This is a game that makes everyone understand the importance of cooperation.
How to play: First, four people should sit back to back in a circle.
Sitting is butt to the ground. Under normal circumstances, a person sitting on the ground can't stand up without hands.
Four people hold the hand of Bridge, and then ask them to stand up together. Is it easy? Then try a little more people,
For example, six to seven people shouldn't be too difficult. Finally, try fourteen or fifteen people to stand up together, which will be more difficult.
Personally, I tried a dozen people to get up together. Although I tried many times without success, it turned out to be successful.
In fact, this game can bring out many theories, such as the difference between the stress direction of large groups and small groups, how to cooperate to succeed and so on.
Perfect for blowing water.
Skillfully dress up as a girl
Game method:
Let a student dress up as a girl. Other students help provide props, image design, footwork training and so on. There is a certain time limit.
Analysis:
Be good at imitation and grasp the key points to imitate. The same is true of successful imitators. We should grasp the key factors of success to imitate.
During the competition, teamwork is very important.
Tianlong Babu
Objective: To warm students with warm activities.
Rules:
1, students put their hands on the shoulders of their partners and form a circle.
Step forward under the coach's password.
3. Calculate how many steps * * * can take.
Precautions:
1, pay attention to the pressure on the shoulder. When the pressure is too high, stop and move forward.
2. Avoid falling in a certain direction.
Guess who I am.
Objective: Let the players who have known each other know each other again.
Props: opaque curtains
Rules:
1, the participants are divided into two factions.
2. Say everyone's name in turn or what you want others to call you.
3. Trainers and assistant trainers hold curtains to separate the members on both sides and squat down in groups.
4. In the first stage, each side sends a representative to the curtain and squats face to face through the curtain. The trainer calls one, two, three, and then puts down the curtain. Two members win by saying the name or nickname of the opposite member first, and the winner can capture the opposite member into the group.
5. In the second stage, one member representative of each side squatted back to back in front of the curtain, and the trainer shouted one, two, three, and then put down the curtain. Two members will be prompted by the members in the group (names and nicknames are not allowed), and the one who says the name or nickname of the opposite member first wins. The winner can capture the opposite member of the group.
6. When there are less than three people in a group, the activity can be stopped.
Lead the discussion:
1. Who will win if you keep playing? Then who will lose?
2. The game we designed has no losers \ no winners.
What does this mean, that is, the concept of win-win?
Precautions:
1. The curtains you choose must be opaque, so as not to see your partner in advance and lose your sense of fairness and fun.
2. Members crouch in front of the curtain to avoid stepping on it, so as not to fall when operating the curtain.
3. Trainers should stop standing or peeping sideways.
4. Players should not be too close to the trainer to avoid collision when operating the curtain.
5. The time difference between players calling out their names is very short, so the trainer should pay attention to fairness.
6. This activity is not applicable to unfamiliar teams.
Change:
1, which can increase the number of representatives before the curtain;
2. Let the players turn their backs to the curtain, and the other group can guess their names or nicknames by their contours.
It can be played on the volleyball court. When throwing a beach ball at the other side, you need to shout out the name or nickname of the other team-mate, and you can't repeat it until all the calls are over.
Group game
1, looking for objects:
Step 1: The students form a circle-the organizer says look up, look down and lock-the students look at it, and then lock their eyes on the opposite students. When the two men looked at each other, they clapped their hands and went out to talk-for three minutes-without talking.
Step 2: Students are divided into two rows, and stand face to face in pairs-each stands back 5 meters-covered with an eye mask-and makes a sound to find the object (students' names and company names are not allowed).
2. Left, Middle and Right
The organizer raised the following questions:
When you get up in the morning, do you get up from the left? Get up from the bed on the right?
Get out of bed from the left side of the station, get out of bed from the right side of the station, and remember the middle of the station.
When you put on your shoes in the morning, wear your left shoe first? Wear the shoes on the right first?
