 months, I basically got everything I wanted (because of divination). Here are some useful ones.

(1) output type

At present, it is recognized that the relatively easy-to-use ones, such as wind, water, stealth bomber, fire phoenix, fire dragon, fire clockwork, water mummy, fire bear, light dragon and hidden dragon, are not difficult to raise without thinking. Considering the difficulty of obtaining them, bombers, water mummies, wind Frankenstein, wind monitors and so on can be used in the early stage. The rest is not that it is not easy to use, but that it will be difficult to play after raising these. You can keep one if you like and see if it works.

(2) Auxiliary type

At present, there are water girls (control), wind trees (immune control), fire angels and dark silk (add energy), wind walls (reduce damage), dark walls (meat), dark cats (group attack) and so on. Basically, you can raise it without thinking, but there is no need to give priority to the promotion of stars, as long as the degree is enough. What's the use of pre-assistance? There are many kinds. The previous water exorcist (1 Xingqing buff) suggested keeping one. Wind angels are also very useful. The queen of the late wind rose can start from a beginning and restrain the high-speed brace team. Then there are many useful things in the dark, but they are not easy to smoke, so I won't elaborate here.

(3) Support type

This should have been included in the auxiliary, but it is more important to say it alone. In the early stage, we suggested Feng Xian (training and attack and defense), and in the middle and late stage, we suggested Guang Xian (the highest speed of the game can grab the speed, and a divination activity can get seven stars, and then continue to rise without contact), as well as firebirds and wind ghosts, which are not as versatile as Feng Xian.

In the middle and late period, the pvp high-speed team will still grab the speed of the fairy. Pve can consider using some braces with buff, such as Miss Huo Miao's three braces, and then matching with Fire Angel's four-speed collective braces. The advantage of this is that it saves the position of a full-time brace and adds a function to make magic.

There is also a water angel in the brace, which looks very skilled, but the limitation of 3 skills MINUS cd is relatively strong and not very easy to use.

(4) Competition teams

Generally speaking, 1 brace, 1 charge, 1 auxiliary 3 output (or 1 auxiliary 2 output). Because the pre-magic release skill is 4 energy, the initial energy is 3 energy, so you need a charging assistant to speed up the startup. If the output bit does not need to start 4 energy outputs (such as fire dragon, fire spring and fire phoenix), it is not needed. My tower climbing lineup is 1 brace, 1 control (basic mobs attack and kill one in two rounds, and will be destroyed if they don't control it in one round), 1 charge 3 output, and the second round is over.

(5) cooling and energy

There are two sets of this game skill, one with cooling time limit and the other with energy limit. Generally speaking, control, support and auxiliary skills have cooling limitations, and high-output skills have energy limitations. General auxiliary skills need to be cooled down and output needs to be increased by energy.

2. Resource allocation

(0) Gold coins

Gold coins must be bought 10 times a day, because if you send a divination ball, the divination ball can save 150 bright and dark tires in one month. If you buy all the divination balls every day, you can finish it.

(1) store

Divination balls must be bought, discounted ordinary lottery tickets must be bought, and diamonds with a 30% discount must be bought. Others depend on the situation. Refresh 20 diamonds for the first time every day.

(2) Lingshidian

Light and darkness must be bought, and legends can be bought. In the early stage, you can buy fire, bear and wind, and in the later stage, you can buy light, darkness and legends.

(3) The seal of the Olympic Games

I bought mummies and bombers in the early stage. When I arrived at Seven Stars, I bought the last row of gambling.

(4) Magic power

The main source is 150 divination once a month. You can choose to buy a treasure chest to gamble on your luck to be a complete treasure, or you can buy an orange treasure to play slowly, make up the knowledge book to protect the dzi beads in the early stage, and buy a light and dark lottery in the later stage. After all, it takes a lot of dog food to become a star. You must buy a skilled treasure.

(5) Core currency

You must buy 10 coins for 30 diamonds, and the price performance ratio of 3 hours is ok. Then you can buy an accelerated one first, or you can buy a box of 150 coins for gambling, but it is not recommended here, because some early priorities are not high and may not be useful.

Because this bonus is all magic * * *, a speed can be increased by about 50, which is not low. Sometimes, if you grab a speed, you can't grab whether others have it or not.

(6) Union dues

Guardian dzi beads must be bought, and books of knowledge must be bought (can be upgraded). Orange's inscription is cost-effective, and you can buy all coupons for lucky draw, but it is not recommended.

(7) fluorite

The most precious resource of the whole game, skill books must be bought, and the elements are crystallized in the early stage, and the demand is seen in the later stage.

