cctextfield TTF:attachWithIME()return? Type:? Bending piece
cctextfield TTF:detachWithIME()return? Type:? Bending piece
cctextfield TTF:getCharCount()return? Type:? Internationalorganizations (same as international organizations)
cctextfield TTF:setColorSpaceHolder(ccColor3B? Val) return? Type:? empty
cctextfield TTF:getColorSpaceHolder()return? Type:? ccColor3B
CCTextFieldTTF:setString(const? char*? Text) return? Type:? empty
cctextfield TTF:getString()return? Type:? const? Character *
cctextfield TTF:setPlaceHolder(const? char*? Text) return? Type:? empty
cctextfield TTF:get placeholder()return? Type:? const? Character *
cctextfield TTF:textfield with placeholder(const? char*? Placeholder,? CCSize? Size? CCTextAlignment? Alignment? const? char*? Font name, floating? FontSize) return? Type:? CCTextFieldTTF
cctextfield TTF:textfield with placeholder(const? char*? Placeholder,? const? char*? Font name, floating? FontSize) return? Type:? To make an edit control, you must first create a textField with textFieldWithPlaceHolder.
Then set the set position.
Finally, the input method attachWithIME () should be associated.
I used cocos2d to do these things a while ago, but I found that there are still too few scripting interfaces provided by cc.
Some functions still need to be written under CPP.
For example, this editor can only provide input without a cursor.