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I 150 Qingyun wanted to fly the devil, and asked the devil to add some skills and a gobbledygook. Please give me a detailed introduction! !
I am a flying demon player and have more than 4 years of experience in killing immortals. I started playing as soon as I came out. The following is my experience of adding points after playing. You can refer to it I felt dizzy before, but now it's rubbish. Everyone is dizzy and afraid of heights, so there is a new method of adding points. At present, this is the mainstream plus point;

Novice: slam 2 alert 7 (only alert +6 to 150 will definitely fill up. . . ) Novice *** 9 o'clock

One weight: Manic decapitation 3 (excessive) thick curse 8 blood oath 3 wind-chasing curse 5 cynicism 6 one weight *** 25 points.

Double: Thunder Chop 9 Imperial Air Skill 3 Miyun Mantra 6 Fierce Fire Mantra 7 pairs * * 25 points Triple: Take God Chop 3 (excessive) impermanence order 3 infatuation mantras 8 despair mantras 6 deadwood mantras 8 monty magic possessed 5 monty magic dances 1 triple *** 34 points.

Quadruple: killing in the sky, killing in the void, killing in the Ming Dynasty, killing in magic dragon, killing in magic dragon, cursing in the spirit, hunger, no silence, 7 quadruple *** 44 points.

Five-fold: Devil's Soul Curse, 6 Crazy Spirit, 5 Unnamed Chop, 2 Five-fold * *13.1* *150, just used up.

Let's talk about a few controversial skills first:

A heavy: chasing the wind curse and cynicism

The wind-chasing spell, combined with air defense, can catch up with a person at the last second, or quickly leave the battlefield. This kind of attack and retreat skills will make you much more flexible when you fight one-on-one, help, pull monsters and copy. The Ghost King with this skill will combine strength and speed perfectly.

Irony: The Ghost King is a soldier. Hold the BOSS when you play the BOSS, and don't let the BOSS play teammates. The soul of the team. This skill is also unique to the ghost king. Monomer ridicule. (And the soldiers' ridicule in World of Warcraft is an effect. ) When level 6 is full, there is a 95% chance that the monster will keep hitting you. The cooling time is 60 seconds and the casting distance is 20 meters. If you are a ghost king, as long as you copy and play BOSS, this skill is definitely full. Without this skill, you are not a soldier. Because the DPS (attack output) of the Ghost King is relatively low, it is easy for Albizia and Qingyun to OT (exceed the first target hatred) when copying. If you don't praise the boss, this copy can't be typed. As for the second "pointing fingers at the sky and scolding the ground", it is not as good as "cynicism" to just say "BOSS". When you fill it up, monsters only have an 88% chance of hitting you all the time, but you can beat a group of monsters. Which is group ridicule. If you don't want to train with monsters, you'd better choose cynicism.

Double: thunder chop and fierce fire curse

Thunder chop: add 9 levels to cooperate with gobbledygook. There is a 48% chance that you can draw 84% of your opponent's blue. 150 grade, the blue value of all occupations is considerable! ) and it is not a national skill. There is no resistance to blue pumping. The cooling time is short, only 3 seconds. If your opponent PK doesn't use big blue, you can make him lose his skills (equal to charm). The first sneak attack clears the other side's blue, and sometimes it can't be reflected when you want to fight back. Play more in the fairy area. After drinking Da Lan, the opponent won't kill you for a second, either lying down or using 20 yuan to consume 1 Da Lan, and his second-person skills will be restored. Plus now Thunder has increased the disarming effect. I'll focus on this at the bottom.