3, combat power improvement

(1) magic star

It has a great influence on the rise of stars in the early stage of the demon, especially from 5 stars to 6 stars. The proportion of combat power in the later period is mainly the increase of stars. One star 10%, and the overall increase of one star is around 5%. Take my Phoenix as an example, the basic life span is 1.5 million, naked blood is about 300,000 after the number of stars increases, and the actual life span is 1. 1.5 million, and the remaining 850,000 is increased by other means. Most of the AIDS make Magic 7 Star available, and the output star is higher.

If it is awakening, it can be divided into crit, hit, resistance, speed, wind fairy awakening plus resistance, and light fairy awakening acceleration. At the level of 120, the naked speed can be more than 300, which is equivalent to a speed purple shoe. Therefore, Fengxian and pve were used a lot in the early stage, but pvp was still used up.

(2) Equipment

The improvement of equipment is mainly reflected in speed and double explosion. The source of speed is equipment and godliness. Godhead is similar to everyone else, but the main difference is in equipment. The second is to output the preferred crit and shock wave damage, assist the preferred hit resistance, and add three dimensions (life attack defense), all of which are garbage attributes and are generally not used. 1 Star's orange suit is the same. Star can be upgraded later.

(3) Commendation

Treasure is the main three-dimensional (life, attack and defense) source, and it is also the main source to open the gap between you and local tyrants. Resource treasures are basically mosquito legs, which can be promoted but not necessarily. In terms of rank, attack is promoted first, and then life and defense are promoted. Legend (orange) is given priority, with the most attributes, and then purple and blue do not rise. If you rise to the star, you will have penetration and toughness, that is, hitting people is more painful and more resistant to hitting. If you raise a star to 1, the crystal is 1, and if you raise a star to 2, the crystal is 1. So 1 star takes priority, and then you attack treasure 2, life 2, and some treasure 3.

In addition to ordinary treasures, there are skill treasures. There are few channels to acquire skill treasures. If you have it, you must take it, and the store will occasionally brush it out. This mainly depends on the face.

(4) Divinity

Great God gives priority to speed, and the speed will be about half a year. The increased combat power is not much, but the speed is critical and the skills are fierce. The main source is purchase.

⑤ sacred scar

The sacred seal is the main source of hit and resistance, and all three dimensions are garbage attributes. Auxiliary words are rebirth and nirvana, alternative ridicule and division; If you output, you can use silence in the early stage, puncture in the later stage, or rebirth, and the rest is not easy to use. (Especially the survival scar, unless it is a set of oranges, it will be ridiculed, such as a demon, 1 10,000 blood, purple survival plus 90,000 blood, purple ridicule plus 230,000 guilders, and the defense attribute is very low in cost performance). For details, you can refer to a post, which has been talked about in detail by a big brother. Some special enchanters can choose others, or others with excellent orange properties. For example, the fire phoenix can use streamer, and the effect is quite good.

Okay, scar, add 20 thousand clicks directly.

4. Team matching ideas

Pve: The Vietnam War is basically a matter of 1-2 rounds, regardless of the properties such as cooling. If you can develop key skills, you can die. With rebirth, you can block one more knife. The output should be cleared in 1-2 rounds. This is bomber 2. Adding water to the mummy is enough to clear the energy field. Later, I need to go to Team 2. I haven't found a better team yet, but with the resurrection of the angel of light, I can barely do two Vietnam wars.

Pvp: There must be a wave of high-speed flow in the early and middle stages. After the fairy pulled down the rope, the bomber cleared the field. Because of the control of Mrs. Water, there is a wind tree opposite. If there is no speed of 1, it will not be spared. Team two can use the meat team to defend and counterattack. The core is fire phoenix, dark wall, wind tree, milk, bear with fire, wind wall, resurrection and so on. This kind of defense was particularly strong in the Vietnam War, and it is difficult to make a comeback if the combat power is lower than yours.

5, push a few civilian ares

In addition to popular magic, there are several personal ones that are better and can be tried before the home team takes shape.

1 skill 100% sunder armor, 2 skill control, 2 skill support and crit, which is a very comprehensive enchantment, especially for the boss of the work club.

The easiest control to get, the hits can be piled up, and the inferior replacement of the water girl.

The evil eye sanctuary has a miraculous effect in the early stage, and it will be used as dog food in the middle stage.

When you play a dominant role, you can quickly get out of control in the face of sleep dizziness and other States in the first two rounds.

Mondo's output is ok.

Pushed by the fire phoenix? Feng Yang Jian teaches to be a man.

It's not as good as expected, and it's crisp, but it's good in the early stage and can be used as dog food in the middle stage.

Two converging attacks, combined with general attack, have special effects and are easier to use.