Machine gun is a kind of weapon with continuous output. The damage of a single bullet is not high, and it cannot kill the damage (unless the opposite core is exposed). It is best to give priority to destroying the enemy's weapons. With recoil, you need to pay attention to pressing the gun when using it. The output time and cooling time of machine guns are almost the same, and two groups of machine guns can realize continuous output in the whole process.
The aiming of machine guns is actually not so good, especially in ultra-long-range operations, and the hit rate is horribly low. It needs a certain pre-judgment when chasing nuclear, which is suitable for medium and long-range operations.
laser
Similar to machine guns, it is also continuously output, with lower damage than machine guns, but better specific accuracy. Even in ultra-long-range combat, it can accurately hit. There is no recoil problem, no bullet flight time, but the damage is low and it is difficult to kill the core. It is generally used to destroy the enemy's defense from a long distance, and then kill it with other weapons, which is suitable for long-range operations. The output time and cooling time are similar to those of machine guns, which can be used to realize continuous output.
grenade
Grenade is a rare ignition weapon in the game and will be affected by gravity. A single bullet has high damage, and two or three attacks can turn the enemy into the core, but the range and hit rate are low. Use requires a high degree of anticipation. In the face of ground vehicles, you can improve the hit rate through ground grenades, and you need parabolic attacks when dealing with Skywalker. The recoil is extremely strong, and if there is no response, it may cause a rollover. It is recommended to be used in medium and short range combat, especially to restrain melee vehicles.
sniper rifle
Sniper rifle is definitely a veritable remote output, with high lethality and accuracy. Aiming at the key points can turn the enemy into the core or even kill it directly, but the output interval is enough for the enemy to repair. It is best to cooperate with other weapons or use multiple sniper blocks to kill the enemy. It requires high skills and is suitable for long-range or even ultra-long-range output, and can also be used for medium-range operations.
Neptune shield will block the bullet of sniper rifle, remember to avoid it.
In addition, the sniper rifle can be moved when the mirror is opened, and many of them are still after the new mirror is opened, which is easy to be attacked by medium and short-range models.
missile
Missiles are big killers. Once launched, they can scatter people or even directly kill them. They are definitely the best choice for ultra-long-range operations. Of course, it can also be used to disarm the enemy in medium and long-range battles, and then kill with other weapons.
If you plan to attack the enemy with missiles, you must ensure that the ontology will not be attacked, because the ontology cannot be moved when manipulating missiles.
my
What? Isn't this a decoration?
Well, mines are used to deal with ground vehicles. Arranging them in key positions can effectively harm the enemy (for example, when occupying a point, put a few in the place where the other side must pass).
At the same time, when dealing with melee mode, you can stick your face to mine, resulting in a Grenade-like result.
Still, it's chicken.
mortar
Well, version of the son.
One of the few weapons in the game that will be affected by gravity, with large range and moderate damage. It can be used for air or ground attack, but its range is limited.
It works wonders for demolition.
But there is a period of shaking forward before the attack, so higher prediction is needed.
Suitable for medium-range operations, it is best to deal with immovable targets.
(such as black holes, frost birds, stupid missiles)
fort
Auxiliary module, the damage is not high, but it is easy to use, and it can repair the small core of the knife.
Due to the limitation of summoning distance, it can only be used in short-range combat, and it is not necessary to waste energy to hit the small core.