-the one who wears his left foot first stands on the left, the one who wears his right foot first stands on the right, and the one who can't remember stands in the middle.
In this way, students are divided into three groups.
3. Who is the soldier?
If the gap between the three groups divided according to the above method is too large, continue to group according to the following methods:
Please combine freely and find two other partners who are similar to you, in groups of three.
Then ask questions:
1, who wants to stand up first?
2. Who wants to stand up second?
As a result, the students were divided into three groups.
Trees and squirrels
Suitable number of people: 10 or more.
Materials and Location: None.
Applicable object: all students
Time: 5- 10 minutes
Operation sequence/sequence
1, group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.
2. When the trainer calls "Squirrel", the tree will not move, so the person who plays "Squirrel" must leave the original tree and choose another tree. Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.
3. When the animal trainer calls "big tree" and the squirrel doesn't move, the player who plays "big tree" must leave his original companions and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.
The animal trainer shouted "earthquake", and all the people who played with trees and squirrels dispersed and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.
String name game
Game method:
Group members form a circle, randomly nominate one student to introduce their company and name, the second student introduces himself in turn, but says: I * * * am in * * *, the third student says: I * * * am in * * *, and then go down.
Analysis: enliven the atmosphere, break the deadlock and promote understanding among students.
Red and yellowcard.
Time: 5 minutes
Props: red card, yellow card
Game operation:
Two people stood side by side.
Listen to the announcement.
-
Sigh and say: Raise the red card-raise the red card.
Sigh and say: put down the yellow card-put down the red card.
Sigh and say: don't put down the yellow card-raise it.
Put down the red card.-put down the red card.
Sigh and say: don't put down the red card-put down the red card.
Sigh and say: don't fail to give a yellow card-give a yellow card.
I raised the red card after shouting-there was no placard.
Sigh and say: yellow card-yellow card.
Sigh and say: Never fail to give a yellow card-give a yellow card.
Sigh and say: don't put down the red card-raise it.
Sigh and say: don't put down the yellow card-put down the yellow card.
Never forget to raise the red card-raise the red card.
Sigh: Raise your hand and jump in place to put down the yellow card-put down the yellow card and raise the red card.
Sigh and say: put down the red card-put down the red card.
Sigh and say: don't put down the yellow card-raise it.
Never fail to give a yellow card-give a yellow card.
Sigh and say: don't fail to give a yellow card-give a yellow card.
merits and demerits
Time required: 30-45 minutes, depending on the number of players and coaches.
Group size: unlimited
Required items: "Advantages and Disadvantages" form, one pen for each person.
Game overview:
This game is used to ask each participant to write the strengths and weaknesses of others, without any threat. Especially suitable for members in the same group or working together, or people who know each other in the team.
Purpose:
1. Let each participant comment on the advantages and disadvantages of others without any threat.
2. Let each participant feedback their strengths and weaknesses in the eyes of members.
Steps:
1. Let each participant know that they will have the opportunity to give feedback on the strengths and weaknesses of everyone in the team, that is, what do you like or dislike about someone.
Tell everyone that this is a confidential activity, and don't tell anyone who wrote about his strengths and weaknesses.
Give everyone a "strength and weakness" and tell them to write at least one like or dislike of others.
4. Collect each answer sheet, mix them together and read the opinions for everyone. You should start with your own name.
Discussion topic:
1. Are all the views correct?
2. Are there any conflicting opinions?
Is there anyone who doesn't want others to be with him now?
Quarterly feeling
1, everyone got their cards when they entered the stadium, but only a quarter of them. After entering the venue, they need to find the cards in the hands of the other three members and combine them into a complete picture.
2. Everyone should actively look for strangers, ask, show and cooperate, and finally reach an "alliance". Only by finding three other friends can you find a place to sit down.
3. Put the merged picture in front of the desktop. And quickly get familiar with the members of this group.
We are one.
