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How does 3DMax make skylight effect with mrSky portal? Making 3DMax tutorial of skylight effect with mrSky portal.
3dmax is a very professional 3D software, which can build models, make materials and lighting, set animations, and render pictures and videos. 3dmax is widely used in interior design, architectural design, landscape, industrial products, games, animation, illustration and other industries. If you want to learn 3dmax design, you can take a look at the tutorial. This is a very good 3DMAX self-study tutorial, with systematic teaching and excellent skills, and continue to teach sb until he/she fully understands its tutor to answer questions.

Making 3DMax tutorial of skylight effect with mrSky portal.

The focus is on photometric lighting under lights, and there is such an option called mrSky portal.

We have explained the entrance of the mrSky light, and the light must be selected in the mentalray renderer.

Therefore, before making lights, you must first set up a renderer. Here, you can set the renderer as mentalray renderer and set the corresponding parameters.

After setting, you can click the mentalray skylight portal to create a mentalray light at the top of the scene, illuminating from top to bottom.

Click Modify to set its multiplier value to 2, control its strength, and set its length and width. Check that the shadow is enabled, and the sampling is 128.

After this light is created, we can create three mentalray skylight portals and put them in these positions in the scene in turn.

Set the left light, the multiplier value is 8, the shadow sampling is 256, and set the length and width to start the shadow.

Then set the two mentalray on the right, the skylight entrance is multiplied by 4, and the shadow sampling is 128. Sets the length and width of the start shadow.

In this way, the left and right sides have the effects of the main light source and the auxiliary light source, so that four lamps are used to make the light distribution of three-point lighting.

But when rendering, you will find that the scene is black, so you can't render the lighting effect. At this time, it must be noted that the use of mentalray lighting port has a feature, and it must be matched with the skylight.

This kind of lighting can render this effect, that is, if you only use mentalray to illuminate the portal without skylight lighting, you can't render the effect of lighting.

At this point, you must click Create, select Standard, and then select Skylight.

Anywhere in the scene, create a. Create a skylight and set the multiplier to 0.3.

After creating the skylight, you can press the shortcut key C to switch to the camera view, and then click Render to see the final rendering effect.

The above is a tutorial of 3DMax making skylight effect with mrSky portal. You can follow the operation. I hope this tutorial can help you. Getting started with 3dmax is not difficult, but you must practice more. Click this link to learn more about the 3dmax tutorial: