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Who knows how to use the 1997 Ba Shen election (Elvis Presley) ghost step? Can you let me know? thank you
We can briefly talk about ghost steps first, and then analyze them. First, the C+ wind, then the ghost step [impotent state or MAX state]. After catching the wind, an eight-cup "No Energy Empty Hair" will be issued, and then Ba Shen will appear an instant action to flash in front of the enemy. This action is a ghost step. At this time, press C+ wind to push again, and continue indefinitely until it is new. C+ dust wind+ghost step-> C+ dust wind+ghost step ... This is the most common infinite season in Iori Yagami. Let's analyze it in detail.

1 This skill can only emit [MAX status can also be used] without energy beads. If you don't release the input ↘↓ →+A at the end of immediate avoidance, Ba Shen will quickly slide out of the 1/3 screen after immediate avoidance. In fact, Ba Shen can "ghost step" after any action, including provocation, but he can't directly issue it.

2 Debris Wind was not over, and ↘↓ →+A was not loose, so Ba Shen swaggered over and immediately approached C+ Debris Wind.

Beginners should pay attention to the following points:

① The input time of "↘↓→+A is not loose" should be appropriate. It's too early, you can't walk out of the ghost step, too late, you have a dream bomb or sunflower. If it is too early, the debris wind can't reach it. If it is too late, your opponent will have a chance to defend. (3) debris should be connected after the wind reaches the vicinity of C. If it is too fast, ghosts will burn out. If it's too slow, you can't connect. You'd better use it.

Ba Shen's ghost step was stunned after being hit five times, and then fainted again after seven times. C+ heavy sunflower in the third paragraph after three ghost steps can stun opponents.

On the contrary, Junichiro Sakazaki, Yasushi and Chen are not easy to succeed, because the wind behind different characters has different distances, which leads to different lengths of ghost steps. When playing horsemen, Ba Shen only needs to go a little further to get the C+ wind, while when playing Osaka, the ghost step can't keep up with the near C+ wind, so the novice should be different.

Ghost step can be shot normally or attacked at will, so it can be used as a sudden skill or as a flower to ignore the second floor. He doesn't understand 97. Recently, I finally connected Ghost Step on my computer with Ba Shen. Ha ha.

After the wind is cut, don't quickly press the preventive shaking A, and wait for 0.2 seconds before issuing the preventive shaking A..

That is, hold down the anti-shake before, then hold down A, then rush forward, and then connect C+ to cut the wind.

Another method is: lower back, lower front A (that is, eight cups method), and the main points are the same as before.

The first two ghost steps can only be issued without energy beads, otherwise eight cups will be issued.

And it will be easier to do ghost steps with a than with C.

Another way is to send ghost steps with D (this is what people often say when there are energy beads)

Send it with d, which means d followed by C+ and then shake it.

The other is, down, back, down, front, D followed by C+ to intercept the wind.

Counting the methods of making ghost steps with fists, there are always four kinds of ghost steps.

There is also an upgraded ghost footwork, that is, when pressing A before shaking the back, Ba Shen will directly reach the opponent and continue to throw it at the opponent with the wind, without hurting blood (fake company, only used to cheat the opponent in actual combat)

Ps: When you are kind to Banqi, ghost step is an ineffective trick, remember!

Ba Shen ghost step

Infinite input process of Ghost Step: (assuming the player is on the left) The wind blows-> ↓↘→←+A or C (usually with a key) Press and hold-> Slide forward to a position close to the enemy-> Release the A key and immediately input a heavy punch-> Debris wind->; ↙←→+a or c press->; Slide forward to a position close to the enemy-> Release the A key and immediately input a heavy punch-> Debris wind->; Repeat the previous action.

What is mentioned here is that the sunflower command should be added immediately after the sandstorm →+A, where a is pressed, thousands.

Don't let go at once. Keep a moderate time, not too short and not too long. Naturally, the holding time is too short.

The shorter the forward sliding distance of the "ghost step" and the longer the holding time, the opponent has returned to normal defense. Observe sliding forward

No matter you are close to your opponent, you can release the A key and immediately input the punch and chip wind. Besides, after a heavy punch,

The instructions of the dust wind should be completely input, and most people have problems in this step, instead of becoming "a hundred ghosts burning."

That is, it becomes a "hundred-eight-type hidden hook", and the above situation will also occur if the "ghost step" slips out too short.

In addition, I also have some experience about ghost step. Friends say it's hard to walk in a ghost step, but it's actually difficult to grasp the time point of turning the rocker. This time was really difficult to grasp when I first learned to walk, but through careful observation, we can find that it was the moment when Ba Shen tackled his opponent with the wind.

Also, when I took the ghost step, after I lost the sunflower command, I wouldn't let go of my light fist key (of course, heavy punch > wind blows), and I immediately entered → > A after the sunflower command, (yes → > A, not→+A, remember! )→& gt; A the shorter the input time interval, the farther the ghost step will go. Pay attention to input instructions when the ghost step goes out and punches in > when the wind blows. Don't type too fast! And the command of the dust wind should be filled in, otherwise it will become a "hundred-style jack-o'-lantern" or a "hundred-eight-style dark hook". Of course, the above situation will also occur when the ghost does not walk far enough. I wish the friends who can't walk the "ghost step" and are still walking the "turtle step" to get out of the real "ghost step" as soon as possible. As soon as the ghost steps out,' God' will rule the world! ! ! (Attached Table: The trick of "ghost step" is actually a design problem of' 97'. You can practice or not, because "Ghost Step" can only be used without energy beads, but even an energy bead in' 97' can make Ba Shen turn Gan Kun around. Don't think it's fun for Ba Shen to move at the speed of "crazy" on the screen, so everyone still uses "stable". For example: Cai Baojian and Chen Guohan can't connect; Jin, Sakazaki, Hiromaru, Andy, Xia Ermi and Dong Zhang are not particularly good friends; Serpent, Ma Gong, Cao Jing, Mai Shiranui and Chris are the best. The rest of the people can take it, but the punch after the "ghost step" is different. As long as you practice more, you will be familiar with it. The most important thing is to lose all the instructions of the wind. Remember, remember! ! ! ) recruit or retire.