1, tomahawk, add some blood to attack the sensitivity. Reduce the attack sensitivity by 50 points and add it to the blood to ensure that there must be a lot of blood. Besides, although the attack is reduced by 50%, the attack of Tomahawk weapon is the highest, which can make up for some. After all, nostalgic clothes don't have big flashes, and nostalgic flashes are even less. Min can appropriately reduce the attack or blood volume.
2. The power in the magic baby affects the physical defense. The spirit in the magic baby affects the magic defense. Characters have the attribute of magic attack, so magic damage can't be described only by spirit.
3. Spirit: 1 point Spirit's influence is: 5 life, 0 mana, 0 magic, 5 magic defense, 0.5 hit, 0.6 crit, 0.6 counterattack influence skill casting time (yellow slot) is skill level and current equipment, and red slot is speed and agility. That is, the follow-up reaction mentioned above.
The influence of magic baby mage's spirit and magic attack on magic power
1, the power in the magic baby affects physical defense. The spirit in the magic baby affects the magic defense. Characters have the attribute of magic attack, so magic damage can't be described only by spirit.
2. The mage's magic attack is different from physical attack, and it changes linearly (not affected by the 240 principle), that is, the higher the spirit, the higher the damage. Only by pursuing damage, regardless of survival and shooting order, can it be full of magic.
3, it is true that the higher the spirit, the more you play. But magic seems to have a limit to damage. Just like 10, the devil can hit 2000+ at most. For pets, the damage above 303 is not obvious.
The higher the pet spirit, the higher the magic damage, right?
The magical lethality of 323 depends on the spirit of the victim.
The power in the magic baby affects physical defense. The spirit in the magic baby affects the magic defense. Characters have the attribute of magic attack, so magic damage can't be described only by spirit.
Low, because the multiples are different, the basic elements of magic damage A. Under the same conditions, magic damage * * * has 1 1 number. (95% ~105%) B. Compared with single magic, the power of powerful magic is 60% and that of super magic is 40%. C. The power of blood-sucking magic is about 2/3 of that of single magic.
What's the use of magic baby's spirit?
The power in the magic baby affects physical defense. The spirit in the magic baby affects the magic defense. Characters have the attribute of magic attack, so magic damage can't be described only by spirit.
Adding magic to attack magic defense requires a certain spirit to exert 100% strength. It's no use being too energetic, and the magic level is not needed.
Strength (STR)= mainly affects the attack power. DEX)= mainly affects agility. Speed (QUI)= mainly affects speed. Spirit (MND)= mainly affects magic. Every profession has corresponding skills, and each skill will affect its play according to different BP values.
what can I say? Spirit is the necessary condition to open your magic. That is to say, your spirit is 303, which is a necessary condition to play 10 magic. It's no different from 370. The damage of magic is based on spirit. It depends on the magic level and your own magic attack. The higher the mana, the higher the magic attack and the higher the damage.
It is impossible to start it completely. The spirit in the Rubik's Cube is obvious, but it is also very important in magic attacks, and the magic attack of the staff is the most obvious. There is a fluctuation of 5% up and down this one. Finally, I'll give you a suggestion. Why pursue perfection? There is nothing absolute about magic. Have fun.
Poké mon distributes points.
1, the default addition point is 3- force 1- body 1- min, and 3- force 2- body 3- force 2- min can be added as the ADC of the team. In the strategy of adding, we must first ensure enough output, so adding 3 forces is essential. The remaining two attribute points need to consider the needs of the team, that is to say, make a trade-off between physical strength and agility.
2. The default bonus point is 3 fine 1 body 1 strong. You can choose the bonus point of 3 fine and 2 body, and 3 fine and 2 impose the point strategy. The first thing to ensure is the strong output ability, and the bonus point of 3 spirit is almost certain. The remaining points are allocated to physical strength and intensity as needed to increase the character's viability.
3. There is no unique occupation with BUFF in the professional setting of Magic Baby, but different BUFF skills are assigned to different occupations. This is obviously a more reasonable setting, which increases teamwork while ensuring that there are candidates for each profession. It still feels good to be needed by teammates.