Game program:
1. Divide all personnel into several groups, namely A 1, A2, B 1, B2, C 1, C2. Each group has 3-4 members.
2. Introduce yourself among the students in the group. The requirements are name, work unit, position and hobbies. Then recommend a team member to make an introduction on behalf of the group. It is required to introduce each student in the group completely, and you can also add your own evaluation. (You can ask questions)
3. After the introduction of A 1 group, the representatives of B 1 and C 1 group should make a one-sentence evaluation on the speech of A1group. (It can only be positive: for example, the players of A 1 are very young and energetic; Or A 1 players seem to be very experienced; Or A 1 team members are all girls, and they are all beautiful. After introducing Group A2, the representatives of Group B2 and Group C2 will evaluate the speech of Group A2 in one sentence. Wait until all the groups are introduced.
4. The representative who introduces himself and the representative who comments in each group cannot be the same person!
4. The time of each group shall not exceed 2 minutes.
Related discussions:
1. Do you remember others easily? In what way?
2. Which way moves you more, introducing yourself or introducing others?
3. Are you good at praising others?
4. Are you good at discovering the similarities of other members?
First, "Who is the cutest beauty"
Rules:
1, the host invited 1 contestants to the stage and asked them to stand on the wall.
The host explained the rules of the game and told the contestants to choose the cutest beauty in the workplace today by answering a series of alternative questions.
The host asked all female colleagues to stand up. After the contestants answer the questions, those who do not meet the requirements sit down.
4. Moderator: "Is the cutest beauty in your mind more than1.62m or less than1.62m?"
5. Moderator: "Is the cutest beauty in your mind long hair or short hair?"
6. Moderator: "Is the cutest beauty in your mind a single eyelid or a double eyelid?"
7. Moderator: "Is the cutest beauty in your mind wearing light clothes or dark clothes?"
8. When there was only the last lady left, the host stopped asking questions and asked the contestants to turn around and admire the cutest beauty they had chosen.
9. The host invited the beautiful woman to take the stage, stood side by side with the contestants in front of the audience, gave her blessings and distributed souvenirs.
10, note: the host kept asking questions according to the specific situation on the spot until there was one lady left.
Second, "empathy"
Rules:
1, the host asked each district to send a pair of contestants to the stage (preferably 1 male 1 female 1 pair), and the assistant prepared white paper with idioms written on it in advance (if there are several pairs of contestants, prepare several pairs).
The host explained the rules of the game and told the men to read the idioms on the white paper first, and then express them to the ladies with body language. If the lady guessed this idiom correctly, she won. Emphasis: men are only allowed to do actions and are not allowed to make any noise; The lady guessed at most two idioms, both of which were wrong and were eliminated.
3. The host asked the ladies in the first pair of contestants to stand facing the wall, and the assistant opened the blank paper to show the idioms to the men and the audience.
The host asked the man to perform the idioms he saw to the lady. If he guessed correctly, please stand to the left of the host. If you guess wrong, stand to the right of the host. The second pair, the third pair, ..., in order.
The host announced the winner and asked the class teacher to distribute souvenirs.
6. Examples of four-character idioms that can be selected are: flying while dancing, dogs jumping over the wall, tigers going down the mountain, hungry tigers pouncing on food, mantis catching cicadas, flirting, looking through autumn water, swaggering and stealing clocks.
Third, "refer to a deer as a horse"
Rules:
1. The host selected 8 performers (preferably 4 men and 4 women) to take the stage.
2. The host explains the rules of the game: First, the assistant performs a set of actions (with specific meanings, such as carrying the old man across the river) for the first player to see; The first player shows the action to the second player according to his own understanding; The second player will show it to the third player, and finally the seventh player will show it to the eighth player.
3. The host first asked the eighth contestant: What do you mean by that action you saw? Ask the seventh, the sixth, ... first.
The host explained the meaning of the game, and then pointed out that in daily communication, lack of communication often leads to misunderstanding of the other party's meaning. Therefore, we should strengthen the study of communication skills.
5. Note: When the assistant performs the action for the first player, other players must stand against the wall; When the first performer shows it to the second, the other contestants still have to stand against the wall; Until the last one. In addition, each person is only allowed to perform once.
