Skills are interpreted on the basic panel of Dayue Pill, and it is obvious that the shortcomings of this type of god are clear at a glance. The base speed is only 100, which is as low as the base speed of Dharma data and N card. When cultivating the type of god, the speed value of soul-bending is also a bit high, and the short board is too obvious. Whether as an output or as a control, this speed is fatal. In addition to the obvious short board, other values of the basic panel of Dayue Pill are acceptable. The speed after awakening is the lowest among rare gods, and it is also the lowest among all gods before awakening, including all N cards.
First of all, the passive role of Dayue Pill. After each action, Dayue Pill can get a shield of "earth-covering force", and the shield will disappear in the next action. If there is no break in the middle, then this shield always exists, and this shield has a chance, but it is broken after three attacks. "The power of covering the soil" can reduce the damage by 80%, but there is an upper limit. The damage value reduced at one time cannot exceed 40% of the attack value of Dayue Pill. The thickness of the shield depends on the attack value of Dayue Pill, so be careful when choosing Imperial Soul.
Then look at Da Yue Pill's big move. The most important thing in the big move is the effect of "exile" Release Dayue Maru and banish the target. The exiled target enters the border of "endless sword domain" alone, and the enemy can only have one god to enter the endless sword domain. Dayuemaru doesn't need No.2 aircraft, and it can't control two enemies at the same time. The exiled target seems to have been sent off by a red card for a period of time, without a teammate to replace him, losing all his ability to act, even the ability to push a ghost fire. After Dayuemaru's next action, the exile will be lifted, or the enchantment will be closed immediately after Dayuemaru's death, and the enchantment will also be closed when all the places outside the target die.
When Dayuemaru releases the exile target, it will do AOE damage to the enemy. An attack with damage value as high as 3 12% is considered a very violent attack. There is a huge stone hanging from the head of the exile target. When the Endless sword domain Enchantment is closed, it will take 358% attack damage. The total damage of 12% caused by AOE will become additional damage, but it cannot exceed 600% of the attack value of Dayue Pill. The damage value is high and will not be shared. If there is only one deity left on the opposite side, the enchantment cannot be opened. The only deity was sent off, and there was no target opposite.
Finally, Kemp's attack is also very complicated. The general attack gives the target a single damage, and the basic probability 100% reduces the opposite speed 10 point, but the effect is not very good. When the endless sword domain exists, the general attack will be changed to another state, and the effect of single attack+deceleration is still there, and the deceleration is increased to 30 points. In addition, there is a 50% chance of cooperation in the war. All attacks under this skill will be recorded and then added to the falling rocks, and the damage value will still not exceed 600% of the attack of Dayue Pill. General attack can also increase the damage of big strokes.
The Imperial Soul is matched with the recommended control skill of Dayue Pill, and no effect is needed. The monomer control of Dayue Pill is an irresistible active skill. At present, in the game, there is no other way to remove this control effect except to close the enchantment because of Dayue Maru's skill. The output ability of Dayue Pill itself is not weak, and the attack value is still important. There are two ways to play on the issue of speed, which can be said or low speed. It is recommended to use attack (speed)/attack/explosion (explosion) for 246 bits. High-speed Dayue Pill is not the best choice, but you can try it with the lineup. After all, the base speed is too low, and high-speed stacking will waste a lot of attack attributes.
The choice of royal soul is still very simple. Dayue Pill has high output and single AOE, and also records the damage value acting on the boulder. You can use the single-output general soul-breaking, you can also bet on the probability and use the net to cut, but breaking the potential is the best choice for soul-breaking. If the No.2 position depends on Dayue Maru's own speed to control the output, it is suggested that the big fire move is too expensive. Of course, it can also be used to break the potential, that is, the pressure of jack-o'-lantern is a little high, and the imperial soul with offensive properties is lost, so the attack power is small and the output is not strengthened.
Usage Skills Dayue Pill is slow to move because of its own basic speed, and it needs the assistance of other gods to move quickly. The most commonly used is the eight-gap serpent. The speed of the serpent itself is fast enough, and the limit pile speed can reach one speed. Then, the Yuewan is enlarged by two skills, so that the big fish pill can control the opposite core god with big moves, and the second skill of the serpent will not consume the jack-o'-lantern. "Snake Yue" is also a combination often used in fighting skills. Dayue Maru still has a certain position in martial arts, but it is also limited. Jack-o'-lantern consumes too much and its speed is slow.
In PVE, Dayue Pill basically has no job, and the basic attack of Dayue Pill is actually low, and the damage caused by a single AOE of PVE is not high. If you have to find a job for Dayue Maru in PVE, you have to partner with the Eight-Foot Viper and use it in the Dojo Hall and the barrier breakthrough, which is the same as fighting skill, but playing PVE is too slow and uncommon. The difficulty of practicing Dayue Pill may be to improve the skill points. Hello 12 black eggs are still quite painful, but they are also worth cultivating.