PS completes the face of the character to obtain a smooth texture effect;
1. First, we open the practice material, copy a layer of background with Ctrl+J, and then repair it with the point repair brush tool and the repair brush tool (hold down the Alt key to select the sampling point to smear).
After repair
2, click on the channel, respectively, click on the red channel, green channel, blue channel.
We choose the blue channel because the blue channel shows more facial details, while the red and green channels are closer to white and have less facial details.
Step 3 copy the blue channel
4. Perform filtering with a radius of 9-Other-Gao Fancha reservation, as shown in the figure below.
5. Execute the first image-the parameters specific to the application image are shown below, and then execute the second application image.
6. Use a white brush to apply eyebrows, eyes, mouth and other places except the skin.
7. Perform image-adjustment-inversion or press the shortcut key Ctrl+I, and inversion means switching to the opposite color.
8. Hold down the Ctrl key and click the blue copy channel thumbnail.
9. Keep the selection, click the RGB channel in the channel and return to the original layer window. Find the curve in the adjustment layer below the layer and highlight the surface, as shown below.
10. Execution layer-Create a new layer, as shown below.
1 1. On the neutral gray layer, use the brush tool to smear the face (different lightness is between 5 and 10, and the flow rate is 15). Use a white brush to increase the number of people who are too dark, and use a white brush to darken people who are too bright. Brush hardness is 0, and the brush size depends on the situation.
12, Ctrl+shift+Alt+E keys to stamp the layer.
13. Perform Filter-Blur-Surface Blur. The specific values are shown in the figure below.
14. Perform Filter-Blur-Gaussian Blur. The specific parameters are as follows.
15, new layer mask, use a brush to smear the five senses, and the brush values are as follows.
16. Then modify the opacity and flow of the brush and smear the area outside the face, as shown below.
Finished, the final renderings:
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