Fourth, "impromptu poetry"
Rules:
1, the host announced that the competition was based on the district, combining Tang poetry and Song poetry.
2. The host explained the rules of the game: the host first read two poems with specific words, such as "There is such bright light at the foot of my bed, is there frost already?" (including the word "month"). Then, in the specified order, each area quickly connects two poems or words that also contain this word. If there is a pause, the host and the audience will shout "5, 4, 3, 2, 1" to count down, and those who still can't connect after the completion will be eliminated. Hold on until the last zone wins.
3. The host announced the award-winning area and invited the district director to take the stage to receive the award.
4. Note: Two poems are limited to Tang poetry and Song poetry.
(This game poem can be changed into lyrics)
Verb (abbreviation for verb) "Master Painting Competition"
Rules:
1, the host asked each district to send a contestant to the stage.
2. The host explained the rules of the game: the player blindfolded and drew his face on the whiteboard for two minutes; The audience in this area can prompt, and the audience in other areas can disturb.
3. The assistant covers the player's eyes with a cloth strip and leads it to the whiteboard; The host gives the start password and calculates the time. Don't draw then. Take off the cloth.
4. The host asked the audience to evaluate the "best Facebook".
The host announced the winner and asked the monitor to present the prize.
6. Note: Prepare clean cloth strips in advance.
Sixth, "crossing the line of life and death"
Rules:
1, the host invited three contestants to the stage, and the assistant pulled a rope 1 meter from the ground 4 meters away.
2. The host explained the rules of the game, telling the players that they can cross the rope in any posture (that is, the "line of life and death"), and the one who doesn't touch and has the most creative posture is the first.
All the athletes were blindfolded by red cloth.
The assistant took off the rope.
The host pulled the first player around the same place twice and made him stand 4 meters away facing the rope.
6. The player begins to "cross the line of life and death" (it doesn't exist at all) under the loud prompt of the host's exaggeration and tension.
7. The first player takes off the red cloth after "crossing", and the second player starts, in turn.
8. The host asked everyone to comment on the funniest, most unique and most difficult posture.
9. The host invited the leaders to present awards.
Seven, "life and death and * * *"
Rules:
1, the host selected six pairs of players to take the stage (1 male 1 female 1 pair, strong male, thin female), and the assistant spread out 1 big newspaper on the ground in front of each pair of players.
2. The host explained the rules of the game, told the last pair of players who couldn't stand in the newspaper to be the first one, and demonstrated with the assistant.
3, each pair of players standing in the newspaper, the host time, number 10, those who can't hold on will be eliminated.
The assistant tore up half of the newspaper in front of each pair of contestants who entered the second round. Players stand up, and the number of hosts is 10. Those who can't hold on will be eliminated.
The assistant tore up half a newspaper in front of each pair of contestants who entered the third round. Players stand up, and the number of hosts is 10. Those who can't hold on are eliminated, and so on, until the last pair of persistent players are produced.
6. The host announced the winners and asked the leaders to award the prizes.
Eight, "imitation show"
Rules:
1, the host selected 6 performers (3 males and 3 females) who are best at performing.
2. The host explains the rules of the game, and everyone imitates an actor's performance in the current or once popular TV advertisement. Advertising is optional, and the most vivid imitation of sound and action is the first.
3. The host announced the winners, and invited the leaders to award the prizes.
Nine, "My husband is the most beautiful" (1)
Rules:
1, the host selected six pairs of contestants (male 1, female 1, gay men with long hair), and the assistant distributed 50 rubber bands to each pair of contestants.
2, the host explained the rules of the game, told that within the prescribed 3 minutes, the gay men with the most braids were the first.
3. "Husband" stands still, "Wife" braids "Husband" quickly and carefully, and the host counts the time.
4, the host and assistant statistics.
5. The host announced the winners and asked the leaders to award the prizes.
Ten, "My husband is the most beautiful" (2)
Rules:
1, the host selects six pairs of players (male 1, female 1, male should be fat), and the assistant puts lipstick, eyebrow pencil, eye shadow and rouge on each pair of players.
2, the host explained the rules of the game, told that within the prescribed 3 minutes, gay men were dressed the most beautifully as the first.
3. "Husband" stands still, "Wife" makes up "Husband" quickly and carefully, and the host counts the time.
4. The host asked everyone to evaluate the "most beautiful husband".
5. The host announced the winners and asked the leaders to award the prizes.
XI. "Irony"
Rules:
1, the host invited one player from each group to stand on the stage and line up to face everyone.
When the host explains the rules of the game, the player must read the words read by the host in reverse order. For example, the host gives the topic "The river is getting worse", the player reads "The river is getting worse tomorrow", the host gives the topic "Speak of the devil", and the player reads "Speak of the devil" and so on. And those who are slow or mispronounce will be punished directly.
3. Inform the players that the competition is divided into three rounds and the elimination system is adopted. The difficulty can be gradually increased, the first round of four-word questions, the second round of five-word questions, and the third round of six-word questions.
After three rounds, the remaining players and their teams will win.
5. The host invited the leaders to present awards.
Twelve. "intimacy"
Rules:
1, the host invited a pair of male and female players in each group to stand face to face and take out balloons with sufficient gas prepared in advance.
2. The host explained the rules of the game and told each pair of players that from the starting point to the finishing point (the distance is at least 10 meter), they can only hold the balloon with their noses or mouths. The winner will be the first person to get there and can give a demonstration with the assistant.
3. When each pair of players is ready, the host will issue a unified number to start.
4. Under the supervision of assistants and audience, the host pays attention to control order.
5. The host announced the winners and asked the leaders to award the prizes.
Thirteen, "My Dream Girl"
Rules:
1. The host invited one contestant from each group to take the stage and take out the whiteboard and pen prepared in advance.
2, the host explains the rules of the game, the player's eyes will be covered with opaque cloth, and then pick up a pen and draw it on the whiteboard for everyone to enjoy (it can also be seen as an excellent opportunity to show love to someone publicly! )。
3. After all the contestants are finished, the author of the most adult portrait wins. (During this period, the audience can intentionally mislead and direct the players on the stage. )
4. The host announced the winners, and invited the leaders to award the prizes.
Fourteen, "hot water"
Rules:
1, the host invited a pair of male and female players in each group to stand face to face and take out the paper cups and drinking water prepared in advance.
2. The host explained the rules of the game and told that within the specified 5 minutes, one player in each group must pick up the paper cup filled with water with his mouth, pour the water into the empty paper cup held by another player, and so on. During this period, players are not allowed to use any other parts of their bodies as an aid, and offenders will be sent off.
When the time is up, the person who finishes the most cups wins.
4. The host announced the winners, and invited the leaders to award the prizes.
Fifteen, "Through Your Black Hair, My Hands"
Rules:
1, the host invited a pair of male and female contestants in each group to stand face to face and take out the combs and styling water prepared in advance.
2. The host explained the rules of the game, informing that within the specified 5 minutes, each group of players needs to use the tools provided to change the hair style of another player. The audience can give necessary guidance, but they can't. The host should pay attention to controlling the situation, and there should be no tragedy of intentionally hurting and vilifying others.
3. The host invited everyone to comment on "Best Hairstyle Award" and "Most Creative Hairstyle Award".
4. The host announced the winners, and invited the leaders to award the prizes.
Sixteen, "grab the bench"
Rules:
1, the host asked each district to send 1 players to the stage and asked them to stand around the bench. The assistant set up a bench (No.-1) in advance. .
The host explained the rules of the game and told the athletes to walk around the bench when the music started. They should grab the bench and sit down when the music stops. Those who don't sit down are eliminated. Repeat several rounds. Finally 1 person wins.