Fierce Fire Curse: Before 105, it was indeed a chicken rib skill. Enemy damage 1000, I lost 800. But after quadrupling, there are many skills that can be used with Fierce Fire. The fire instantly changed from an ugly duckling to a swan. Collaboration skills: 1. Turn Hungry Heart: Open the defensive points lost in heavy artillery fire and turn Hungry Heart to level 8. Your defense will recover after being hit by 1 This is not a problem at all. 2. Wang Ming came to this world: After the update, all skill injuries and DEBUFF (harmful state) were completely immune, including Huashan in Qingyun. 3. Infatuation curse: Full-level infatuation curse. Within 1 1000 damage, 85% of your damage is removed. After the update, the spirit spell strengthened the effect of infatuation spell. When you cooperate with these skills, you are angry again. (Fierce fire level 7 is full, attack increases by 12%, defense decreases by 24%, lasting for 20 seconds) It is no longer a chicken rib skill. Will make you fondle admiringly. At full level, the weapon of True Fairy +8, 12% attack, is considerable, and its negative effect can be regarded as nonexistent! Why not cut it without thinking? The effect of guiltless beheading is really not very great. In the end, the technique of nameless beheading was much better than him. The combination of robbing the gods and the unnamed need not come again. Should we not consider the shock of the gobbledygook when adding innocence? Might as well give up the fiery curse! If you don't add 6 points and fill them with lost souls, these 6 points are the biggest waste and useless skills. Compared with them, you gave up and added a lost soul. Generally speaking, it is more practical to give up the flame knife, because the water is added. Moreover, the weakness of the ultimate skill "nameless chop" far exceeds the stun ability of the flame knife. 150 after the full level, the living space for dizziness is really too small!

Triple: curse of dead wood

This is basically uncontroversial, it is nothing more than 3 o'clock. Just 5 o'clock is enough? Eight o'clock, just in case? My suggestion is to fill it up. 3 points equals no such skill. At 5 o'clock, if you meet ghosts and acacia who continue to take the dizzy route, you will also feel dizzy. Unless you are well equipped, you are dizzy. 8 o'clock is almost a magic weapon to bid farewell to dizziness. An 8-level dead wood can withstand the resistance of equipment, which is very suitable. The device can be replaced with other resistors.

After quadrupling the GNP, there is basically no dispute. According to my own points, I play more in Zhu Xian. 150 level has 7 attack skills. There are eight magic weapons. If you say that your eight attack skills are not enough, I am speechless. In actual combat, 8 effective attack skills are enough for you to be in a hurry. They are: Dance of Monty (3 attacks are considerable. 105 can hit about 5000 damage). Dominate the sky and kill (reduce attacks). Gathering spirit (second person skill). Rotate the dragon and kill it. The devil's soul curse. Unknown chop (ending technique). Basically, it is an effective attack skill after four times. Plus my' Yin-Yang mirror' magic. PK is enough for you to operate.

Weak skill

Unnamed chop must be 30% less efficient (1level is very strong, level 2 is unknown, but you can only learn 150). The gobbledygook supports rage level, and each level adds attack power, and the proportion of weak curse increases by 5%. The second level should be additional attack power per level, and the proportion of weak curse will increase by 10%. The problem is that I didn't know that the proportion of weak spells increased by 5%. This has always been 5% or unknown chop plus 5% per level. Other gobbledygook skills are just auxiliary attacks, so I won't say the conclusion. After adding the skill of gobbledygook, there is a certain probability of weakness. 30%+10% of the opponent = 40%. Now you can understand the final effect of weakness. The weak effect of innocent beheading at level 9 is 26%+ 16% = 42%. 1 unknown chop has a certain chance of weakening the other side by 30%+ 10%=40%, which further shows that it is absolute to add innocent chop.

The above is my skill to 150 full level ghost. Again, not perfect, not invincible. Just a personal hobby. Let's share it. Give it a try if you like, and don't scold me if you are not satisfied. My joining subverted the routine route of the Ghost King and chose a new way out for the full-level ghosts. Just to prove that dizziness is not everything to the ghost king. Invincible before 90 is enough. Don't expect too much ~ this is a sentence I gave to all ghosts. Does the wind and water turn? Besides, all professional skills will be balanced sooner or later. Be patient and wait slowly. )

Mathematical calculation of two-stage attack of 9-level thunder 1, blue burning probability1-40% * 40% = 84% of blue burning amount, blue burning probability. That is to say, twice validity is 60%*60%=36%, and 90% probability is 84%-36%=48% 2. Similarly, the probability of disarming is 1-40% * 40% = 84%. You see, this variant of Thunderbolt is more fierce than gourd, and when ghosts start, it will be Thunderbolt's super disgusting skill, which will really balance the dishes without Thunderbolt.

officialese

Kill the soul: 8 o'clock. Mad Devil 2- Dance of Fire 2- Heat 2- Karma Fire 2- Fury 2 This is a gobbledygook that mainly serves the two skills of Fierce Fire Curse and Unnamed Slaughter Fire: the attack effect of Fierce Fire Curse is increased by 4%, Rage: each level of weakness of Unnamed Slaughter Fire is increased by 18 points, and the attack power of other targets is reduced by 10%.

Magic song: 20 o'clock. Fighting spirit 2- Dreadwind 2- Natural disaster 2- Seamless 2- Fighting spirit 2-Point transition meaningless Dreadwind 2 Dreadwind hit trigger probability increased by 6% and duration increased by seconds; Influence skills: burning the heart, seizing the god, killing the sky, and cursing the devil's soul. Adding this gobbledygook takes a fancy to Dreadwind's ability to capture the beheading of the gods and the curse of the devil's soul with one blow. Dreadwind's ability to reduce defense with one blow is increased by 6%, and there is a 10% chance to produce an extremely effective defense curse reduction effect. Influence skills: burning the heart, seizing the god, killing the sky, and cursing the devil's soul. Similarly, the reduction and defense capabilities of the sacred chop and the devil's soul curse are seamless. 2. Before the passive effect is corrected, the total time that the target is fixed increases by 15%, and the total time that the target is fixed by itself decreases by 1 second. After the modification, the total time for goal determination increased by 60%! And another effect is that the other party is not allowed to use skills! Must be added. In the end, I am the only group attack, but the effect is still the player's choice. After the update, the attack power can be temporarily improved. The line "Blood 2- Miyun 2" was supposed to be full of Wang Ming, but it was too early for Wang Ming to resist in the last two seconds, so he stopped adding it for the time being and took a wait-and-see attitude. However, rich people can consider filling this line if they buy the amulet of God. Blood blue plus spirit gathering spell, Miyun is to increase vertigo resistance. Ice Front 2- Machine 2- Crazy 2- Spell 2 is not much to say. The ice front transforms machines to enhance resistance and transform madness and passivity. The total effect of monty's possession increasing maximum HP is increased by 60%, and the total effect of attack power is increased by 2%. What's important is that the blood-thick skill and high spirit spell attack power gather 30% of the basic attack power of the spirit spell pursuit task; Unnamed decapitation randomly reduces its own damage probability by 30%, and increases the infatuation spell effect after updating! Push hard. Strengthen the spirit gathering spell and improve the ability of nameless beheading to reduce damage.

Fate: 12 points. Wilder 2- Thunder 2- Sink Boat 2- Fury 2- God of Destruction 2- Determination 2- Destiny 2 Wilder's meaningless transition Sink Boat against the current spell critical hit rate increased by 2%, and the attack power increased by 6 points per level. This is a rare crit ability of the Ghost King, not to mention killing two birds with one stone at the transition point! Furious transition skills are meaningless. This skill is significant. Weak flow depends on him to seize the gods. Each level weakens the ability by 4 points, and the effect duration increases by 2 seconds. The cooldown of the great spirit spell has been reduced by 2 seconds. Why do you want to be weak when you take away your mind? In order to make the ultimate skill Unnamed Chop exert its power better, it is possible to cause fatal damage to the other side again with the powerful cooling time of the gathering spell! There is no need to explain the decision to add blood blue to this skill. All the points in front of fate are for the input points of this skill in each sect's passive skills, which will give you an additional 4% critical strike damage limit.

See if the above bonus points are all passive skill filling? The ghost king will kill you if he doesn't explode!