The host asked the assistant to play music, and everyone began to turn around the bench. At this time, the music suddenly stopped, and everyone had to react quickly and grab the bench and sit down. 1 people standing are eliminated.
4. Until there are only 1 benches left, the winner will sit on them.
5. The host presented the prize to the winner.
6. Note: You can't stop staring at a bench until the music stops. Otherwise, it is a foul.
Seventeen, "shopping spree"
Rules:
1, the host asked each district to send a pair of players to the stage (1 male 1 female). Stand behind each other in the next room.
2. The host explained the rules of the game, allowing men to play the role of husbands, women to play the role of wives, and other members of the district to play the role of supermarkets. Hearing the items to be purchased, the wife went to the district to buy them back as quickly as possible, and the fastest group was the winning group. Ask the counselor to be the referee.
3. The host asked everyone to shout together: "Husband, husband, what do you want?" The host said, "It's a draw." Then the wife went to the district to get the tie back as quickly as possible.
4. The host asked everyone to shout together again: "Husband, husband, what are you doing?" The host said, "Left shoe." Then the lady hurried to the district and bought a left-footed leather shoe. The third round, take the belt, etc.
5. The host announced the winner and presented souvenirs.
Eighteen, "Heal the wounded and rescue the dying"
Rules:
1, the host asked each district to send a pair of contestants (a man and a woman) to stand in front of the stage. The assistant prepares bandages (8 rolls of toilet paper) for dressing.
The host explained the rules of the game: ask the man to play the wounded and the woman to play the nurse. Within the specified time, the nurse will dress the wound according to the location required by the owner. After that, the wounded jumped on one leg 10 times, the bandage did not fall off, and the professional team won.
3. The host announced that the parts that need to be bandaged are "left eye, left arm, right leg and buttocks". Then the nurses in each group completed the dressing as quickly as possible.
4. Ask the counselor to be the referee, select the winning group and award prizes.
Nineteen. "Break through the tight encirclement"
Rules:
1. The host announced that each class would choose 10 male 1 female.
2. The host explained the rules of the game: 10 Men form a circle and women stand in the center. No matter in any way, within the specified time, the ultimate goal is to run out of the encirclement. Students who successfully break through have prizes.
3. The host announced the beginning. First of all, the boys in the first lesson form a circle, and the girls in the second lesson break through.
Then the men in the second class form a circle, and the women in the first class break through.
5. The host awarded the prize to the winner.
6. Explain the meaning and increase team spirit.
Twenty, "in any case"
Rules:
1, the host asked each district to send a contestant to the stage.
2. The host explained the rules of the game: starting from 1, you can't say anything about multiples of 7 and 7. Act quickly, and offenders will be prosecuted. The winner in the end is the winner.
3. The host announced the start, everyone supervised, and those who reported the mistake stepped out of the team and stood by. Others continue to report. Until the winner is produced.
4. The host awarded the prize to the winner.
Twenty-one, "subconscious"
Rules:
1, one person from each district participates.
Participants randomly wrote three idioms on the blackboard in one minute.
3. Then the host will analyze the three stages of life represented by these three idioms, namely first love, passionate love and wedding night, and then see which idioms the contestants use to describe themselves in the three stages.
Twenty-two, "Together" (outdoor game)
Rules:
1, each team chooses three people to participate (two men and one woman).
2. One person's (female's) left and right legs are tied to the other two people's left and right legs respectively and lined up at the starting line.
3. At the beginning of the race, the 10 meter race will be held within the specified area, and the first person to reach the finish line will win.
4. The host awarded the prize to the winner.
Twenty-three, "balloon flying" (outdoor game)
Rules:
1, one person from each team will participate.
Everyone is holding a balloon and queuing at the starting line.
3. At the beginning of the competition, the contestants throw balloons in the air and run 10 meters in the designated area. Balloon can be kicked by hand to make it suspended, and it is not allowed to be caught by hand.
The one who reaches the finish line first wins, and the one who catches the balloon or lands with his hand is eliminated.
5. The host awarded the prize to the winner.